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/animation-shader

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for

shell
$ npx -y skills add Yuki001/game-dev-skills --skill animation-shader --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/animation-shader
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for
Ships withgame-dev-skills

This is my personal agent skill repository, primarily focused on game development.

Get the whole plugin, auto-invoked
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Python
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57m ago
Last commit
6mo ago
Created

Repo: Yuki001/game-dev-skills

Other skills on game-dev-skills.