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/gat-workflow-start

Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the workflow.

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game-dev-skills
10517 skills4 agents

Claude Code

$ npx -y skills add Yuki001/game-dev-skills --skill gat-workflow-start --agent claude-code

SKILL.md

gat-workflow-start.SKILL.md
name: gat-workflow-start
description: "Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the workflow."
argument-hint: "[no arguments]"
user-invocable: true
allowed-tools: Read, Glob, Grep, AskUserQuestion

Workflow Start

This skill is the workflow router for the simplified project. Because milestones can be in progress at different stages at the same time, it outputs a status panel (not a single command) and recommends the earliest actionable step.

Read only `gat/` paths. Do not read or consider legacy `design/` or `production/` paths.

Phase 1: Inspect State

Check for these files (all under `gat/`):

  • `gat/overview/game.md`
  • `gat/overview/systems-index.md`
  • `gat/overview/art-direction.md`
  • `gat/narrative/*.md`
  • `gat/milestone/milestone.md`
  • each `gat/milestone/m{N}-<name>/m{N}-brief.md`
  • each system's docs under `gat/milestone/m{N}-<name>/<system>/`

Phase 2: Derive Per-Milestone Stage

For each milestone that has an `m{N}-brief.md`, derive its stage from filesystem state:

  • `planned` — brief exists, all systems Pending (no GDDs on disk)
  • `designing` — at least one system designed but not all
  • `designed` — every in-scope system's GDD (and art/data where required) is on disk

If the brief's status field disagrees with filesystem state, derive the stage from filesystem state.

Phase 3: Status Panel

Report a short factual summary:

GAT Status:

Overview:
  gat/overview/game.md          [present | missing]
  gat/overview/systems-index.md [present | missing]
  gat/overview/art-direction.md [present | missing]

Narrative:
  gat/narrative/*.md            [N docs | missing]

Milestones (from gat/milestone/milestone.md):
  M1 <name>   [planned | designing | designed]  (K/N systems designed)
  M2 <name>   [planned | designing | designed]  (K/N systems designed)
  ...

Phase 4: Route

Use earliest-first priority to pick the primary recommendation, and list other valid actions:

1. If `gat/overview/game.md`, `gat/overview/systems-index.md`, or `gat/overview/art-direction.md` is missing: recommend `/gat-brainstorm` (with optional hint). This is the earliest step. 2. Else if the game needs narrative (per overview/user goal) and `gat/narrative/story.md` does not exist: recommend `/gat-story`. 3. Else if `gat/milestone/milestone.md` is missing: recommend `/gat-milestone`. 4. Else if the earliest milestone with unwritten systems exists: recommend `/gat-design <that milestone>` (continue) or `/gat-design <that milestone> <system>`. 5. Else if the earliest milestone is fully `designed` but no later milestone needs design: state that the milestone is ready for engineering handoff (the user runs their downstream engineering workflow on that milestone directory; the brief includes detailed internal iterations for the downstream workflow to handle). 6. Otherwise: state that GAT pre-production is complete for all planned milestones and tell the user to hand milestones one at a time to their downstream engineering workflow.

Always also list other valid actions (e.g., "M1 ready for engineering; M2 designing — run `/gat-design m2-<name>` to continue M2").

Phase 5: Hand Off

End with one short line telling the user which command to run next (the primary recommendation), plus any alternative actions.

Read more
@yuki001
Ships withgame-dev-skills

This is my personal agent skill repository, primarily focused on game development.

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Questions about gat-workflow-start.

Which coding agents can use gat-workflow-start?
gat-workflow-start installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.