gat-brainstorm
Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and…
Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the workflow.
Claude Code
$ npx -y skills add Yuki001/game-dev-skills --skill gat-workflow-start --agent claude-code
Codex
$ npx skills add Yuki001/game-dev-skills --skill gat-workflow-start -a codex -y
Cursor
$ npx skills add Yuki001/game-dev-skills --skill gat-workflow-start -a cursor -y
Gemini CLI
$ npx skills add Yuki001/game-dev-skills --skill gat-workflow-start -a gemini-cli -y
GitHub Copilot
$ npx skills add Yuki001/game-dev-skills --skill gat-workflow-start -a github-copilot -y
OpenCode
$ npx skills add Yuki001/game-dev-skills --skill gat-workflow-start -a opencode -y
Windsurf
$ npx skills add Yuki001/game-dev-skills --skill gat-workflow-start -a windsurf -y
name: gat-workflow-start description: "Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the workflow." argument-hint: "[no arguments]" user-invocable: true allowed-tools: Read, Glob, Grep, AskUserQuestion
This skill is the workflow router for the simplified project. Because milestones can be in progress at different stages at the same time, it outputs a status panel (not a single command) and recommends the earliest actionable step.
Read only `gat/` paths. Do not read or consider legacy `design/` or `production/` paths.
Check for these files (all under `gat/`):
For each milestone that has an `m{N}-brief.md`, derive its stage from filesystem state:
If the brief's status field disagrees with filesystem state, derive the stage from filesystem state.
Report a short factual summary:
GAT Status: Overview: gat/overview/game.md [present | missing] gat/overview/systems-index.md [present | missing] gat/overview/art-direction.md [present | missing] Narrative: gat/narrative/*.md [N docs | missing] Milestones (from gat/milestone/milestone.md): M1 <name> [planned | designing | designed] (K/N systems designed) M2 <name> [planned | designing | designed] (K/N systems designed) ...
Use earliest-first priority to pick the primary recommendation, and list other valid actions:
1. If `gat/overview/game.md`, `gat/overview/systems-index.md`, or `gat/overview/art-direction.md` is missing: recommend `/gat-brainstorm` (with optional hint). This is the earliest step. 2. Else if the game needs narrative (per overview/user goal) and `gat/narrative/story.md` does not exist: recommend `/gat-story`. 3. Else if `gat/milestone/milestone.md` is missing: recommend `/gat-milestone`. 4. Else if the earliest milestone with unwritten systems exists: recommend `/gat-design <that milestone>` (continue) or `/gat-design <that milestone> <system>`. 5. Else if the earliest milestone is fully `designed` but no later milestone needs design: state that the milestone is ready for engineering handoff (the user runs their downstream engineering workflow on that milestone directory; the brief includes detailed internal iterations for the downstream workflow to handle). 6. Otherwise: state that GAT pre-production is complete for all planned milestones and tell the user to hand milestones one at a time to their downstream engineering workflow.
Always also list other valid actions (e.g., "M1 ready for engineering; M2 designing — run `/gat-design m2-<name>` to continue M2").
End with one short line telling the user which command to run next (the primary recommendation), plus any alternative actions.
This is my personal agent skill repository, primarily focused on game development.
Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and…
Design one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, and system art doc,…
Plan milestone slices from overview + narrative alone (no system GDDs required), create per-milestone directory skeletons and…
Develop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs under gat/narrative/…
Generate procedural 3D models from natural-language requests by writing a constrained buildModel(ctx) module that uses Three.js,…
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting,…
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.