/gat-workflow-start
Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the workflow.
$ npx -y skills add Yuki001/game-dev-skills --skill gat-workflow-start --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/gat-workflow-start
Context preview
The summary Claude sees to decide when to auto-load this skill.
Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the workflow.
This is my personal agent skill repository, primarily focused on game development.
Repo: Yuki001/game-dev-skills
Other skills on game-dev-skills.
- /gat-brainstorm
Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.
Open skill - /gat-design
Design one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, and system art doc, and update the milestone brief's progress. Requires a mandatory milestone argument.
Open skill - /gat-milestone
Plan milestone slices from overview + narrative alone (no system GDDs required), create per-milestone directory skeletons and briefs, and write gat/milestone/milestone.md. Runs before per-system design. Stops before technical design, task breakdown, or implementation.
Open skill - /gat-story
Develop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs under gat/narrative/ or runs as discussion-only. Use when the user wants story, plot, lore, worldbuilding, characters, quests, dialogue, narrative tone, or authored story
Open skill - /3d-model-generator-by-threejs
Generate procedural 3D models from natural-language requests by writing a constrained buildModel(ctx) module that uses Three.js, bundled builders and helpers, deterministic validation and export scripts, PNG previews, and optional browser visual review. Use when needs to create,
Open skill - /animation-shader
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) โ including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for
Open skill

