gat-brainstorm
Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.
Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, HUD/gameplay screens, VFX, transparent cutouts, concept
$ npx -y skills add Yuki001/game-dev-skills --skill game-image-generation-rules --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/game-image-generation-rulesContext preview
The summary Claude sees to decide when to auto-load this skill.
Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, HUD/gameplay screens, VFX, transparent cutouts, concept
name: game-image-generation-rules description: Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, HUD/gameplay screens, VFX, transparent cutouts, concept or worldbuilding boards, sprite sheets, static sprite collections, or animation frames; especially when the task needs batch generation, native prompts or ComfyUI/Stable Diffusion Danbooru tags, reference consistency, background removal, format validation, or iterative quality scoring. This skill orchestrates available image, image-edit, vision, SVG, MCP, local, and host-native tools without requiring a specific generator.
Treat image generation as an asset-production pipeline, not a single prompt. Keep the active brief, prompts, and evaluation evidence in the model context while the task runs.
Run:
PLAN → GENERATE → NORMALIZE/INSPECT → EVALUATE
→ ACCEPT OR EDIT/REGENERATE → RE-EVALUATE → OUTPUTDo not generate before defining the deliverable contract and evaluation criteria. Do not deliver an uninspected asset.
Maintain a concise working plan in the model context. Do not create plan, manifest, or log files unless the user explicitly asks for persistent records.
Resolve:
Separate **hard gates** from **quality criteria**. Define both before generation. Read:
Choose the simplest production path that preserves the requested properties:
Write one backend-neutral semantic prompt as the source of truth. Derive, do not independently invent:
1. a native-language prompt for instruction-following image models; 2. a positive Danbooru-style tag list for compatible SD/ComfyUI checkpoints; 3. a separate negative prompt only when that backend uses one; 4. edit instructions that state the transformation first and repeat preserved invariants.
Keep format, layout, identity, and content constraints distinct from style modifiers. Keep the current compiled prompts in context and pass them directly to the selected backend.
Preflight available capabilities: generate, edit, mask/inpaint, reference images, multi-reference, alpha, seed, batch, SVG, video, and output-size limits. Do not name or require a particular skill/tool unless it is actually available and chosen.
Distinguish two batch modes:
Keep prompts, relevant parameters, comparison reasons, and iteration state in the current model context. Avoid changing every variation axis at once.
Before aesthetic judging, apply deterministic checks:
Run `scripts/inspect_image.py` for basic PNG metadata and any relevant optional size, color-type, alpha, border, padding, or sheet-g
This is my personal agent skill repository, primarily focused on game development.
Repo: Yuki001/game-dev-skills
Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.
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Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the workflow.
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