gat-brainstorm
Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and…
Extract ordered still-image frames from local video files with FFmpeg, using a fixed FPS, an exact frame count, explicit timestamps, or every source frame; optionally remove a flat chroma-key background and emit timing metadata. Use for video-to-frame conversion, animation frame
Claude Code
$ npx -y skills add Yuki001/game-dev-skills --skill slice-video-frames --agent claude-code
Codex
$ npx skills add Yuki001/game-dev-skills --skill slice-video-frames -a codex -y
Cursor
$ npx skills add Yuki001/game-dev-skills --skill slice-video-frames -a cursor -y
Gemini CLI
$ npx skills add Yuki001/game-dev-skills --skill slice-video-frames -a gemini-cli -y
GitHub Copilot
$ npx skills add Yuki001/game-dev-skills --skill slice-video-frames -a github-copilot -y
OpenCode
$ npx skills add Yuki001/game-dev-skills --skill slice-video-frames -a opencode -y
Windsurf
$ npx skills add Yuki001/game-dev-skills --skill slice-video-frames -a windsurf -y
name: slice-video-frames description: Extract ordered still-image frames from local video files with FFmpeg, using a fixed FPS, an exact frame count, explicit timestamps, or every source frame; optionally remove a flat chroma-key background and emit timing metadata. Use for video-to-frame conversion, animation frame sampling, contact-sheet inputs, sprite animation source frames, dataset frames, thumbnail sequences, or any request to split MP4, WebM, MOV, MKV, AVI, or other FFmpeg-readable video into PNG, WebP, or JPEG images.
Use the bundled scripts for deterministic extraction and optional chroma-key cleanup. Do not add generation, sprite-sheet packing, motion evaluation, or engine-specific packaging to this skill.
1. Inspect the source clip and confirm the usable time range. 2. Choose one sampling mode:
3. Extract into a new output directory. Keep the default PNG format when quality or alpha matters. 4. Use `--remove-background` only for a deliberately flat, solid chroma-key background. 5. Verify frame count, ordering, dimensions, timing, and alpha before returning the output paths and manifest.
Require the user to choose a sampling mode when intent does not imply one. Avoid `--every-frame` for long clips unless the user explicitly needs all source frames.
python "$SKILL_DIR/scripts/slice_video_frames.py" input.mp4 frames/ --fps 12 python "$SKILL_DIR/scripts/slice_video_frames.py" input.mp4 frames/ --count 8 --start 0.4 --end 1.6 python "$SKILL_DIR/scripts/slice_video_frames.py" input.mp4 frames/ --timestamps 0.10,0.28,0.55,0.92 python "$SKILL_DIR/scripts/slice_video_frames.py" input.webm frames/ --every-frame
`--start` and `--end` accept seconds or `HH:MM:SS.mmm`. They apply to `--fps`, `--count`, and `--every-frame`. Explicit timestamps are absolute source times and cannot be combined with a range.
For `--count`, the default `--count-position centers` samples the center of each equal temporal bin and avoids fragile end-of-file seeks. Use `--count-position endpoints` only when the first and last usable poses must be represented.
`--count` and `--timestamps` resolve requested sample times to the nearest distinct decoded source frames. The manifest records the actual source timestamp for every output and also preserves the requested list for explicit timestamp sampling.
The script stages all frames before writing outputs, refuses to replace existing frames or manifests unless `--force` is passed, and writes `frames.json` by default. The manifest contains the source path, sampling mode, source timestamps, per-frame durations when derivable, canvas size, ordered paths, and alpha contract. Use `--manifest NAME.json` to rename it or `--no-manifest` to omit it.
Output controls:
For a chroma-keyed source clip, remove the matte during extraction:
python "$SKILL_DIR/scripts/slice_video_frames.py" keyed.mp4 frames/ \ --fps 12 \ --remove-background \ --auto-key border \ --edge-contract 1
This mode requires Pillow and PNG or WebP output. It uses a soft alpha matte, border sampling, and despill by default. Use `--key-color '#00ff00' --auto-key none` when the key color is known and the border is unreliable. Use `--edge-feather 0.25` only for visibly stair-stepped edges.
To process an already extracted frame independently:
python "$SKILL_DIR/scripts/remove_chroma_key.py" \ --input frame_0000.png \ --out frame_0000_alpha.png \ --auto-key border \ --soft-matte \ --transparent-threshold 12 \ --opaque-threshold 220 \ --despill
Chroma-key removal is unsuitable when the subject shares the key color or has hair, fur, smoke, glass, liquids, translucency, reflections, soft shadows, or fine semi-transparent edges. Report the limitation instead of widening thresholds until subject detail disappears.
Check:
When sampling motion for review, inspect both a contact sheet and playback at the manifest timing. Uniform sampling guarantees timing coverage, not good semantic pose selection; use explicit timestamps when particular motion phases matter.
Do not install dependencies or overwrite existing outputs without user authorization.
This is my personal agent skill repository, primarily focused on game development.
Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and…
Design one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, and system art doc,…
Plan milestone slices from overview + narrative alone (no system GDDs required), create per-milestone directory skeletons and…
Develop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs under gat/narrative/…
Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the…
Generate procedural 3D models from natural-language requests by writing a constrained buildModel(ctx) module that uses Three.js,…
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.