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Marketing
Skill

/marketing-studio

Use when generating any brand video, animation, image, or audio asset (logo reveal, social clip, product demo, launch video, OG image, README GIF, music, voiceover) for any product/repo, or when working inside the marketing-studio engine repo. Required background for

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marketing-studio
24115 skills
Install
$ npx -y skills add ucsandman/marketing-studio --skill marketing-studio --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/marketing-studio

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when generating any brand video, animation, image, or audio asset (logo reveal, social clip, product demo, launch video, OG image, README GIF, music, voiceover) for any product/repo, or when working inside the marketing-studio engine repo. Required background for

SKILL.md

marketing-studio.SKILL.md
name: marketing-studio
description: Use when generating any brand video, animation, image, or audio asset (logo reveal, social clip, product demo, launch video, OG image, README GIF, music, voiceover) for any product/repo, or when working inside the marketing-studio engine repo. Required background for /logo-reveal, /social-clip, /product-demo, /launch-video, /og-assets, /audio-track.

Marketing Studio

Reusable video/animation/image source lives in one engine repo (Remotion + Blender + Playwright + ComfyUI feeders). Its root is:

${CLAUDE_SKILL_DIR}/../..

Call it ENGINE below. The product repo is PROJECT. Reusable source changes belong in ENGINE; every generated input, capture, audio file, prop, public-stage asset, review record, render, and delivery file belongs in `PROJECT/marketing/assets/<brand>/`. Pass `--project PROJECT` to generators and renderers. Do not render into ENGINE and copy out later.

**REQUIRED READING before any asset work:** `${CLAUDE_SKILL_DIR}/../../docs/PLAYBOOK.md` (engine map, onboarding, process, delivery contract) plus ONLY the `${CLAUDE_SKILL_DIR}/../../docs/playbook/<topic>.md` files the recipe names; do not read the other topic files. Those were expensive to discover; do not re-derive or second-guess them.

Workflow shape (every asset skill follows this)

0. Shared-repo guard: `git -C "${CLAUDE_SKILL_DIR}/../.." status --short`. If the tree has uncommitted modifications you did not make, ANOTHER session is likely mid-flight in the engine repo — tell the user what you found and ask whether to wait or proceed (scope-lock if proceeding in parallel). Never build on top of a stranger's uncommitted edits silently. 1. `cd "${CLAUDE_SKILL_DIR}/../.." && python launch.py --check` — verify the toolchain. 2. Brand check: does `brands/<id>.json` exist for the product? If not, run the PLAYBOOK's "Onboarding a new brand" section first (tokens from the product repo's DESIGN.md/tailwind/CSS vars; mark component; registries). Ask the user only for values you cannot derive. 3. For hero creative, choose a direction with references/provenance, approve a style frame, and build an audio-bearing animatic before finish work. Use capture, native UI, 2D, 3D, or hybrid shots according to the product proof, not a house-style ritual. 4. Execute the asset recipe with `--project PROJECT`. Remotion commands that use staged media also pass `--public-dir=PROJECT/marketing/assets/<brand>/public`. 5. Inspect representative stills before any full render. For a production film, inspect start/middle/end evidence for every shot and watch the complete scored cut with sound. 6. Run the asset gates plus `node scripts/check-audio.mjs <brand> --project PROJECT`. Narration is the default; music-only is an explicit recorded exception. Mechanical PASS never substitutes for the named non-author “would I share this?” review. 7. The finished artifact already lives in PROJECT. Send it to the user; it is not done until they have seen it. Commit only reusable ENGINE source/config changes and the product-owned run artifacts appropriate for PROJECT.

Non-negotiables

  • Brand values only from `brands/<id>.json` via `getBrand(brandId)`; never literal hex

in templates. Honor the brand's stated color rules (noban: profit gold, never green).

  • Nullable asset props + placeholder fallbacks (clean-clone smoke stays green).
  • Production generators never write personal/product material into ENGINE. Diagnostic

probes use the explicit temp mode supplied by their wrapper and stay under OS temp.

  • Copy: no em dashes, no hype words.
  • Fail loudly; generated props files are edited via their builder scripts only.

Token discipline

Recipes are solved — execute, don't explore. Render logs: `| tail -2`. Inspect stills, never videos (extract frames via `npx remotion ffmpeg` when needed). Subagent any visual-tuning loop so iteration images land in discarded context. Routine runs work fine on Opus/Sonnet; escalate model tier only for new template design or visual bugs the PLAYBOOK doesn't cover.

Read more
Ships withmarketing-studio

An agent-driven local marketing studio. The bundled Claude Code plugin adds /marketing and /launch: the agent onboards your brand, films your app, writes the asset suite and review evidence into that product repo, then prepares guarded distribution to X,

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JavaScript
Language
MIT
License
8d ago
Last commit
2mo ago
Created

Repo: ucsandman/marketing-studio

Other skills on marketing-studio.