/audio-track
Use when the user wants music, voiceover, narration, or a soundtrack added to a video asset, OR wants standalone generated audio for any purpose (e.g. "/audio-track", "add music to the launch video", "narrate the demo", "make a 30 second music sting", "generate a voiceover mp3",
$ npx -y skills add ucsandman/marketing-studio --skill audio-track --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/audio-track
Context preview
The summary Claude sees to decide when to auto-load this skill.
Use when the user wants music, voiceover, narration, or a soundtrack added to a video asset, OR wants standalone generated audio for any purpose (e.g. "/audio-track", "add music to the launch video", "narrate the demo", "make a 30 second music sting", "generate a voiceover mp3",
SKILL.md
audio-track.SKILL.mdname: audio-track
description: Use when the user wants music, voiceover, narration, or a soundtrack added to a video asset, OR wants standalone generated audio for any purpose (e.g. "/audio-track", "add music to the launch video", "narrate the demo", "make a 30 second music sting", "generate a voiceover mp3", "jingle for the intro").
Audio Track
**REQUIRED BACKGROUND:** marketing-studio skill. Work in `C:\Projects\animations`. Read the PLAYBOOK's Audio section first (endpoints, ducking, manifest contract).
Two modes; pick by what the user wants:
- **Video soundtrack** — the target composition re-rendered with music + voiceover
(`out/<brand>/<asset>-audio.mp4`). Recipe A.
- **Standalone audio** — a music track and/or narration mp3s delivered as files
(a sting, a jingle, a narration for something outside this studio). Recipe B.
Both need `ELEVENLABS_API_KEY` in the repo `.env` (missing key = feeder exits 2; videos stay silent). Generation costs real money: one pass, trim copy rather than regenerate blindly. Free tier returns 402; Starter or above required.
Recipe A: video soundtrack
1. Shared-repo guard + toolchain per marketing-studio. 2. Copy source of truth: `scripts/build-<brand>-audio.mjs` (copy the noban one for a new brand). VO lines are keyed by act, written FOR THE EAR ("dot gg", not ".gg"), one line per act, terse. Music prompt describes the brand's sonic character. 3. Run it: `node scripts/build-<brand>-audio.mjs` (music takes 1-3 min). Check every line's duration fits its act; trim TEXT if not, re-run with --force. 4. Merge + render: `node scripts/merge-launch-audio.mjs` then render the composition with the merged props. 5. Listen-proof: verify the mp4 has an audio stream (ffprobe), then SEND the video — audio is approved by ear, by the user. Ducking feel (base 0.35 / duck 0.12) is tunable in `studio/src/lib/audioMix.ts` if redlined.
Recipe B: standalone audio
1. Shared-repo guard per marketing-studio (the feeder lives in the engine repo even for standalone output). 2. Music: `node feeders/audio/client.mjs music --prompt "<sonic character>" --length-ms <n> --out out/<brand>/<name>.mp3` (exact-length, commercially licensed on paid plans; 3s-120s). Voiceover: write `{lines: [{id, text}]}` to a temp JSON (text written for the ear), then `node feeders/audio/client.mjs vo --script <json> --out out/<brand>/`. Durations print as `... OK: <name> <ms>ms`; `probe --file <mp3>` re-measures. 3. Listen-proof: SEND the mp3(s) to the user, then copy approved files into the calling repo per the marketing-studio delivery contract.
Read more
name: audio-track description: Use when the user wants music, voiceover, narration, or a soundtrack added to a video asset, OR wants standalone generated audio for any purpose (e.g. "/audio-track", "add music to the launch video", "narrate the demo", "make a 30 second music sting", "generate a voiceover mp3", "jingle for the intro").
Audio Track
**REQUIRED BACKGROUND:** marketing-studio skill. Work in `C:\Projects\animations`. Read the PLAYBOOK's Audio section first (endpoints, ducking, manifest contract).
Two modes; pick by what the user wants:
- **Video soundtrack** — the target composition re-rendered with music + voiceover
(`out/<brand>/<asset>-audio.mp4`). Recipe A.
- **Standalone audio** — a music track and/or narration mp3s delivered as files
(a sting, a jingle, a narration for something outside this studio). Recipe B.
Both need `ELEVENLABS_API_KEY` in the repo `.env` (missing key = feeder exits 2; videos stay silent). Generation costs real money: one pass, trim copy rather than regenerate blindly. Free tier returns 402; Starter or above required.
Recipe A: video soundtrack
1. Shared-repo guard + toolchain per marketing-studio. 2. Copy source of truth: `scripts/build-<brand>-audio.mjs` (copy the noban one for a new brand). VO lines are keyed by act, written FOR THE EAR ("dot gg", not ".gg"), one line per act, terse. Music prompt describes the brand's sonic character. 3. Run it: `node scripts/build-<brand>-audio.mjs` (music takes 1-3 min). Check every line's duration fits its act; trim TEXT if not, re-run with --force. 4. Merge + render: `node scripts/merge-launch-audio.mjs` then render the composition with the merged props. 5. Listen-proof: verify the mp4 has an audio stream (ffprobe), then SEND the video — audio is approved by ear, by the user. Ducking feel (base 0.35 / duck 0.12) is tunable in `studio/src/lib/audioMix.ts` if redlined.
Recipe B: standalone audio
1. Shared-repo guard per marketing-studio (the feeder lives in the engine repo even for standalone output). 2. Music: `node feeders/audio/client.mjs music --prompt "<sonic character>" --length-ms <n> --out out/<brand>/<name>.mp3` (exact-length, commercially licensed on paid plans; 3s-120s). Voiceover: write `{lines: [{id, text}]}` to a temp JSON (text written for the ear), then `node feeders/audio/client.mjs vo --script <json> --out out/<brand>/`. Durations print as `... OK: <name> <ms>ms`; `probe --file <mp3>` re-measures. 3. Listen-proof: SEND the mp3(s) to the user, then copy approved files into the calling repo per the marketing-studio delivery contract.
An agent-driven marketing studio for Claude Code. You type /marketing in your product's repo; the agent onboards your brand, films your app, renders a full marketing asset suite in this engine, and copies the finished files back to you.
Repo: ucsandman/marketing-studio
Other skills on marketing-studio.
- /de-vibe
Audit and fix the tells that software was vibe-coded / AI-generated, then give it a small distinctive identity, so it ships looking handcrafted and professional. Use whenever the user says "de-vibe", "does this look AI-generated / vibe coded?", "make this look shippable /
Open skill - /frontend-verify
Verify frontend changes end to end after editing a web app, instead of manually clicking through pages. Use this whenever you have changed UI code and need to confirm nothing broke: "verify my frontend", "check the site after these edits", "did my UI break", "did my changes
Open skill - /launch-video
Use when the user wants a full launch video / hero video / 30-90s product announcement composing demo footage, logo, and copy (e.g. "/launch-video", "make the launch video for DashClaw").
Open skill - /launch
Use when a product or feature is ready to go public — after shipping, when the user says "launch it", "announce it", "go live", or wants a release marketed end to end.
Open skill - /logo-reveal
Use when the user wants a logo reveal / logo animation / brand intro video for any product (e.g. "/logo-reveal", "make a logo reveal for DashClaw", "animated logo for the landing page").
Open skill - /marketing-studio
Use when generating any brand video, animation, image, or audio asset (logo reveal, social clip, product demo, launch video, OG image, README GIF, music, voiceover) for any product/repo, or when working inside C:\Projects\animations. Required background for /logo-reveal,
Open skill

