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Marketing
Skill

/logo-reveal

Use when the user wants a logo reveal / logo animation / brand intro video for any product (e.g. "/logo-reveal", "make a logo reveal for DashClaw", "animated logo for the landing page").

From plugin
marketing-studio
20813 skills
Install
$ npx -y skills add ucsandman/marketing-studio --skill logo-reveal --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/logo-reveal

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use when the user wants a logo reveal / logo animation / brand intro video for any product (e.g. "/logo-reveal", "make a logo reveal for DashClaw", "animated logo for the landing page").

SKILL.md

logo-reveal.SKILL.md
name: logo-reveal
description: Use when the user wants a logo reveal / logo animation / brand intro video for any product (e.g. "/logo-reveal", "make a logo reveal for DashClaw", "animated logo for the landing page").

Logo Reveal

**REQUIRED BACKGROUND:** marketing-studio skill (engine location, brand onboarding, PLAYBOOK gotchas). Work happens in `C:\Projects\animations`.

Produces: `out/<brand>/logo-reveal.mp4` — 3s Blender 3D draw-on of the brand mark composited in Remotion over the brand backdrop with wordmark + CTA (5s total).

Recipe

1. Toolchain + brand check per marketing-studio (onboard the brand first if new). 2. Blender scene: `feeders/blender/scenes/logo_reveal_<brand>.py`. If missing, copy `logo_reveal.py` (noban) and swap ONLY the geometry builders to the new mark's SVG shapes — materials/choreography/camera/alpha/args are brand-agnostic. Read the PLAYBOOK's Blender 5.1.2 gotchas FIRST (cleanup, emission 1.0, non-cyclic splines). 3. Proof frames: `python feeders/blender/render.py <scene> --out assets/<brand>/logo-reveal --frame 20|55|90`, Read each; verify draw-on progression + transparent alpha (corner pixel alpha 0). 4. Animation render (`--animation`, ~30s), then `node scripts/stage-blender-assets.mjs <brandId>` (stages every rendered sequence under `assets/<brandId>/` into `studio/public/<brandId>/`). 5. Composite: render the `LogoReveal` composition with `--props='{"brandId":"<id>","sequence":"<id>/logo-reveal","frameCount":90,"cta":"<brand cta>"}'`. Inspect stills at frames 30/80/130 (mid-draw / wordmark in / full lockup, CTA in the brand's accent-positive color). 6. Deliver per marketing-studio (copy into calling repo + send to user).

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Ships withmarketing-studio

An agent-driven marketing studio for Claude Code. You type /marketing in your product's repo; the agent onboards your brand, films your app, renders a full marketing asset suite in this engine, and copies the finished files back to you.

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JavaScript
Language
MIT
License
6h ago
Last commit
1mo ago
Created

Repo: ucsandman/marketing-studio

Other skills on marketing-studio.