ai-image-editing
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The pre-production system — turn a video idea into a shootable, editable plan: the two-column AV script, the storyboard as a decision document, the numbered shot list, the batch-shoot plan, and the paper edit. Use when shoots are chaotic, edits drag, videos feel static ("just me
$ npx -y skills add social-media-skills/skills --skill scripting-and-storyboarding --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/scripting-and-storyboardingContext preview
The summary Claude sees to decide when to auto-load this skill.
The pre-production system — turn a video idea into a shootable, editable plan: the two-column AV script, the storyboard as a decision document, the numbered shot list, the batch-shoot plan, and the paper edit. Use when shoots are chaotic, edits drag, videos feel static ("just me
name: scripting-and-storyboarding
description: >-
The pre-production system — turn a video idea into a shootable, editable plan: the two-column AV
script, the storyboard as a decision document, the numbered shot list, the batch-shoot plan, and
the paper edit. Use when shoots are chaotic, edits drag, videos feel static ("just me
talking"), someone wants to batch-film a week of content in one session, needs a storyboard but
can't draw, is planning a multi-shot AI video sequence, or scripts keep running long. Uses the
SCENE framework. Reads idea-generation-and-ideation + short-form-video-script or the long-form
skill + brand-profile first. A words-only script plans half the video; the storyboard is a
decision document, not art; the shot list grouped by setup enables batch shooting. The agent
writes the plan; the HUMAN shoots/generates and judges; WoopSocial publishes. Never stages
candid-as-real moments or lifts another creator's script. Distinct from short-form-video-script,
talking-head-and-piece-to-camera, capcut/descript, luma.
version: 1.0.0The **pre-production system** — start from the spine, write both columns, envision every beat, number the shots, and edit on paper first. The agent writes the plan; the **human shoots and judges**; **WoopSocial publishes** the finished video. (Craft skill — no tool file.)
Chaotic shoots and endless edits are a pre-production deficit, not a talent deficit: the plan is "where you catch problems before they become expensive fixes on set or in post." Four truths carry this skill. **(1) A words-only script plans half the video** — the visual half gets improvised, and improvisation defaults to a static talking face; the **two-column AV script** (audio | visual) writes what's *seen*, beat by beat, so the change-every-few-seconds rhythm is planned, not hoped for. **(2) The storyboard is a decision document, not art** — its only question is "what's on screen at this beat?", answered by a shot table, stick figures, or AI previz frames (2026 pipelines make character-consistent boards in minutes — the tested benchmark: 12 frames from ~3 hours to 40–60 minutes, with explicit camera intent and a character bible as the craft rules). **(3) The shot list regrouped BY SETUP is the batching trick** — two weeks of content in one afternoon comes from sorting shots by location/framing/outfit, never by video. **(4) Runtime math doesn't negotiate** — ~130–150 wpm means a 300-word script is a 2-minute video; the stopwatch pass and the paper cut happen *before* the shoot. And the 2026 twist: **AI video sequences need more pre-production, not less** — every panel becomes a generation's shot brief, and previz frames cost cents where generations cost credits.
1. **idea-generation-and-ideation** — the idea being productionized. 2. **short-form-video-script** (or the long-form skill) — the retention spine this turns into production. 3. **brand-profile** + **design-and-templates** — visual language, end cards.
(Depth: `references/the-scene-framework.md`.)
written, it will be improvised; no "me talking" twice in a row.
→ AI previz frames (explicit camera intent, character bible + ref image, micro-beats, directional not final); skip boards honestly where a shot list suffices; for AI video, each panel = the shot brief.
takes on hooks, label footage `vid#-shot#`); runtime math + feasibility pass.
(no staged-as-candid, no lifted scripts) — then hand off to the shoot, the edit, and WoopSocial.
Stable craft: the two-column AV script (broadcast standard), ~130–150 wpm runtime math, the storyboard-as-decision-document, the by-setup batch regroup. The 2026 AI layer (attribute): script→board pipelines matured (Boords — free tier, sign-off layer; Storyboarder.ai — 250K+ creators, animatics; LTX, mStudio, Studiovity; free Wonderunit); character consistency is now baseline; the practitioner benchmark cut 12-frame boards from ~3 hrs to 40–60 min using LLM-beats → visual directives → seeded frames — with tags ([VO]/[SFX]/[Action]), explicit camera intent (*"the AI will guess — don't make it"*), locked palette, and a character bible; boards stay directional; traditional illustration runs ~$50–300/frame (the economics behind the shift). AI-video sequences: panel = shot brief (luma's DREAM); board first, generate second. **Attribute all; verify-quarterly.** Full detail: `references/scripting-and-storyboarding-2026-reality.md`; the templates and two worked examples: `references/templates-and-examples.md`.
pass, footage map); the **human** shoots/generates, judges every take, and approves — the agent cannot see footage or operate a camera and never fabricates "that take works." **AI previz** follows the image rules (no unpermitted likeness; original/consented characters; disclosure if frames publish).
endorsement; skits are fine **disclosed**); no lifted scripts (structure study yes, verbatim no); honest runtime/feasibility. **WoopSocial publishes** the finished video; it does not script,
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