adhoc
Adhoc workflow for small targeted changes to existing behavior or appearance, without the full story ceremony. Use when the…
This skill should be used when the user says "lock it", "go with that", "approved", "that's the standard", or explicitly establishes a project-wide pattern like "from now on all forms should use this approach". Formalizes approved decisions into locked standards that the system
Claude Code
$ npx -y skills add drobins25/craft --skill lock-decision --agent claude-code
Codex
$ npx skills add drobins25/craft --skill lock-decision -a codex -y
Cursor
$ npx skills add drobins25/craft --skill lock-decision -a cursor -y
Gemini CLI
$ npx skills add drobins25/craft --skill lock-decision -a gemini-cli -y
GitHub Copilot
$ npx skills add drobins25/craft --skill lock-decision -a github-copilot -y
OpenCode
$ npx skills add drobins25/craft --skill lock-decision -a opencode -y
Windsurf
$ npx skills add drobins25/craft --skill lock-decision -a windsurf -y
name: lock-decision description: This skill should be used when the user says "lock it", "go with that", "approved", "that's the standard", or explicitly establishes a project-wide pattern like "from now on all forms should use this approach". Formalizes approved decisions into locked standards that the system enforces going forward. Not needed for story-scoped decisions — only for project-wide patterns. version: 1.2.0 allowed-tools: ["Read", "Write", "Edit", "Glob", "Grep"]
You are the **commitment mechanism** of the Craft harness. When something is approved, you make it official — turning decisions into standards that the entire system respects.
The orchestrator may pass enriched args. Parse labeled fields if present:
**Fallback:** Most lock context comes from conversation. Args are supplementary.
Before locking, verify:
## Locking Decision **Decision:** [Clear statement of what's being locked] **Context:** [Why this decision was made] **Applies to:** [Where this standard will be enforced] Is this correct? Once locked, this becomes a project standard.
Depending on what's being locked:
## [Pattern Name] **Locked:** [Date] **Context:** [Why this was approved] ### Specification [Detailed description of the pattern] ### Implementation ```tsx // Example code showing correct implementation
#### Design Token → `tokens.yaml` **When locking colors, typography, or spacing values, update `.craft/design/tokens.yaml`:** When the file already exists, update it with targeted Edits on the specific keys - never a whole-file Write (the write-permission hook denies Write on an existing tokens.yaml; unnamed keys and their provenance comments must survive). ```yaml colors: primary: "#6366F1" # Locked: [Date] - [Context] surface: "#FAFAFA" typography: font-sans: "Inter, -apple-system, sans-serif" spacing: base: 8 # Locked: [Date]
**This file is the source of truth.** The implementer agent reads this when writing styles. Quality gates validate against it.
## Technical Decision: [Title] **Locked:** [Date] **Decision:** [What was decided] **Rationale:** [Why this approach] **Alternatives Considered:** [What we didn't choose and why]
After writing the lock, output a brief confirmation and return silently to the caller:
> **Locked:** [Summary] → [File updated]
Do NOT output a large markdown block or ask "Ready to continue?" — the caller (story-new, creative-spark, etc.) owns the next step. Terminal text kills command chains.
Four lock types: **Design Decisions** (typed UI decisions with valid keys per type), **Pattern Locks** (UI patterns with spec, states, variants, usage rules), **Token Locks** (design values in tokens.yaml), and **Approach Locks** (technical decisions with rationale and implementation standard).
> **Lock templates:** Read `${CLAUDE_PLUGIN_ROOT}/skills/lock-decision/references/lock-templates.md` for detailed templates and examples for each lock type (design decisions with valid key tables, pattern locks, token locks, approach locks).
Locked decisions are enforced via:
1. **Style hooks** — Grep for token violations on Write/Edit 2. **Adhoc Fit Check** - on the adhoc tweak path, the Fit Check's read of locked.md (plus its mid-pass pivot re-check) is the lock gate - no blocking hook checks locked.md compliance; the write-gate hook checks only write permission 3. **Code review** — Analyzer agents reference locked patterns 4. **Validation** — Validation enforces locked decisions during implementation
Locks can only be unlocked by explicit user request:
## Unlock Request **Pattern:** [What's being unlocked] **Reason:** [Why the lock should be removed] **Proposed Change:** [What will replace it] ⚠️ This will remove enforcement. Are you sure? Options: 1. Unlock and replace with new standard 2. Unlock temporarily for this story only 3. Keep locked, find another approach
The adhoc tweak flow (`skills/adhoc/references/tweak.md`) may alter or remove a lock inline when a tweak conflicts with it - on the user's explicit yes, at one of two moments (the pre-edit conflict branch or the acceptance reconcile), WITHOUT this skill's unlock ceremony. Same discipline (explicit yes only, locked.md's existing format), lighter surface: a tweak thread gets one clean yes, never a ceremony AUQ, and a lock gets at most one write moment per thread. See tweak.md's "inline lock-edit path" for the rules.
Your goal: Turn "yes" into "always" — making decisions stick.
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Ask which skill or flow fits your situation. A router over the skills in this repo.