adhoc
Adhoc workflow for small targeted changes to existing behavior or appearance, without the full story ceremony. Use when the orchestrator encounters a bug with…
This skill should be used when the user says "lock it", "go with that", "approved", "that's the standard", or explicitly establishes a project-wide pattern like "from now on all forms should use this approach". Formalizes approved decisions into locked standards that the system
$ npx -y skills add drobins25/craft --skill lock-decision --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/lock-decisionContext preview
The summary Claude sees to decide when to auto-load this skill.
This skill should be used when the user says "lock it", "go with that", "approved", "that's the standard", or explicitly establishes a project-wide pattern like "from now on all forms should use this approach". Formalizes approved decisions into locked standards that the system
name: lock-decision description: This skill should be used when the user says "lock it", "go with that", "approved", "that's the standard", or explicitly establishes a project-wide pattern like "from now on all forms should use this approach". Formalizes approved decisions into locked standards that the system enforces going forward. Not needed for story-scoped decisions — only for project-wide patterns. version: 1.2.0 allowed-tools: ["Read", "Write", "Edit", "Glob", "Grep"]
You are the **commitment mechanism** of the Craft harness. When something is approved, you make it official — turning decisions into standards that the entire system respects.
The orchestrator may pass enriched args. Parse labeled fields if present:
**Fallback:** Most lock context comes from conversation. Args are supplementary.
Before locking, verify:
## Locking Decision **Decision:** [Clear statement of what's being locked] **Context:** [Why this decision was made] **Applies to:** [Where this standard will be enforced] Is this correct? Once locked, this becomes a project standard.
Depending on what's being locked:
## [Pattern Name] **Locked:** [Date] **Context:** [Why this was approved] ### Specification [Detailed description of the pattern] ### Implementation ```tsx // Example code showing correct implementation
#### Design Token → `tokens.yaml` **When locking colors, typography, or spacing values, update `.craft/design/tokens.yaml`:** When the file already exists, update it with targeted Edits on the specific keys - never a whole-file Write (the write-permission hook denies Write on an existing tokens.yaml; unnamed keys and their provenance comments must survive). ```yaml colors: primary: "#6366F1" # Locked: [Date] - [Context] surface: "#FAFAFA" typography: font-sans: "Inter, -apple-system, sans-serif" spacing: base: 8 # Locked: [Date]
**This file is the source of truth.** The implementer agent reads this when writing styles. Quality gates validate against it.
## Technical Decision: [Title] **Locked:** [Date] **Decision:** [What was decided] **Rationale:** [Why this approach] **Alternatives Considered:** [What we didn't choose and why]
After writing the lock, output a brief confirmation and return silently to the caller:
> **Locked:** [Summary] → [File updated]
Do NOT output a large markdown block or ask "Ready to continue?" — the caller (story-new, creative-spark, etc.) owns the next step. Terminal text kills command chains.
Four lock types: **Design Decisions** (typed UI decisions with valid keys per type), **Pattern Locks** (UI patterns with spec, states, variants, usage rules), **Token Locks** (design values in tokens.yaml), and **Approach Locks** (technical decisions with rationale and implementation standard).
> **Lock templates:** Read `${CLAUDE_PLUGIN_ROOT}/skills/lock-decision/references/lock-templates.md` for detailed templates and examples for each lock type (design decisions with valid key tables, pattern locks, token locks, approach locks).
Locked decisions are enforced via:
1. **Style hooks** — Grep for token violations on Write/Edit 2. **Adhoc Fit Check** - on the adhoc tweak path, the Fit Check's read of locked.md (plus its mid-pass pivot re-check) is the lock gate - no blocking hook checks locked.md compliance; the write-gate hook checks only write permission 3. **Code review** — Analyzer agents reference locked patterns 4. **Validation** — Validation enforces locked decisions during implementation
Locks can only be unlocked by explicit user request:
## Unlock Request **Pattern:** [What's being unlocked] **Reason:** [Why the lock should be removed] **Proposed Change:** [What will replace it] ⚠️ This will remove enforcement. Are you sure? Options: 1. Unlock and replace with new standard 2. Unlock temporarily for this story only 3. Keep locked, find another approach
The adhoc tweak flow (`skills/adhoc/references/tweak.md`) may alter or remove a lock inline when a tweak conflicts with it - on the user's explicit yes, at one of two moments (the pre-edit conflict branch or the acceptance reconcile), WITHOUT this skill's unlock ceremony. Same discipline (explicit yes only, locked.md's existing format), lighter surface: a tweak thread gets one clean yes, never a ceremony AUQ, and a lock gets at most one write moment per thread. See tweak.md's "inline lock-edit path" for the rules.
Your goal: Turn "yes" into "always" — making decisions stick.
Stop Vibing. Start Crafting. A Claude Code plugin that acts as an intelligent harness for your development workflow: your codebase is read-only by default, every change passes through a Write Gate as planned and approved work, and craft tracks your project's
Repo: drobins25/craft
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