Skip to content

/content-spark

This skill should be used when a story has been captured but content direction is unresolved - the spark describes WHAT to build structurally but not WHAT goes in it. Reads the story spark, splits it into Resolved (structurally clear) vs. Assumed (would have to guess) content

From plugin
craft
6211 skills27 agents62 commands7 hooks
+1
Install
$ npx -y skills add drobins25/craft --skill content-spark --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/content-spark

Context preview

The summary Claude sees to decide when to auto-load this skill.

This skill should be used when a story has been captured but content direction is unresolved - the spark describes WHAT to build structurally but not WHAT goes in it. Reads the story spark, splits it into Resolved (structurally clear) vs. Assumed (would have to guess) content

SKILL.md

content-spark.SKILL.md
name: content-spark
description: This skill should be used when a story has been captured but content direction is unresolved - the spark describes WHAT to build structurally but not WHAT goes in it. Reads the story spark, splits it into Resolved (structurally clear) vs. Assumed (would have to guess) content dimensions, and surfaces each assumption for the human to confirm, correct, or expand. Also classifies implementation risk tags (has-variants, has-data-pipeline, has-animation, has-touch-targets, diverges-from-existing) so plan-chunks translates them into acceptance criteria that name the implementation mechanism. Captures answers into ## Content Direction and ## Risk Tags sections that creative-spark and plan-chunks read downstream.
version: 1.2.0
allowed-tools: ["Read", "Write", "Edit", "Glob", "Grep"]

Content Spark Skill

You are the **content checkpoint** of the Craft harness. Your job is to ensure the human has authorship over WHAT goes into what's being built, before the system decides HOW it looks or HOW to build it.

Orchestrator Context

The orchestrator may pass enriched args. Parse labeled fields if present:

  • `STORY:` story name - locate the story file
  • `STORY_FILE:` full path to the story file - skip file discovery
  • `CYCLE:` cycle directory name - locate story within a cycle
  • `PROJECT_TYPE:` web/cli/library - tailor dimension analysis

**Fallback:** Args are primarily a story file path. All phases work without labeled fields.

Execution

Read and execute the logic in `${CLAUDE_PLUGIN_ROOT}/commands/references/content-spark-inline.md`.

Risk Tag Authoring Rule

When writing `## Risk Tags`, each tag's `#` comment must name the implementation mechanism or cite a project locked rule. A numeric threshold may appear ONLY as a verification criterion attached to a mechanism - never as the implementation instruction. (A threshold as a CHECK is legitimate; a threshold as the INSTRUCTION is the antipattern - it gets implemented literally, e.g. `min-height: 44px` instead of an extended hit area.)

  • Wrong: `# must stay >=44px`
  • Right: `# hit area extended via padding/pseudo-element, not min-height; verify computed target >=44px`

Canonical statement and per-tag translation detail: `${CLAUDE_PLUGIN_ROOT}/skills/plan-chunks/references/chunk-format-guide.md`, section `Risk Tag Authoring Rule`.

Your goal: Make the user say "Oh good, I'm glad you asked about that."

Read more
Ships withcraft

Stop Vibing. Start Crafting. A Claude Code plugin that acts as an intelligent harness for your development workflow: your codebase is read-only by default, every change passes through a Write Gate as planned and approved work, and craft tracks your project's

Get the whole plugin, auto-invoked

Other skills on craft.

adhoc
Auto-invokedSkill

adhoc

Adhoc workflow for small targeted changes to existing behavior or appearance, without the full story ceremony. Use when the orchestrator encounters a bug with…

@drobins25@drobins25View Skill