craft-analyze
CommandPost-cycle analysis — QA, UX, Creative, and Style audits using MCP browser tools.
You reach this file from `taste-pass.md`'s pacing step, and ONLY there: the snooze offset is already at its cap (5) and the user just declined again. The everyday hot path never loads this - it exists so the "never nag" promise holds even though a below-cap decline preserves the
> /plugin marketplace add drobins25/craft> /plugin install craft@craft
You reach this file from `taste-pass.md`'s pacing step, and ONLY there: the snooze offset is already at its cap (5) and the user just declined again. The everyday hot path never loads this - it exists so the "never nag" promise holds even though a below-cap decline preserves the count.
Say ONE warm line naming what they'd miss, then offer a THREE-outcome choice. Keep it to a single screenful; this is the one place the loop asks to bow out.
> "I keep offering the victory lap and you keep passing - that's fair. I can stop asking on this project > entirely, run it once now, or just go quiet for a while. Your call."
Resolve to exactly one of:
`"${CLAUDE_PLUGIN_ROOT}/hooks/scripts/taste-pass-state.sh" disable` (sets `taste_pass_enabled: false` in `.craft/settings.yaml`). No pass runs. Both doors stay silent until the key is flipped back by hand.
then close as a normal accept: `"${CLAUDE_PLUGIN_ROOT}/hooks/scripts/taste-pass-state.sh" accept`.
count rather than raising the offset: `"${CLAUDE_PLUGIN_ROOT}/hooks/scripts/taste-pass-state.sh" accept` (advances `last_asked` to today, offset back to 0). It is the guard that keeps "never nag" true - the banked loved tweaks are cleared from the ripe pool, so the loop goes quiet and only speaks again once fresh loved taste accrues.
**Explicit choice only.** If the user says none of the three and moves on, that is pure silence - write nothing (`.claude/rules/explicit-lock-confirmation.md`). Only an explicit selection mutates state.
Post-cycle analysis — QA, UX, Creative, and Style audits using MCP browser tools.
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