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/turntable

360-degree turntable camera orbit around a 3D product. Classic product showcase animation.

From plugin
public-agent-skills
25646 skills4 agents

Claude Code

$ npx -y skills add cafe3310/public-agent-skills --skill turntable --agent claude-code

SKILL.md

turntable.SKILL.md
name: turntable
description: >
  360-degree turntable camera orbit around a 3D product. Classic product showcase animation.
license: MIT
author: https://github.com/kevinbadi/blender-skills
depends_on_skill:
  - blender-skills
depends_on_binary:
  - blender
  - ffmpeg

Turntable Camera Animation

Orbits the camera 360 degrees around the product for a clean product showcase. Starts front-facing and loops seamlessly.

When to Use

  • User wants a product turntable / spin video
  • User says "rotate around", "orbit", "showcase all angles", "turntable"
  • Default go-to for product showcase videos

Prerequisites

  • **Blender MCP**: Connected (blender-mcp addon on port 9876)
  • **3D model**: Already imported in the Blender scene
  • **Output folder**: `~/Desktop/Blender Videos/` (create if needed)
  • **ffmpeg**: Installed for video encoding

Parameters

| Parameter | Default | Description | |-----------|---------|-------------| | `duration` | `5` | Video length in seconds | | `fps` | `24` | Frames per second | | `camera_distance` | `4.5` | Distance from object center | | `camera_height` | `2.0` | Camera height above object | | `camera_lens` | `50` | Focal length in mm | | `transparent_bg` | `true` | Transparent background | | `output_format` | `mov` | `mov` (ProRes 4444 w/ alpha) or `webm` (VP9 alpha) |

Flow

Step 1: Detect Front Face

Render 4 low-res test frames from different camera positions to find the front of the product. Ask the user which angle is the front.

import bpy, math
from mathutils import Vector

obj = bpy.data.objects['<OBJECT_NAME>']
bbox = [obj.matrix_world @ Vector(c) for c in obj.bound_box]
center = sum(bbox, Vector()) / 8

RADIUS = 4.5
HEIGHT = 2.0

# Create temp camera
bpy.ops.object.camera_add()
cam = bpy.context.active_object
cam.name = 'TempCam'
bpy.context.scene.camera = cam

# Add track constraint to center
bpy.ops.object.empty_add(type='PLAIN_AXES', location=center)
target = bpy.context.active_object
target.name = 'TempTarget'

cam.constraints.new(type='TRACK_TO').target = target

# Render 4 angles
positions = {
    'front': (center.x, center.y - RADIUS, HEIGHT),
    'right': (center.x + RADIUS, center.y, HEIGHT),
    'back': (center.x, center.y + RADIUS, HEIGHT),
    'left': (center.x - RADIUS, center.y, HEIGHT),
}
for label, pos in positions.items():
    cam.location = pos
    bpy.context.scene.render.filepath = f'<OUTPUT>/facing_{label}.png'
    bpy.ops.render.render(write_still=True)

Show all 4 images to the user and ask which is the front.

Step 2: Set Up Camera Rig

import bpy, math

# Create target empty at object center
bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0))
target = bpy.context.active_object
target.name = 'TurntableTarget'

# Create camera at front-facing position (determined from Step 1)
# Default front = -Y axis
bpy.ops.object.camera_add(location=(0, -CAMERA_DISTANCE, CAMERA_HEIGHT))
cam = bpy.context.active_object
cam.name = 'TurntableCamera'
cam.data.lens = 50

# Track to target
track = cam.constraints.new(type='TRACK_TO')
track.target = target
track.track_axis = 'TRACK_NEGATIVE_Z'
track.up_axis = 'UP_Y'

# Parent camera to target for orbit
bpy.ops.object.select_all(action='DESELECT')
cam.select_set(True)
target.select_set(True)
bpy.context.view_layer.objects.active = target
bpy.ops.object.parent_set(type='OBJECT', keep_transform=True)

bpy.context.scene.camera = cam

Step 3: Animate 360 Rotation

import bpy, math

TOTAL_FRAMES = DURATION * FPS  # e.g. 5 * 24 = 120

scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = TOTAL_FRAMES
scene.render.fps = FPS

target = bpy.data.objects['TurntableTarget']
target.rotation_euler = (0, 0, 0)
target.keyframe_insert(data_path='rotation_euler', frame=1)
target.rotation_euler = (0, 0, math.radians(360))
target.keyframe_insert(data_path='rotation_euler', frame=TOTAL_FRAMES + 1)

# IMPORTANT: Linear interpolation for constant speed
# Blender 5.1 uses layered actions:
action = target.animation_data.action
strip = action.layers[0].strips[0]
for cb in strip.channelbags:
    for fc in cb.fcurves:
        for kp in fc.keyframe_points:
            kp.interpolation = 'LINEAR'

Step 4: Set Up Lighting

import bpy, math

# Warm sunset lighting on LIGHTS only (not on materials/world)
bpy.ops.object.light_add(type='AREA', location=(3, -3, 4))
k = bpy.context.active_object; k.name='GoldenKey'
k.data.energy = 2000; k.data.size = 3.0
k.data.color = (1.0, 0.78, 0.45)
k.rotation_euler = (math.radians(45), 0, math.radians(25))

bpy.ops.object.light_add(type='AREA', location=(-3, -2, 3))
f = bpy.context.active_object; f.name='WarmFill'
f.data.energy = 1000; f.data.size = 5.0
f.data.color = (1.0, 0.75, 0.4)
f.rotation_euler = (math.radians(40), 0, math.radians(-30))

bpy.ops.object.light_add(type='AREA', location=(0, 0, 5))
oh = bpy.context.active_object; oh.name='OverheadWash'
oh.data.energy = 800; oh.data.size = 8.0
oh.data.color = (1.0, 0.92, 0.75)

bpy.ops.object.light_add(type='AREA', location=(0, 4, 2))
r = bpy.context.active_object; r.name='WarmRim'
r.data.energy = 800; r.data.size = 3.0
r.data.color = (1.0, 0.65, 0.3)
r.rotation_euler = (math.radians(-40), 0, math.radians(180))

bpy.ops.object.light_add(type='AREA', location=(4, 0, 0.5))
sw = bpy.context.active_object; sw.name='SideGlow'
sw.data.energy = 600; sw.data.size = 2.0
sw.data.color = (1.0, 0.8, 0.5)
sw.rotation_euler = (math.radians(5), 0, math.radians(90))

Step 5: Render

import bpy, os

scene = bpy.context.scene
scene.render.resolution_x = 1920
scene.render.resolution_y = 1080
scene.render.film_transparent = True
scene.render.engine = 'CYCLES'  # better metallic reflections
scene.cycles.samples = 64
scene.cycles.use_denoising = True
scene.cycles.device = 'GPU'
scene.render.image_settings.file_format = 'PNG'
scene.render.image_settings.color_mode = 'RGBA'

# Neutral world for subtle reflections (not colored)
if not scene.world:
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Questions about turntable.

Which coding agents can use turntable?
turntable installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.