/dolly-rotate
Camera moves forward while rotating around the product. More dynamic than a straight zoom.
Claude Code
$ npx -y skills add cafe3310/public-agent-skills --skill dolly-rotate --agent claude-code
Codex
$ npx skills add cafe3310/public-agent-skills --skill dolly-rotate -a codex -y
Cursor
$ npx skills add cafe3310/public-agent-skills --skill dolly-rotate -a cursor -y
Gemini CLI
$ npx skills add cafe3310/public-agent-skills --skill dolly-rotate -a gemini-cli -y
GitHub Copilot
$ npx skills add cafe3310/public-agent-skills --skill dolly-rotate -a github-copilot -y
OpenCode
$ npx skills add cafe3310/public-agent-skills --skill dolly-rotate -a opencode -y
Windsurf
$ npx skills add cafe3310/public-agent-skills --skill dolly-rotate -a windsurf -y
SKILL.md
dolly-rotate.SKILL.mdname: dolly-rotate
description: >
Camera moves forward while rotating around the product. More dynamic than a straight zoom.
license: MIT
author: https://github.com/kevinbadi/blender-skills
depends_on_skill:
- blender-skills
depends_on_binary:
- blender
- ffmpeg
Dolly + Rotate Camera Animation
Camera dollies forward while simultaneously rotating around the product, creating a dynamic sweeping reveal that's more engaging than a straight zoom or static orbit.
When to Use
- User wants a "dynamic" or "sweeping" shot
- User says "dolly", "move and rotate", "sweeping reveal"
- More cinematic than a simple turntable
Parameters
| Parameter | Default | Description | |-----------|---------|-------------| | `duration` | `5` | Video length in seconds | | `fps` | `24` | Frames per second | | `rotation_degrees` | `90` | How far to rotate during the dolly | | `start_distance` | `4.0` | Starting distance | | `end_distance` | `2.5` | Ending distance | | `start_height` | `2.0` | Starting height | | `end_height` | `1.5` | Ending height |
Flow
Step 1: Set Up Camera Rig
import bpy, math
bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0.05))
tgt = bpy.context.active_object
tgt.name = 'DollyTarget'
bpy.ops.object.camera_add(location=(2.5, -START_DISTANCE, START_HEIGHT))
cam = bpy.context.active_object
cam.name = 'DollyCam'
cam.data.lens = 40
trk = cam.constraints.new(type='TRACK_TO')
trk.target = tgt
trk.track_axis = 'TRACK_NEGATIVE_Z'
trk.up_axis = 'UP_Y'
# Parent camera to target for orbital rotation
bpy.ops.object.select_all(action='DESELECT')
cam.select_set(True)
tgt.select_set(True)
bpy.context.view_layer.objects.active = tgt
bpy.ops.object.parent_set(type='OBJECT', keep_transform=True)
bpy.context.scene.camera = cam
Step 2: Animate Dolly + Rotation
TOTAL_FRAMES = DURATION * FPS
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = TOTAL_FRAMES
scene.render.fps = FPS
# Frame 1: start position
tgt.rotation_euler = (0, 0, 0)
tgt.keyframe_insert(data_path='rotation_euler', frame=1)
cam.location = (2.5, -START_DISTANCE, START_HEIGHT)
cam.keyframe_insert(data_path='location', frame=1)
cam.data.lens = 40
cam.data.keyframe_insert(data_path='lens', frame=1)
# End: rotated + closer
tgt.rotation_euler = (0, 0, math.radians(ROTATION_DEGREES))
tgt.keyframe_insert(data_path='rotation_euler', frame=TOTAL_FRAMES)
cam.location = (1.5, -END_DISTANCE, END_HEIGHT)
cam.keyframe_insert(data_path='location', frame=TOTAL_FRAMES)
cam.data.lens = 50
cam.data.keyframe_insert(data_path='lens', frame=TOTAL_FRAMES)
# Default BEZIER interpolation for smooth cinematic feel
Step 3: Render + Encode
Same as turntable — PNG sequence with Cycles, encode to ProRes 4444.
ffmpeg -y -framerate 24 \
-i "~/Desktop/Blender Videos/dolly_rotate_frames/%04d.png" \
-c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \
"~/Desktop/Blender Videos/dolly_rotate.mov"
Read more
name: dolly-rotate description: > Camera moves forward while rotating around the product. More dynamic than a straight zoom. license: MIT author: https://github.com/kevinbadi/blender-skills depends_on_skill: - blender-skills depends_on_binary: - blender - ffmpeg
Dolly + Rotate Camera Animation
Camera dollies forward while simultaneously rotating around the product, creating a dynamic sweeping reveal that's more engaging than a straight zoom or static orbit.
When to Use
- User wants a "dynamic" or "sweeping" shot
- User says "dolly", "move and rotate", "sweeping reveal"
- More cinematic than a simple turntable
Parameters
| Parameter | Default | Description | |-----------|---------|-------------| | `duration` | `5` | Video length in seconds | | `fps` | `24` | Frames per second | | `rotation_degrees` | `90` | How far to rotate during the dolly | | `start_distance` | `4.0` | Starting distance | | `end_distance` | `2.5` | Ending distance | | `start_height` | `2.0` | Starting height | | `end_height` | `1.5` | Ending height |
Flow
Step 1: Set Up Camera Rig
import bpy, math bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0.05)) tgt = bpy.context.active_object tgt.name = 'DollyTarget' bpy.ops.object.camera_add(location=(2.5, -START_DISTANCE, START_HEIGHT)) cam = bpy.context.active_object cam.name = 'DollyCam' cam.data.lens = 40 trk = cam.constraints.new(type='TRACK_TO') trk.target = tgt trk.track_axis = 'TRACK_NEGATIVE_Z' trk.up_axis = 'UP_Y' # Parent camera to target for orbital rotation bpy.ops.object.select_all(action='DESELECT') cam.select_set(True) tgt.select_set(True) bpy.context.view_layer.objects.active = tgt bpy.ops.object.parent_set(type='OBJECT', keep_transform=True) bpy.context.scene.camera = cam
Step 2: Animate Dolly + Rotation
TOTAL_FRAMES = DURATION * FPS scene = bpy.context.scene scene.frame_start = 1 scene.frame_end = TOTAL_FRAMES scene.render.fps = FPS # Frame 1: start position tgt.rotation_euler = (0, 0, 0) tgt.keyframe_insert(data_path='rotation_euler', frame=1) cam.location = (2.5, -START_DISTANCE, START_HEIGHT) cam.keyframe_insert(data_path='location', frame=1) cam.data.lens = 40 cam.data.keyframe_insert(data_path='lens', frame=1) # End: rotated + closer tgt.rotation_euler = (0, 0, math.radians(ROTATION_DEGREES)) tgt.keyframe_insert(data_path='rotation_euler', frame=TOTAL_FRAMES) cam.location = (1.5, -END_DISTANCE, END_HEIGHT) cam.keyframe_insert(data_path='location', frame=TOTAL_FRAMES) cam.data.lens = 50 cam.data.keyframe_insert(data_path='lens', frame=TOTAL_FRAMES) # Default BEZIER interpolation for smooth cinematic feel
Step 3: Render + Encode
Same as turntable — PNG sequence with Cycles, encode to ProRes 4444.
ffmpeg -y -framerate 24 \ -i "~/Desktop/Blender Videos/dolly_rotate_frames/%04d.png" \ -c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \ "~/Desktop/Blender Videos/dolly_rotate.mov"
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Questions about dolly-rotate.
- Which coding agents can use dolly-rotate?
- dolly-rotate installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

