/crane-shot
Camera starts low and rises up to reveal the full product. Great for dramatic product reveals on a pedestal.
Claude Code
$ npx -y skills add cafe3310/public-agent-skills --skill crane-shot --agent claude-code
Codex
$ npx skills add cafe3310/public-agent-skills --skill crane-shot -a codex -y
Cursor
$ npx skills add cafe3310/public-agent-skills --skill crane-shot -a cursor -y
Gemini CLI
$ npx skills add cafe3310/public-agent-skills --skill crane-shot -a gemini-cli -y
GitHub Copilot
$ npx skills add cafe3310/public-agent-skills --skill crane-shot -a github-copilot -y
OpenCode
$ npx skills add cafe3310/public-agent-skills --skill crane-shot -a opencode -y
Windsurf
$ npx skills add cafe3310/public-agent-skills --skill crane-shot -a windsurf -y
SKILL.md
crane-shot.SKILL.mdname: crane-shot
description: >
Camera starts low and rises up to reveal the full product. Great for dramatic product reveals on a pedestal.
license: MIT
author: https://github.com/kevinbadi/blender-skills
depends_on_skill:
- blender-skills
depends_on_binary:
- blender
- ffmpeg
Crane Shot Camera Animation
Camera begins at a low angle looking up at the product, then smoothly rises to reveal the full product from above. Creates a dramatic unveiling effect.
When to Use
- User wants a "reveal" or "unveil" shot
- User says "crane", "rise up", "low to high", "dramatic reveal"
- Product on a pedestal or platform
Parameters
| Parameter | Default | Description | |-----------|---------|-------------| | `duration` | `5` | Video length in seconds | | `fps` | `24` | Frames per second | | `start_height` | `-0.2` | Starting height (below product level) | | `end_height` | `3.5` | Ending height (above product) | | `start_distance` | `3.0` | Starting distance | | `end_distance` | `4.0` | Ending distance (pulls back as it rises) |
Flow
Step 1: Set Up Camera
import bpy, math
bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0.05))
tgt = bpy.context.active_object
tgt.name = 'CraneTarget'
bpy.ops.object.camera_add(location=(1.0, -START_DISTANCE, START_HEIGHT))
cam = bpy.context.active_object
cam.name = 'CraneCam'
cam.data.lens = 45
trk = cam.constraints.new(type='TRACK_TO')
trk.target = tgt
trk.track_axis = 'TRACK_NEGATIVE_Z'
trk.up_axis = 'UP_Y'
bpy.context.scene.camera = cam
Step 2: Animate Crane Movement
TOTAL_FRAMES = DURATION * FPS
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = TOTAL_FRAMES
scene.render.fps = FPS
# Start low
cam.location = (1.0, -START_DISTANCE, START_HEIGHT)
cam.keyframe_insert(data_path='location', frame=1)
cam.data.lens = 45
cam.data.keyframe_insert(data_path='lens', frame=1)
# Rise up and pull back
cam.location = (1.5, -END_DISTANCE, END_HEIGHT)
cam.keyframe_insert(data_path='location', frame=TOTAL_FRAMES)
cam.data.lens = 35
cam.data.keyframe_insert(data_path='lens', frame=TOTAL_FRAMES)
# BEZIER for smooth crane motion
Step 3: Render + Encode
Same pipeline — Cycles, PNG sequence, ffmpeg ProRes 4444.
ffmpeg -y -framerate 24 \
-i "~/Desktop/Blender Videos/crane_frames/%04d.png" \
-c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \
"~/Desktop/Blender Videos/crane_shot.mov"
Read more
name: crane-shot description: > Camera starts low and rises up to reveal the full product. Great for dramatic product reveals on a pedestal. license: MIT author: https://github.com/kevinbadi/blender-skills depends_on_skill: - blender-skills depends_on_binary: - blender - ffmpeg
Crane Shot Camera Animation
Camera begins at a low angle looking up at the product, then smoothly rises to reveal the full product from above. Creates a dramatic unveiling effect.
When to Use
- User wants a "reveal" or "unveil" shot
- User says "crane", "rise up", "low to high", "dramatic reveal"
- Product on a pedestal or platform
Parameters
| Parameter | Default | Description | |-----------|---------|-------------| | `duration` | `5` | Video length in seconds | | `fps` | `24` | Frames per second | | `start_height` | `-0.2` | Starting height (below product level) | | `end_height` | `3.5` | Ending height (above product) | | `start_distance` | `3.0` | Starting distance | | `end_distance` | `4.0` | Ending distance (pulls back as it rises) |
Flow
Step 1: Set Up Camera
import bpy, math bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0.05)) tgt = bpy.context.active_object tgt.name = 'CraneTarget' bpy.ops.object.camera_add(location=(1.0, -START_DISTANCE, START_HEIGHT)) cam = bpy.context.active_object cam.name = 'CraneCam' cam.data.lens = 45 trk = cam.constraints.new(type='TRACK_TO') trk.target = tgt trk.track_axis = 'TRACK_NEGATIVE_Z' trk.up_axis = 'UP_Y' bpy.context.scene.camera = cam
Step 2: Animate Crane Movement
TOTAL_FRAMES = DURATION * FPS scene = bpy.context.scene scene.frame_start = 1 scene.frame_end = TOTAL_FRAMES scene.render.fps = FPS # Start low cam.location = (1.0, -START_DISTANCE, START_HEIGHT) cam.keyframe_insert(data_path='location', frame=1) cam.data.lens = 45 cam.data.keyframe_insert(data_path='lens', frame=1) # Rise up and pull back cam.location = (1.5, -END_DISTANCE, END_HEIGHT) cam.keyframe_insert(data_path='location', frame=TOTAL_FRAMES) cam.data.lens = 35 cam.data.keyframe_insert(data_path='lens', frame=TOTAL_FRAMES) # BEZIER for smooth crane motion
Step 3: Render + Encode
Same pipeline — Cycles, PNG sequence, ffmpeg ProRes 4444.
ffmpeg -y -framerate 24 \ -i "~/Desktop/Blender Videos/crane_frames/%04d.png" \ -c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \ "~/Desktop/Blender Videos/crane_shot.mov"
Other skills on public-agent-skills.
aop-product-planner
面向切面 (AOP) 的智能产品策划与需求拆解范式。用于从目标叙事、AOP 切面分层、乱序 Idea 收集、功能边界界定到需求依赖拓扑与优先级的全流程产品工程规划。
blender-skills
Mandatory entry point for 3D product modeling, rendering, scene composition, and camera animations in Blender. Acts as the…
blender-toolkit
Automate Blender tasks like creating 3D shapes, managing materials, and retargeting Mixamo animations with real-time control.
dolly-rotate
Camera moves forward while rotating around the product. More dynamic than a straight zoom.
dynamic-full-loop
Dynamic camera loop with speed ramping - slow reveals on each face, fast whips between. Shows all sides including top and bottom.
More skills from other plugins.
i-have-adhd
Shape output for a reader with ADHD: lead with the next action, number multi-step work, restate state across turns, suppress…
distilly
Set up the owner profile so a personal agent knows who it works for (first-run setup, \"get to know me\"), or distill colleague,…
Questions about crane-shot.
- Which coding agents can use crane-shot?
- crane-shot installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

