/polyhaven-texture-apply
Apply realistic PBR textures from PolyHaven to any Blender object. Supports metals, wood, concrete, fabric, and more. Trigger when asked to texture an object, apply a material from PolyHaven, make something look like metal/wood/marble, or change object surface.
Claude Code
$ npx -y skills add cafe3310/public-agent-skills --skill polyhaven-texture-apply --agent claude-code
Codex
$ npx skills add cafe3310/public-agent-skills --skill polyhaven-texture-apply -a codex -y
Cursor
$ npx skills add cafe3310/public-agent-skills --skill polyhaven-texture-apply -a cursor -y
Gemini CLI
$ npx skills add cafe3310/public-agent-skills --skill polyhaven-texture-apply -a gemini-cli -y
GitHub Copilot
$ npx skills add cafe3310/public-agent-skills --skill polyhaven-texture-apply -a github-copilot -y
OpenCode
$ npx skills add cafe3310/public-agent-skills --skill polyhaven-texture-apply -a opencode -y
Windsurf
$ npx skills add cafe3310/public-agent-skills --skill polyhaven-texture-apply -a windsurf -y
SKILL.md
polyhaven-texture-apply.SKILL.mdname: polyhaven-texture-apply
description: >
Apply realistic PBR textures from PolyHaven to any Blender object. Supports metals, wood, concrete, fabric, and more. Trigger when asked to texture an object, apply a material from PolyHaven, make something look like metal/wood/marble, or change object surface.
license: MIT
author: https://github.com/kevinbadi/blender-skills
depends_on_skill:
- blender-skills
depends_on_binary:
- blender
- node
PolyHaven Texture Apply
Downloads a full PBR texture set (diffuse, roughness, normal, displacement) from PolyHaven and applies it to a specific object in the Blender scene.
How to Run
node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --object Mesh_0 --texture brushed_metal
node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --object Cube --texture marble_01 --resolution 2k
node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --search metal
Options
| Option | Description | Default | |--------|-------------|---------| | `--object` | Blender object name to apply texture to | **required** | | `--texture` | PolyHaven texture asset ID | **required** | | `--resolution` | Texture resolution: 1k, 2k, 4k | `2k` | | `--scale` | UV mapping scale | `1.0` | | `--port` | Blender MCP port | `9876` | | `--search` | Search PolyHaven textures by keyword | none |
Popular Textures
- `brushed_metal` — Brushed aluminum/steel
- `carbon_fiber` — Carbon fiber weave
- `marble_01` — White marble
- `wood_cabinet_worn_long` — Aged wood
- `concrete_wall_003` — Raw concrete
- `leather_red_02` — Red leather
- `fabric_pattern_07` — Woven fabric
Read more
name: polyhaven-texture-apply description: > Apply realistic PBR textures from PolyHaven to any Blender object. Supports metals, wood, concrete, fabric, and more. Trigger when asked to texture an object, apply a material from PolyHaven, make something look like metal/wood/marble, or change object surface. license: MIT author: https://github.com/kevinbadi/blender-skills depends_on_skill: - blender-skills depends_on_binary: - blender - node
PolyHaven Texture Apply
Downloads a full PBR texture set (diffuse, roughness, normal, displacement) from PolyHaven and applies it to a specific object in the Blender scene.
How to Run
node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --object Mesh_0 --texture brushed_metal node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --object Cube --texture marble_01 --resolution 2k node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --search metal
Options
| Option | Description | Default | |--------|-------------|---------| | `--object` | Blender object name to apply texture to | **required** | | `--texture` | PolyHaven texture asset ID | **required** | | `--resolution` | Texture resolution: 1k, 2k, 4k | `2k` | | `--scale` | UV mapping scale | `1.0` | | `--port` | Blender MCP port | `9876` | | `--search` | Search PolyHaven textures by keyword | none |
Popular Textures
- `brushed_metal` — Brushed aluminum/steel
- `carbon_fiber` — Carbon fiber weave
- `marble_01` — White marble
- `wood_cabinet_worn_long` — Aged wood
- `concrete_wall_003` — Raw concrete
- `leather_red_02` — Red leather
- `fabric_pattern_07` — Woven fabric
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Questions about polyhaven-texture-apply.
- Which coding agents can use polyhaven-texture-apply?
- polyhaven-texture-apply installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

