/polyhaven-scene-builder
Build complete product scenes using PolyHaven assets — HDRI environment, textured ground/pedestal, and optional props from the 3D model library. Trigger when asked to build a product scene, create a showcase setup, add a pedestal, or compose a product shot.
Claude Code
$ npx -y skills add cafe3310/public-agent-skills --skill polyhaven-scene-builder --agent claude-code
Codex
$ npx skills add cafe3310/public-agent-skills --skill polyhaven-scene-builder -a codex -y
Cursor
$ npx skills add cafe3310/public-agent-skills --skill polyhaven-scene-builder -a cursor -y
Gemini CLI
$ npx skills add cafe3310/public-agent-skills --skill polyhaven-scene-builder -a gemini-cli -y
GitHub Copilot
$ npx skills add cafe3310/public-agent-skills --skill polyhaven-scene-builder -a github-copilot -y
OpenCode
$ npx skills add cafe3310/public-agent-skills --skill polyhaven-scene-builder -a opencode -y
Windsurf
$ npx skills add cafe3310/public-agent-skills --skill polyhaven-scene-builder -a windsurf -y
SKILL.md
polyhaven-scene-builder.SKILL.mdname: polyhaven-scene-builder
description: >
Build complete product scenes using PolyHaven assets — HDRI environment, textured ground/pedestal, and optional props from the 3D model library. Trigger when asked to build a product scene, create a showcase setup, add a pedestal, or compose a product shot.
license: MIT
author: https://github.com/kevinbadi/blender-skills
depends_on_skill:
- blender-skills
depends_on_binary:
- blender
- node
PolyHaven Scene Builder
Builds a full product photography scene around your 3D model: HDRI environment, textured ground plane or pedestal, and optional prop models from PolyHaven's free library.
How to Run
node polyhaven-scene-builder/scripts/polyhaven-scene-builder.js --hdri studio_small_09 --ground marble_01 --pedestal
node polyhaven-scene-builder/scripts/polyhaven-scene-builder.js --hdri royal_esplanade --ground wood_cabinet_worn_long --props "potted_plant_04"
node polyhaven-scene-builder/scripts/polyhaven-scene-builder.js --preset showroom
Options
| Option | Description | Default | |--------|-------------|---------| | `--hdri` | PolyHaven HDRI asset ID | `studio_small_09` | | `--ground` | PolyHaven texture for ground | none | | `--pedestal` | Add a cylindrical pedestal under the product | `false` | | `--pedestal-texture` | Texture for the pedestal | same as ground | | `--props` | Comma-separated PolyHaven model IDs to add | none | | `--resolution` | Asset resolution: 1k, 2k, 4k | `2k` | | `--preset` | Quick preset: showroom, outdoor, minimal, dramatic | none | | `--port` | Blender MCP port | `9876` |
Presets
- **showroom** — `studio_small_09` HDRI + marble ground + pedestal
- **outdoor** — `kloppenheim_06_puresky` HDRI + concrete ground
- **minimal** — `studio_small_03` HDRI + no ground (floating product)
- **dramatic** — `industrial_sunset_02_puresky` HDRI + dark concrete + pedestal
Read more
name: polyhaven-scene-builder description: > Build complete product scenes using PolyHaven assets — HDRI environment, textured ground/pedestal, and optional props from the 3D model library. Trigger when asked to build a product scene, create a showcase setup, add a pedestal, or compose a product shot. license: MIT author: https://github.com/kevinbadi/blender-skills depends_on_skill: - blender-skills depends_on_binary: - blender - node
PolyHaven Scene Builder
Builds a full product photography scene around your 3D model: HDRI environment, textured ground plane or pedestal, and optional prop models from PolyHaven's free library.
How to Run
node polyhaven-scene-builder/scripts/polyhaven-scene-builder.js --hdri studio_small_09 --ground marble_01 --pedestal node polyhaven-scene-builder/scripts/polyhaven-scene-builder.js --hdri royal_esplanade --ground wood_cabinet_worn_long --props "potted_plant_04" node polyhaven-scene-builder/scripts/polyhaven-scene-builder.js --preset showroom
Options
| Option | Description | Default | |--------|-------------|---------| | `--hdri` | PolyHaven HDRI asset ID | `studio_small_09` | | `--ground` | PolyHaven texture for ground | none | | `--pedestal` | Add a cylindrical pedestal under the product | `false` | | `--pedestal-texture` | Texture for the pedestal | same as ground | | `--props` | Comma-separated PolyHaven model IDs to add | none | | `--resolution` | Asset resolution: 1k, 2k, 4k | `2k` | | `--preset` | Quick preset: showroom, outdoor, minimal, dramatic | none | | `--port` | Blender MCP port | `9876` |
Presets
- **showroom** — `studio_small_09` HDRI + marble ground + pedestal
- **outdoor** — `kloppenheim_06_puresky` HDRI + concrete ground
- **minimal** — `studio_small_03` HDRI + no ground (floating product)
- **dramatic** — `industrial_sunset_02_puresky` HDRI + dark concrete + pedestal
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Questions about polyhaven-scene-builder.
- Which coding agents can use polyhaven-scene-builder?
- polyhaven-scene-builder installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

