/hyperframes-registry
About 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves. Use it before hand-building any named visual (CRT scanlines, glitch, film grain, a chart); also
Claude Code
$ npx -y skills add cafe3310/public-agent-skills --skill hyperframes-registry --agent claude-code
Codex
$ npx skills add cafe3310/public-agent-skills --skill hyperframes-registry -a codex -y
Cursor
$ npx skills add cafe3310/public-agent-skills --skill hyperframes-registry -a cursor -y
Gemini CLI
$ npx skills add cafe3310/public-agent-skills --skill hyperframes-registry -a gemini-cli -y
GitHub Copilot
$ npx skills add cafe3310/public-agent-skills --skill hyperframes-registry -a github-copilot -y
OpenCode
$ npx skills add cafe3310/public-agent-skills --skill hyperframes-registry -a opencode -y
Windsurf
$ npx skills add cafe3310/public-agent-skills --skill hyperframes-registry -a windsurf -y
SKILL.md
hyperframes-registry.SKILL.mdname: hyperframes-registry
description: About 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves. Use it before hand-building any named visual (CRT scanlines, glitch, film grain, a chart); also for hyperframes add and catalog.
**Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../../references/plugin-installation.md) when this skill is inside a HyperFrames plugin.
HyperFrames registry
Starting from an item is faster and usually better than writing the effect yourself, and an installed item is ordinary source in your project: change it, cut it down, restyle it.
Find and install
There is no `hyperframes registry` command; searching is `catalog`, installing is `add`.
npx hyperframes catalog --query "<what the beat should do, in English>" --json
npx hyperframes add <name> --json # prints the written files and the mount snippet
- Query in English even when the video is not: the catalog is indexed in English, and another script returns `No searchable words in query`, which is not a gap.
- Search is local and sends nothing. The default `words` tier only finds items that reuse your words; `--on-device` ranks by meaning after a one-time ~33 MB download. Offer that download and let the person decide; never enable it silently. The `--json` envelope names the tier that answered.
- Narrow with `--type block|component` and `--tag <tag>`. `add <tag>` installs every block with that tag; dependencies install first. `add` needs the network even for an item installed before; search works offline from the cached manifest.
- Nothing fits: report it before you hand-build, on either tier. `catalog --query` prints the line pre-filled (`report_gap` in `--json`): `npx hyperframes feedback --search-miss "<query>" --wanted "<the move you needed>" --tier <tier>`. Describe the effect, not an item name you imagined.
Tiers, `dropped` and `unindexed`, stale indexes, offline behaviour: `references/search.md`.
What's in it
| Blocks: a scene with its own timeline | Examples | | --- | --- | | Transitions | `beat-freeze-cut`, `chromatic-radial-split`, `cinematic-zoom` | | Overlays and lower thirds | `camcorder-hud`, `editorial-flash-overlay`, `lt-clean-bar` | | Title cards and kinetic type | `canopy-part-title`, `code-slice-hero` | | Social, chat and UI cards | `ai-chat-reveal`, `chatgpt-exchange` | | Code, charts, data and maps | `code-diff`, `bar-chart-race`, `data-chart` | | 3D, shader and backgrounds | `app-showcase`, `aurora`, `blob` |
| Components: a snippet merged into your scene | Examples | | --- | --- | | Motion primitives and text effects | `agent-cursor`, `blur-in`, `bottom-up-letters` | | Caption styles | `caption-clip-wipe`, `caption-editorial-emphasis` | | Camera moves | `camera-shake`, `camera-scan-gate` | | Product demo and UI props | `before-after-wipe`, `browser-device-stage` | | Textures, particles and effects | `ascii-render-pass`, `grain-overlay` |
Wiring
- **Block**: installs to `compositions/<name>.html`. Mount it with `data-composition-src`, `data-composition-id` matching the block's own id, `data-start` and the `data-duration` you need; the snippet `add` prints is the starting point. `references/wiring-blocks.md`.
- **Component**: installs to `compositions/components/<name>.html`. Copy its markup, `<style>` and script into your scene, and follow its comment block if it hooks into your timeline. `references/wiring-components.md`.
- Take the largest unit that fits, then edit it. Keep an installed item's ids prefixed as they are, so two items can't collide.
- An item keeps its own variables; set them for one mount with `data-variable-values` on its host (`add --vars '{"title":"…"}'` writes that), and point its colour and font variables at your brand's.
- Beat-synced blocks take hit times from `npx hyperframes beats --json`: the beat times minus the mount's `data-start`.
- Install paths come from `hyperframes.json` (`references/install-locations.md`).
Contributing
Authoring a new block or component for an upstream PR: `references/contributing.md`, starter templates in `references/templates.md`, quality bar in `references/component-quality-bar.md`.
Read more
name: hyperframes-registry description: About 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves. Use it before hand-building any named visual (CRT scanlines, glitch, film grain, a chart); also for hyperframes add and catalog.
**Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../../references/plugin-installation.md) when this skill is inside a HyperFrames plugin.
HyperFrames registry
Starting from an item is faster and usually better than writing the effect yourself, and an installed item is ordinary source in your project: change it, cut it down, restyle it.
Find and install
There is no `hyperframes registry` command; searching is `catalog`, installing is `add`.
npx hyperframes catalog --query "<what the beat should do, in English>" --json npx hyperframes add <name> --json # prints the written files and the mount snippet
- Query in English even when the video is not: the catalog is indexed in English, and another script returns `No searchable words in query`, which is not a gap.
- Search is local and sends nothing. The default `words` tier only finds items that reuse your words; `--on-device` ranks by meaning after a one-time ~33 MB download. Offer that download and let the person decide; never enable it silently. The `--json` envelope names the tier that answered.
- Narrow with `--type block|component` and `--tag <tag>`. `add <tag>` installs every block with that tag; dependencies install first. `add` needs the network even for an item installed before; search works offline from the cached manifest.
- Nothing fits: report it before you hand-build, on either tier. `catalog --query` prints the line pre-filled (`report_gap` in `--json`): `npx hyperframes feedback --search-miss "<query>" --wanted "<the move you needed>" --tier <tier>`. Describe the effect, not an item name you imagined.
Tiers, `dropped` and `unindexed`, stale indexes, offline behaviour: `references/search.md`.
What's in it
| Blocks: a scene with its own timeline | Examples | | --- | --- | | Transitions | `beat-freeze-cut`, `chromatic-radial-split`, `cinematic-zoom` | | Overlays and lower thirds | `camcorder-hud`, `editorial-flash-overlay`, `lt-clean-bar` | | Title cards and kinetic type | `canopy-part-title`, `code-slice-hero` | | Social, chat and UI cards | `ai-chat-reveal`, `chatgpt-exchange` | | Code, charts, data and maps | `code-diff`, `bar-chart-race`, `data-chart` | | 3D, shader and backgrounds | `app-showcase`, `aurora`, `blob` |
| Components: a snippet merged into your scene | Examples | | --- | --- | | Motion primitives and text effects | `agent-cursor`, `blur-in`, `bottom-up-letters` | | Caption styles | `caption-clip-wipe`, `caption-editorial-emphasis` | | Camera moves | `camera-shake`, `camera-scan-gate` | | Product demo and UI props | `before-after-wipe`, `browser-device-stage` | | Textures, particles and effects | `ascii-render-pass`, `grain-overlay` |
Wiring
- **Block**: installs to `compositions/<name>.html`. Mount it with `data-composition-src`, `data-composition-id` matching the block's own id, `data-start` and the `data-duration` you need; the snippet `add` prints is the starting point. `references/wiring-blocks.md`.
- **Component**: installs to `compositions/components/<name>.html`. Copy its markup, `<style>` and script into your scene, and follow its comment block if it hooks into your timeline. `references/wiring-components.md`.
- Take the largest unit that fits, then edit it. Keep an installed item's ids prefixed as they are, so two items can't collide.
- An item keeps its own variables; set them for one mount with `data-variable-values` on its host (`add --vars '{"title":"…"}'` writes that), and point its colour and font variables at your brand's.
- Beat-synced blocks take hit times from `npx hyperframes beats --json`: the beat times minus the mount's `data-start`.
- Install paths come from `hyperframes.json` (`references/install-locations.md`).
Contributing
Authoring a new block or component for an upstream PR: `references/contributing.md`, starter templates in `references/templates.md`, quality bar in `references/component-quality-bar.md`.
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Questions about hyperframes-registry.
- Which coding agents can use hyperframes-registry?
- hyperframes-registry installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.

