accessibility-patterns
WCAG 2.2 AA compliance, ARIA patterns, keyboard navigation, screen reader optimization
Coroutine patterns, Flow operators, Jetpack Compose state management, Ktor routing, and Kotlin Multiplatform shared code.
$ npx -y skills add vibeeval/vibecosystem --skill kotlin-patterns --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/kotlin-patternsContext preview
The summary Claude sees to decide when to auto-load this skill.
Coroutine patterns, Flow operators, Jetpack Compose state management, Ktor routing, and Kotlin Multiplatform shared code.
name: kotlin-patterns description: Coroutine patterns, Flow operators, Jetpack Compose state management, Ktor routing, and Kotlin Multiplatform shared code.
Modern Kotlin patterns for Android, server-side, and multiplatform development.
import kotlinx.coroutines.*
// Structured concurrency: child failures cancel siblings
suspend fun loadDashboard(): Dashboard = coroutineScope {
val profile = async { api.fetchProfile() }
val orders = async { api.fetchRecentOrders() }
val stats = async { api.fetchStats() }
// All run concurrently; if one fails, others are cancelled
Dashboard(
profile = profile.await(),
orders = orders.await(),
stats = stats.await()
)
}
// SupervisorScope: child failures don't cancel siblings
suspend fun loadOptionalData(): HomeScreen = supervisorScope {
val required = async { api.fetchRequiredData() }
val optional = async {
try { api.fetchRecommendations() }
catch (e: Exception) { emptyList() } // Graceful fallback
}
HomeScreen(
data = required.await(),
recommendations = optional.await()
)
}
// Retry with exponential backoff
suspend fun <T> retryWithBackoff(
maxRetries: Int = 3,
initialDelayMs: Long = 1000,
factor: Double = 2.0,
block: suspend () -> T
): T {
var currentDelay = initialDelayMs
repeat(maxRetries - 1) { attempt ->
try {
return block()
} catch (e: Exception) {
if (e is CancellationException) throw e // Never swallow cancellation
delay(currentDelay)
currentDelay = (currentDelay * factor).toLong()
}
}
return block() // Last attempt, let exception propagate
}import kotlinx.coroutines.flow.*
// Repository pattern with Flow
class OrderRepository(private val api: OrderApi, private val db: OrderDao) {
// Offline-first: emit cached, then fetch fresh
fun getOrders(): Flow<List<Order>> = flow {
// Emit cached data first
emit(db.getAllOrders())
// Fetch fresh data
val fresh = api.fetchOrders()
db.insertAll(fresh)
emit(fresh)
}.catch { e ->
// On network error, emit cached data
emit(db.getAllOrders())
}
// Debounce search input
fun search(queryFlow: Flow<String>): Flow<List<Order>> =
queryFlow
.debounce(300)
.distinctUntilChanged()
.filter { it.length >= 2 }
.flatMapLatest { query ->
flow { emit(api.search(query)) }
.catch { emit(emptyList()) }
}
// Combine multiple flows
fun getDashboard(): Flow<DashboardState> =
combine(
getOrders(),
getStats(),
getNotifications()
) { orders, stats, notifications ->
DashboardState(orders, stats, notifications)
}
}
// StateFlow for UI state (hot flow, always has value)
class OrderViewModel(private val repo: OrderRepository) : ViewModel() {
private val _uiState = MutableStateFlow<UiState>(UiState.Loading)
val uiState: StateFlow<UiState> = _uiState.asStateFlow()
init {
viewModelScope.launch {
repo.getOrders()
.map { orders -> UiState.Success(orders) as UiState }
.catch { emit(UiState.Error(it.message ?: "Unknown error")) }
.collect { _uiState.value = it }
}
}
sealed interface UiState {
data object Loading : UiState
data class Success(val orders: List<Order>) : UiState
data class Error(val message: String) : UiState
}
}@Composable
fun OrderListScreen(viewModel: OrderViewModel = viewModel()) {
val uiState by viewModel.uiState.collectAsStateWithLifecycle()
when (val state = uiState) {
is UiState.Loading -> LoadingIndicator()
is UiState.Error -> ErrorMessage(state.message) { viewModel.retry() }
is UiState.Success -> OrderList(
orders = state.orders,
onOrderClick = { viewModel.selectOrder(it) },
onDelete = { viewModel.deleteOrder(it) }
)
}
}
// Stateless composable with hoisted state
@Composable
fun OrderList(
orders: List<Order>,
onOrderClick: (Order) -> Unit,
onDelete: (Order) -> Unit,
modifier: Modifier = Modifier
) {
LazyColumn(modifier = modifier) {
items(orders, key = { it.id }) { order ->
OrderItem(
order = order,
onClick = { onOrderClick(order) },
onDelete = { onDelete(order) },
modifier = Modifier.animateItem()
)
}
}
}
// Remember expensive computation
@Composable
fun FilteredOrders(orders: List<Order>, filter: String) {
val filtered = remember(orders, filter) {
orders.filter { it.status.name.contains(filter, ignoreCase = true) }
}
OrderList(orders = filtered, onOrderClick = {}, onDelete = {})
}import io.ktor.server.application.*
import io.ktor.server.routing.*
import io.ktor.server.response.*
import io.ktor.server.request.*
import io.ktor.http.*
fun Application.configureRouting() {
routing {
route("/api/v1") {
// Middleware: auth check for all routes under /api/v1
install(AuthPlugin)
route("/orders") {
get {
val page = call.parameters["page"]?.toIntOrNull() ?: 1
val limit = call.parameters["limit"]?.toIntOrNull()?.coerceIn(1, 100) ?: 20
val orders = orderService.findAll(page, limit)
call.respond(ApiResponse.success(orders))
}
get("/{id}") {
val id = call.parameters["id"]
?: return@get call.respond(HttpStatusCoYour AI software team. Built on Claude Code. vibecosystem turns Claude Code into a full AI software team — 138 specialized agents that plan, build, review, test, and learn from every mistake. No configuration needed — just install and code.
Repo: vibeeval/vibecosystem
WCAG 2.2 AA compliance, ARIA patterns, keyboard navigation, screen reader optimization
axe-core integration, WCAG 2.2 AA checklist, keyboard navigation testing, screen reader testing, and ARIA pattern validation.
Steam-style achievement system with XP, levels, streaks, and skill trees. Gamifies the development workflow. 25 achievements across 5 categories.
Framework for measuring and tracking agent response quality over time. Detects regressions before they reach production. Use when evaluating agent changes,…
Agent ve skill dosyalarinin yapisal dogrulamasi. Frontmatter kontrol, naming convention, zorunlu bolum kontrolu, tutarlilik denetimi. Yeni agent/skill…