accessibility-patterns
WCAG 2.2 AA compliance, ARIA patterns, keyboard navigation, screen reader optimization
Full-stack frontend development combining premium UI design, cinematic animations, AI-generated media assets, persuasive copywriting, and visual art. Builds complete, visually striking web pages with real media, advanced motion, and compelling copy. Use when: building landing
$ npx -y skills add vibeeval/vibecosystem --skill frontend-dev --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/frontend-devContext preview
The summary Claude sees to decide when to auto-load this skill.
Full-stack frontend development combining premium UI design, cinematic animations, AI-generated media assets, persuasive copywriting, and visual art. Builds complete, visually striking web pages with real media, advanced motion, and compelling copy. Use when: building landing
name: frontend-dev
description: |
Full-stack frontend development combining premium UI design, cinematic animations,
AI-generated media assets, persuasive copywriting, and visual art. Builds complete,
visually striking web pages with real media, advanced motion, and compelling copy.
Use when: building landing pages, marketing sites, product pages, dashboards,
generating media assets (image/video/audio/music), writing conversion copy,
creating generative art, or implementing cinematic scroll animations.
license: MIT
metadata:
version: "1.0.0"
category: frontend
sources:
- Framer Motion documentation
- GSAP / GreenSock documentation
- Three.js documentation
- Tailwind CSS documentation
- React / Next.js documentation
- AIDA Framework (Elmo Lewis)
- p5.js documentationBuild complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art.
/frontend-dev <request>
The user provides their request as natural language (e.g. "build a landing page for a music streaming app").
frontend-dev/ ├── SKILL.md # Core skill (this file) ├── scripts/ # Asset generation scripts │ ├── minimax_tts.py # Text-to-speech │ ├── minimax_music.py # Music generation │ ├── minimax_video.py # Video generation (async) │ └── minimax_image.py # Image generation ├── references/ # Detailed guides (read as needed) │ ├── minimax-cli-reference.md # CLI flags quick reference │ ├── asset-prompt-guide.md # Asset prompt engineering rules │ ├── minimax-tts-guide.md # TTS usage & voices │ ├── minimax-music-guide.md # Music prompts & lyrics format │ ├── minimax-video-guide.md # Camera commands & models │ ├── minimax-image-guide.md # Ratios & batch generation │ ├── minimax-voice-catalog.md # All voice IDs │ ├── motion-recipes.md # Animation code snippets │ ├── env-setup.md # Environment setup │ └── troubleshooting.md # Common issues ├── templates/ # Visual art templates │ ├── viewer.html # p5.js interactive art base │ └── generator_template.js # p5.js code reference └── canvas-fonts/ # Static art fonts (TTF + licenses)
All frameworks use the same asset organization:
assets/
├── images/
│ ├── hero-landing-1710xxx.webp
│ ├── icon-feature-01.webp
│ └── bg-pattern.svg
├── videos/
│ ├── hero-bg-1710xxx.mp4
│ └── demo-preview.mp4
└── audio/
├── bgm-ambient-1710xxx.mp3
└── tts-intro-1710xxx.mp3**Asset naming:** `{type}-{descriptor}-{timestamp}.{ext}`
| Framework | Asset Location | Component Location | |-----------|---------------|-------------------| | **Pure HTML** | `./assets/` | N/A (inline or `./js/`) | | **React/Next.js** | `public/assets/` | `src/components/` | | **Vue/Nuxt** | `public/assets/` | `src/components/` | | **Svelte/SvelteKit** | `static/assets/` | `src/lib/components/` | | **Astro** | `public/assets/` | `src/components/` |
project/
├── index.html
├── assets/
│ ├── images/
│ ├── videos/
│ └── audio/
├── css/
│ └── styles.css
└── js/
└── main.js # Animations (GSAP/vanilla)project/ ├── public/assets/ # Static assets ├── src/ │ ├── components/ │ │ ├── ui/ # Button, Card, Input │ │ ├── sections/ # Hero, Features, CTA │ │ └── motion/ # RevealSection, StaggerGrid │ ├── lib/ │ ├── styles/ │ └── app/ # Pages └── package.json
project/ ├── public/assets/ ├── src/ # or root for Nuxt │ ├── components/ │ │ ├── ui/ │ │ ├── sections/ │ │ └── motion/ │ ├── composables/ # Shared logic │ ├── pages/ │ └── assets/ # Processed assets (optional) └── package.json
project/ ├── public/assets/ ├── src/ │ ├── components/ # .astro, .tsx, .vue, .svelte │ ├── layouts/ │ ├── pages/ │ └── styles/ └── package.json
**Component naming:** PascalCase (`HeroSection.tsx`, `HeroSection.vue`, `HeroSection.astro`)
---
**All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.**
---
1. Analyze the request — determine page type and context 2. Set design dials based on page type 3. Plan layout sections and identify asset needs
1. Select animation tools per section (see Tool Selection Matrix) 2. Plan motion sequences following performance guardrails
Generate all image/video/audio assets using `scripts/`. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs.
1. Parse asset requirements (type, style, spec, usage) 2. Craft optimized prompts, show to user, confirm before generating 3. Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally
Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.
Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All `<img>`, `<video>`, `<source>`, and CSS `background-image` MUST reference local assets from Phase 3.
Run final checklist (see Quality Gates section).
---
| Dial | Default | Range | |------|---------|-------| | DESIGN_VARIANCE | 8 | 1=Symmetry, 10=Asymmetric | | MOTION_I
Your AI software team. Built on Claude Code. vibecosystem turns Claude Code into a full AI software team — 138 specialized agents that plan, build, review, test, and learn from every mistake. No configuration needed — just install and code.
Repo: vibeeval/vibecosystem
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