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/debug

Investigate a reported failure through relevant logs, code, state, and history without editing the implementation.

From plugin
vibecosystem
547200 skills138 agents7 hooks

Claude Code

$ npx -y skills add vibeeval/vibecosystem --skill debug --agent claude-code

SKILL.md

debug.SKILL.md
name: debug
description: Investigate a reported failure through relevant logs, code, state, and history without editing the implementation.

Debug

Use supplied issue details, plans and error output. Ask only for critical missing symptoms.

Trace expected versus actual behavior through the smallest relevant path. Inspect entry point, callers and configuration; compare recent changes when available. Form a falsifiable hypothesis and run a focused reversible reproducer. Read relevant log excerpts and redact sensitive values.

Check selected runtime and actual dependency availability before treating environment failures as code bugs. Inspect databases and remote logs only within authorized scope; avoid mutations and expensive queries.

Use one context unless an independent question benefits from an installed Claude `sleuth`. Codex keeps parent settings. Do not require full-file reads, fixed agent chains, global searches or optional tools.

Return root cause or ranked hypotheses, evidence, reproduction steps, smallest proposed repair and verification. State what remains unverified. Keep diagnosis read-only unless a fix is also authorized.

@vibeeval
Ships withvibecosystem

A focused runtime for Claude Code. A bounded worker for Codex. Catalog (in repo): Default core: vibecosystem packages agents, skills and hooks for software work.

547200 skills138 agents
Get the whole plugin

Stars on GitHub

Momentum

stars in total
547
Star history of vibeeval/vibecosystem on GitHub, a chart by star-history.com

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Questions about debug.

Which coding agents can use debug?
debug installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.