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/flame-harness-plan

Phase 2 — write the game PRD in the project's default_language (core loop, mechanics, content metrics, win/lose, scope guard), map the lib/ structure, and assign app name, slug, and bundle id.

shell
$ npx -y skills add tjdrhs90/flutter-flame-harness --skill flame-harness-plan --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/flame-harness-plan
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Phase 2 — write the game PRD in the project's default_language (core loop, mechanics, content metrics, win/lose, scope guard), map the lib/ structure, and assign app name, slug, and bundle id.
Ships withflutter-flame-harness

A Claude Code plugin that takes a Flutter/Flame game from raw idea all the way to the app stores.

Get the whole plugin, auto-invoked
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MIT
License
1d ago
Last commit
1mo ago
Created

Repo: tjdrhs90/flutter-flame-harness