flutter-flame-harness
Guides a Flutter/Flame game from idea to app store submission, covering design tokens, completion contracts, QA evaluation, AdMob ad integration, and signed iOS and Android builds uploaded to TestFlight and internal tracks.

Guides a Flutter/Flame game from idea to app store submission, covering design tokens, completion contracts, QA evaluation, AdMob ad integration, and signed iOS and Android builds uploaded to TestFlight and internal tracks.
Orchestrator — bootstrap a Flutter/Flame game pipeline (idea→playable game) and dispatch each phase skill. Use when starting or…
Phase 7 — analyze the game, decide a rewarded-ad strategy, guide manual AdMob ad-unit creation, and inject google_mobile_ads +…
Phase 8 — bootstrap signing credentials, generate fastlane config from templates, and build + upload signed IPA (TestFlight) and…
Phase 4 — propose verifiable completion criteria and mandatory hard gates; reach AGREED (1-pass default, multi-round negotiation…
Phase 3 — define the Flutter design_tokens.dart spec (palette, typography, spacing), the game's art/visual concept, and the…
Phase 6 — skeptical QA. Run the game, watch it, then judge against the contract. Default = functional check; --strict adds…
Phase 5 — build the Flame game in 3 gated sub-phases (core loop → systems+components → UI+content), then self-evaluate against…
Phase 2 — write the game PRD in the project's default_language (core loop, mechanics, content metrics, win/lose, scope guard),…
Phase 1 — discover Flame game concepts from store charts/competitors, propose 2-3 options, query the user, and record the chosen…
Resume a paused flame-harness run based on pause_reason (rate_limit waits; manual_action confirms with user; error reports).
Phase 11 — score the completed pipeline against Anthropic's 9 harness principles plus game quality, and write the retrospective.
Phase 9 — capture store screenshots in the game's configured locales via integration_test (ads hidden), fill ASO keywords, and…
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