/flame-harness-contract
Phase 4 — propose verifiable completion criteria and mandatory hard gates; reach AGREED (1-pass default, multi-round negotiation in --strict).
$ npx -y skills add tjdrhs90/flutter-flame-harness --skill flame-harness-contract --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/flame-harness-contract
Context preview
The summary Claude sees to decide when to auto-load this skill.
Phase 4 — propose verifiable completion criteria and mandatory hard gates; reach AGREED (1-pass default, multi-round negotiation in --strict).
A Claude Code plugin that takes a Flutter/Flame game from raw idea all the way to the app stores.
Other skills on flutter-flame-harness.
- /flame-harness-admob
Phase 7 — analyze the game, decide a rewarded-ad strategy, guide manual AdMob ad-unit creation, and inject google_mobile_ads + ATT/UMP consent code.
Open skill - /flame-harness-build
Phase 8 — bootstrap signing credentials, generate fastlane config from templates, and build + upload signed IPA (TestFlight) and AAB (internal track).
Open skill - /flame-harness-design
Phase 3 — define the Flutter design_tokens.dart spec (palette, typography, spacing), the game's art/visual concept, and the asset/audio sourcing plan.
Open skill - /flame-harness-evaluator
Phase 6 — skeptical QA. Run the game, watch it, then judge against the contract. Default = functional check; --strict adds quality and edge-case passes.
Open skill - /flame-harness-generator
Phase 5 — build the Flame game in 3 gated sub-phases (core loop → systems+components → UI+content), then self-evaluate against the contract.
Open skill - /flame-harness-plan
Phase 2 — write the game PRD in the project's default_language (core loop, mechanics, content metrics, win/lose, scope guard), map the lib/ structure, and assign app name, slug, and bundle id.
Open skill

