coolify
Plugin for Coolify, an open-source platform for deploying apps, databases and services on your own servers. Adds Laravel skills for Horizon, Fortify authentication and coding conventions.
Guides a Flutter/Flame game from idea to app store submission, covering design tokens, completion contracts, QA evaluation, AdMob ad integration, and signed iOS and Android builds uploaded to TestFlight and internal tracks.
Claude Code
> /plugin marketplace add tjdrhs90/flutter-flame-harness> /plugin install flutter-flame-harness@flutter-flame-harness
Codex
$ npx skills add tjdrhs90/flutter-flame-harness -a codex
Cursor
$ npx skills add tjdrhs90/flutter-flame-harness -a cursor
Gemini CLI
$ npx skills add tjdrhs90/flutter-flame-harness -a gemini-cli
GitHub Copilot
$ copilot plugin marketplace add tjdrhs90/flutter-flame-harness$ copilot plugin install flutter-flame-harness@flutter-flame-harness
OpenCode
$ npx skills add tjdrhs90/flutter-flame-harness -a opencode
Windsurf
$ npx skills add tjdrhs90/flutter-flame-harness -a windsurf



English | 한국어
An autonomous game launch harness for Claude Code, Google Antigravity, and OpenAI Codex that takes a Flutter/Flame game from raw idea all the way to the app stores. The harness orchestrates a structured pipeline of skills — research, planning, design, contract negotiation, and a generator–evaluator build loop — so every stage produces a verified, hand-off-ready artifact before the next one begins.
| Environment | Integration Method | Execution Interface |
|---|---|---|
| Claude Code | Native plugin (.claude-plugin) | /flame-harness "idea" |
| Google Antigravity | Workspace skill (.agents/skills/) | /flame-harness "idea" or subagent |
| OpenAI Codex / CLI | Skill prompt injection (SKILL.md) | Task instruction / Subprocess loop |
AI coding tools usually skip the boring parts — they code before pinning requirements, skip tests, and stop while it's half-done. This harness delegates the process, not just the code: guardrails → plan → a generator↔evaluator build loop with a skeptical QA that runs the game before judging → human review. And it isn't theory — the fixes earned shipping real Flame games (audio pooling, haptics, app-lifecycle, performance, store/build pitfalls) are baked in, so a generated game doesn't re-walk the same traps.
A mix of games I've shipped and games built with this harness — Flutter + Flame.
Phase A (complete): research → plan → design → contract → generator ↔ evaluator → playable game
The generator and evaluator negotiate completion criteria before any code is written, then build the Flutter/Flame project in three sub-phases (scaffold → API wiring → UI polish), with the evaluator gating each hand-off.
See docs/SMOKE-TEST.md for the full manual smoke-test procedure.
Phase B (complete): admob, build, screenshot, submit, retro
Automates AdMob integration, release builds (Android + iOS), App Store / Play Store screenshots, submission, and a post-launch retrospective.
See docs/SMOKE-TEST-phaseB.md for the full manual deploy dry-run procedure.
/plugin marketplace add tjdrhs90/flutter-flame-harness
/plugin install flutter-flame-harness@flutter-flame-harness
Link the skill into your workspace's .agents/skills/:
mkdir -p .agents/skills
ln -s /path/to/flutter-flame-harness/skills/flame-harness .agents/skills/flame-harness
See docs/agent-compatibility.md for full Antigravity, OpenAI Codex, and generic agent integration details.
The plugin is copied into a cache at install time, so editing the source doesn't take effect until you re-sync. After pulling new commits (the version bumps each release):
/plugin marketplace update flutter-flame-harness # re-sync the latest version into the cache
/reload-plugins # apply it in the current session
Confirm the new version in /plugin. If a change doesn't appear, reinstall:
/plugin uninstall flutter-flame-harness@flutter-flame-harness
/plugin install flutter-flame-harness@flutter-flame-harness
(Last resort if the cache is stuck: rm -rf ~/.claude/plugins/cache, then restart Claude Code.)
/flame-harness "<idea>"
/flame-harness
Run with a quoted idea to seed the pipeline directly. Run with no idea and the AI researches the
market, recommends 2-3 game concepts, and waits for you to pick one before proceeding. Add
--auto-idea to skip that prompt: no idea + --auto-idea → AI generates, scores, and auto-picks
a concept with no prompts (fully hands-off).
Flags:
| Flag | Default | Description |
|---|---|---|
--strict | off | Run the evaluator in strict 3-phase QA mode |
--rounds N | 3 | Maximum generator–evaluator negotiation rounds |
--skip-research | off | Skip the market-research phase |
--skip-admob | off | Skip the AdMob phase |
--auto-idea | off | Research scores its generated concepts and auto-picks the best — no pick prompt |
--auto-deploy | off | Skip the post-QA human-review pause; PASS continues straight to deploy |
--resume | — | Resume a paused run |
By default, after the build passes QA the harness pauses for you to play and approve the game
(cd <slug> && flutter run) before any deploy work; /flame-harness --resume continues to
admob→build→screenshot→submit. --auto-deploy skips this gate, and --auto-idea --auto-deploy
together run fully hands-off from idea to deploy.
| Skill | Trigger command | Purpose |
|---|---|---|
flame-harness-research | /flame-harness-research | Market research and genre analysis |
flame-harness-plan | /flame-harness-plan | PRD (in your language), Flame component map, lib/ structure |
flame-harness-design | /flame-harness-design | Visual style system and component specs |
flame-harness-contract | /flame-harness-contract | Generator/evaluator negotiate completion criteria |
flame-harness-generator | /flame-harness-generator | Build the Flutter/Flame project in 3 sub-phases |
flame-harness-evaluator | /flame-harness-evaluator | QA gating — functional check or strict 3-phase |
| Skill | Trigger command | Purpose |
|---|---|---|
flame-harness-admob | /flame-harness-admob | Rewarded-ad strategy, guided AdMob unit creation, ATT/UMP code injection |
flame-harness-build | /flame-harness-build | Credential bootstrap, fastlane config generation, IPA → TestFlight, AAB → internal track |
flame-harness-screenshot | /flame-harness-screenshot | Store screenshots (game's locales) via integration_test, ASO metadata, fastlane upload |
flame-harness-submit | /flame-harness-submit | Upload store text metadata + categories via fastlane, then pause for manual review submission |
flame-harness-retro | /flame-harness-retro | Score the completed pipeline against 9 harness principles, write retrospective |
See docs/harness-protocol.md for the full inter-skill file handoff protocol.
Credentials and secrets never enter this repository. The .gitignore permanently excludes credentials/, secrets/, *.jks, *.p8, play-store-key.json, and sheets-key.json. Never commit signing keys, API credentials, or service-account files — pass them via environment variables or a secrets manager at runtime.
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Guides a Flutter/Flame game from idea to app store submission, covering design tokens, completion contracts, QA evaluation, AdMob ad integration, and signed iOS and Android builds uploaded to TestFlight and internal tracks. Install it with the command on its page. It includes flame-harness-admob, flame-harness-build, flame-harness-contract. Its skills do not fire on their own yet. Free and open source.
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