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Hook

Hooks

What fable-mode runs automatically, and when. A hook is a command Claude Code fires at a fixed moment, without you asking for it.

Install
$ npx -y skills add rennf93/opus-fable-playbook --agent claude-code

Ships with fable-mode. Installing the plugin gets these hooks.

What fires, and when

SessionStart

Fires once when a session begins, and again after a context compaction. It is where a plugin sets up its environment, or restores state the compaction dropped.

  • Runs session-start.sh".

UserPromptSubmit

Fires before Claude sees each prompt you send. A plugin can use it to inject context, so the same instruction reaches the model every turn instead of only at session start.

  • Runs prompt-nudge.sh".

Stop

  • Runs stop-gate.sh".

SubagentStop

  • Runs subagent.

PreToolUse

  • Runs bash-discipline.sh".

PostToolUse

  • Runs honesty-nudge.sh".

PreCompact

  • Runs precompact.sh".
Read hooks/hooks.json

Where it lives

Read the script before you install anything that runs on your machine. This is the one part of a plugin that acts without being asked.

Ships withfable-mode

Make Claude Opus 4.8 in Claude Code behave as much like Claude Fable 5 as possible. The doctrine was transcribed by Fable 5 itself; hooks enforce it at the harness level; an eval loop measures convergence against golden Fable transcripts.

Get the whole plugin, auto-invoked
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MIT
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1mo ago
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1mo ago
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Repo: rennf93/opus-fable-playbook