add-3d-assets
Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games.…
One-shot viral game pipeline — turn a tweet, news story, or short prompt into a scaffolded, designed, deployed, and monetized browser game in roughly 10 minutes. Use when the user says "make a viral game", "build a game from this tweet", "turn this story into a game",
$ npx -y skills add playableintelligence/game-creator --skill viral-game --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/viral-gameContext preview
The summary Claude sees to decide when to auto-load this skill.
One-shot viral game pipeline — turn a tweet, news story, or short prompt into a scaffolded, designed, deployed, and monetized browser game in roughly 10 minutes. Use when the user says "make a viral game", "build a game from this tweet", "turn this story into a game",
name: viral-game description: One-shot viral game pipeline — turn a tweet, news story, or short prompt into a scaffolded, designed, deployed, and monetized browser game in roughly 10 minutes. Use when the user says "make a viral game", "build a game from this tweet", "turn this story into a game", "/viral-game", or provides a tweet URL / short concept they want shipped end-to-end fast. Do NOT use when the user wants to design and build a real game project with milestones, ADRs, or multi-session iteration — use `/make-game` for that. Also do NOT use for modifying existing games (use `/add-feature` or `/improve-game`). argument-hint: "[2d|3d] [game-name] OR [tweet-url]" license: MIT metadata: author: OpusGameLabs version: "2.0" tags: [game, viral, tweet, scaffold, pipeline, phaser, threejs, deploy, monetize]
Turn a tweet, story, or short concept into a complete, deployed, monetized browser game in a single guided pipeline — from empty folder to public URL in roughly 10 minutes. Zero game-dev experience needed.
This is the fast, end-to-end path. It is intentionally opinionated: Phaser 3 for 2D, Three.js for 3D, here.now for hosting, Play.fun for monetization. The whole pipeline runs in one session and the output is a sharable, on-chain-monetizable game.
| Want | Use | |---|---| | "Build me a viral game from this tweet/story/idea" — one session, ship it, share it | **`/viral-game`** (this skill) | | Design a real game with gameplay loop, milestones, ADRs, multi-session iteration, custom engine choices | **`/make-game`** (the deeper pipeline at `skills/make-game/`) | | Add a feature to an existing game | `/add-feature` | | Audit + improve an existing game | `/improve-game` |
If a user starts with `/viral-game` but the project clearly outgrows a one-shot build (they want milestones, a long-term tech stack discussion, or to keep iterating across many sessions), point them at `/make-game` and stop running this pipeline.
**What you'll get:** 1. A fully scaffolded game project with clean architecture (delta capping, object pooling, resource disposal) 2. Pixel art sprites — recognizable characters, enemies, and items (optional, replaces geometric shapes) 3. Photorealistic 3D environments via World Labs Gaussian Splats (3D games, when `WLT_API_KEY` is set) 4. Visual polish — gradients, particles, transitions, juice 5. A 50 FPS promo video — autonomous gameplay capture, mobile portrait, ready for social media 6. Chiptune music and retro sound effects (no audio files needed) 7. A persistent Playwright test suite — run `npm test` after future changes 8. Live deployment to here.now with an instant public URL 9. Monetization via Play.fun — points tracking, leaderboards, wallet connect, and a play.fun URL to share on Moltbook 10. A quality score and review report 11. Redeploy with a single command (`npm run deploy`)
**Quality assurance is built into every step** — each code-modifying step runs build verification, visual review via Playwright MCP, and autofixes any issues found.
**You are an orchestrator. You do NOT write game code directly.** Your job is to:
1. Set up the project (template copy, npm install, dev server) 2. Create and track pipeline tasks using `TaskCreate`/`TaskUpdate` 3. Delegate each code-writing step to a `Task` subagent 4. Run the Verification Protocol (build + visual review + autofix) after each code-modifying step 5. Report results to the user between steps
**What stays in the main thread:**
**What goes to subagents** (via `Task` tool):
Go from game idea to deployed, monetized browser game in minutes — not hours. Tell your AI coding agent "make a space invaders game" and get a fully playable 2D or 3D browser game with pixel art, procedural audio, and automated QA. Deploy instantly to the web.
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