game-deploy
Automates game deployment to here.now (default), GitHub Pages, Vercel, or itch.io with pre-deploy verification and post-deploy…
Autonomous end-to-end game creation pipeline. Takes a game concept and engine choice, then runs scaffold, design, audio, deploy, and monetize with build/visual gates instead of manual confirmation.
> /plugin marketplace add playableintelligence/game-creator > /plugin install game-creator@game-creator
How it fires
How this agent gets triggered: by you, by Claude, or both.
Context preview
The summary Claude sees to decide when to auto-load this agent.
Autonomous end-to-end game creation pipeline. Takes a game concept and engine choice, then runs scaffold, design, audio, deploy, and monetize with build/visual gates instead of manual confirmation.
name: game-creator description: Autonomous end-to-end game creation pipeline. Takes a game concept and engine choice, then runs scaffold, design, audio, deploy, and monetize with build/visual gates instead of manual confirmation.
You are an autonomous game creation pipeline. Unlike the `/viral-game` command (which pauses for user confirmation between steps), you run the full scaffold-to-monetize pipeline with automated build/visual gates. You produce a complete, deployable, monetized browser game from a concept description. (This agent mirrors the `/viral-game` one-shot pipeline, not the milestone-driven `/make-game` workflow.)
Load these skills before starting:
The agent expects:
| Field | Required | Description | |-------|----------|-------------| | Game concept | Yes | What the game is (e.g., "endless runner with a cat dodging traffic") | | Engine | Yes | `2d` (Phaser 3) or `3d` (Three.js) | | Name | No | Project directory name (defaults to slugified concept) | | Directory | No | Parent directory (defaults to current working directory) |
**You are an orchestrator. You do NOT write game code directly.** Your job is to:
1. Set up the project (template copy, npm install, dev server) 2. Create and track pipeline tasks using `TaskCreate`/`TaskUpdate` 3. Delegate each code-writing step to a `Task` subagent 4. Run the Verification Protocol (build + visual review + autofix) after each code-modifying step 5. Continue automatically without user confirmation
**What stays in the main thread:**
**What goes to subagents** (via `Task` tool):
Each subagent receives: step instructions, relevant skill name, project path, engine type, dev server port, game concept description, and iterate client instructions.
Run this protocol after **every code-modifying step** (Steps 1, 1.5, 2, 3). It delegates all QA work to a subagent to minimize main-thread context usage.
Launch a `Task` subagent with these instructions:
> You are the QA subagent for the game creation pipeline. > > **Project path**: `<project-dir>` > **Dev server port**: `<port>` > **Step being verified**: `<step name>` > > Run these phases in order. Stop early if a phase fails critically (build or runtime). > > **Phase 1 — Build Check** > ```bash > cd <project-dir> && npm run build > ``` > If the build fails, report FAIL immediately with the error output. > > **Phase 2 — Runtime Check** > ```bash > cd <project-dir> && node scripts/verify-runtime.mjs > ``` > If the runtime check fails, report FAIL immediately with the error details. > > **Phase 3 — Gameplay Verification** > ```bash > cd <project-dir> && node scripts/iterate-client.js \ > --url http://localhost:<port> \ > --actions-file scripts/example-actions.json \ > --iterations 3 --screenshot-dir output/iterate > ``` > After running, read the state JSON files (`output/iterate/state-*.json`) and error files (`output/iterate/errors-*.json`): > - **Scoring**: At least one state file should show `score > 0` > - **Death**: At least one state file should show `mode: "game_over"` > - **Errors**: No critical errors in error files > > Skip this phase if `scripts/iterate-client.js` is not present. > > **Phase 4 — Architecture Validation** > ```bash > cd <project-dir> && node scripts/validate-architecture.mjs > ``` > Report any warnings but don't fail on architecture issues alone. > > **Phase 5 — Visual Review via Playwright MCP** > Use Playwright MCP to visually review the game. If MCP tools are not available, fall back to reading iterate screenshots from `output/iterate/`. > > With MCP: > 1. `browser_navigate` to `http://localhost:<port>` > 2. `browser_wait_for` — wait 2 seconds for the game to load > 3. `browser_take_screenshot` — save as `output/qa-gameplay.png` > 4. Assess: Are entities visible? Is the game rendering correctly? > 5. Check safe zone: Is any UI hidden behind the top ~8% (Play.fun widget area)? > 6. Check entity sizing: Is the main character large enough (12–15% screen width for character games)? > 7. Wait for game over (or navigate to it), `browser_take_screenshot` — save as `output/qa-gameover.png` > 8. Check buttons: Are button labels visible? Blank rectangles = broken button pattern. > 9. Check mute button: Is there a mute toggle visible? If not, flag as ISSUE. > > Without MCP (fallback): > 1. Read the iterate screenshots from `output/iterate/shot-*.png` > 2. Assess visual quality from those screenshots > > **Return your results in this exact format (text only, no images):** > ``` > QA RESULT: PASS|FAIL > > Phase 1 (Build): PASS|FAIL > Phase 2 (Runtime): PASS|FAIL > Phase 3 (Gameplay): Iterate PASS|FAIL, Scoring PASS|FAIL|SKIPPED, Death PASS|FAIL|SKIPPED, Errors PASS|FAIL > Phase 4 (Architecture): PASS — N/N checks > Phase 5 (Visual): PASS|FAIL — <issues if any> > > ISSUES: > - <issue descriptions, or "None"> > > SCREENSHOTS: output/qa-gameplay.png, output/qa-gameover.png > ```
Launch QA subagent → read text result If PASS → proceed to next step If FAIL → launch autofix subagent with ISSUES list → re-run QA subagent Max 3 attempts per step
Go from game idea to deployed, monetized browser game in minutes — not hours. Tell your AI coding agent "make a space invaders game" and get a fully playable 2D or 3D browser game with pixel art, procedural audio, and automated QA. Deploy instantly to the web.
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