add-3d-assets
Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games.…
Review an existing game codebase for architecture, performance, and best practices. Use when the user says "review my game", "code review", "check my game architecture", "is my game well structured", or "audit my game code". Do NOT use for making changes — this is read-only
$ npx -y skills add playableintelligence/game-creator --skill review-game --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/review-gameContext preview
The summary Claude sees to decide when to auto-load this skill.
Review an existing game codebase for architecture, performance, and best practices. Use when the user says "review my game", "code review", "check my game architecture", "is my game well structured", or "audit my game code". Do NOT use for making changes — this is read-only
name: review-game description: Review an existing game codebase for architecture, performance, and best practices. Use when the user says "review my game", "code review", "check my game architecture", "is my game well structured", or "audit my game code". Do NOT use for making changes — this is read-only analysis. Use improve-game to implement fixes. argument-hint: "[path-to-game]" license: MIT metadata: author: OpusGameLabs version: 1.3.0 tags: [game, review, architecture, best-practices, code-quality]
Analyze an existing game codebase and provide a structured review. This is the final step in the pipeline — it checks everything is wired up correctly and gives you a quality score.
Analyze the game at `$ARGUMENTS` (or the current directory if no path given).
Check for these required patterns and report compliance:
Check for common issues:
Provide a structured report with: 1. **Game Overview** - What the game is, tech stack, game loop 2. **Architecture Score** (out of 6 checks) 3. **Performance Score** (out of 5 checks) 4. **Code Quality Score** (out of 4 checks) 5. **Monetization Readiness** (out of 4 checks) 6. **Top Recommendations** - Prioritized list of improvements with plain-English explanations 7. **What's Working Well** - Positive findings
/review-game examples/flappy-bird
Result: Architecture 6/6, Performance 4/5, Code Quality 4/4, Monetization 2/4 → Top recommendations: add Play.fun SDK, add object pooling for pipes, add delta time capping. Positive findings: clean EventBus usage, proper GameState reset, well-organized directory structure.
Tell the user:
> Your game has been through the full pipeline! Here's what you have: > - Scaffolded architecture (`/viral-game`) > - Visual polish (`/design-game`) > - Music and sound effects (`/add-audio`) > - Automated tests (`/qa-game`) > - Architecture review (`/review-game`) > > *(Reflects the `/viral-game` one-shot pipeline. If you're working through `/make-game`, the equivalent state is "post-scaffold-phase + first development milestone shipped".)* > > **What's next?** > - Add new gameplay features with `/game-creator:add-feature [description]` > - Deploy to the web — run `npm run build && ~/.agents/skills/here-now/scripts/publish.sh dist/` for instant hosting, or use GitHub Pages, Vercel, Netlify, itch.io > - Keep iterating! Run `/design-game`, `/add-audio`, or `/review-game` again anytime after making changes.
Go from game idea to deployed, monetized browser game in minutes — not hours. Tell your AI coding agent "make a space invaders game" and get a fully playable 2D or 3D browser game with pixel art, procedural audio, and automated QA. Deploy instantly to the web.
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