add-3d-assets
Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games.…
Use when the user wants to design, scaffold, build, or iterate on a video game — including brainstorming new game ideas, planning a gameplay loop, choosing an engine, scaffolding a project, adding features, fixing gameplay bugs, or working on assets. Triggers on phrases like
$ npx -y skills add playableintelligence/game-creator --skill make-game --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/make-gameContext preview
The summary Claude sees to decide when to auto-load this skill.
Use when the user wants to design, scaffold, build, or iterate on a video game — including brainstorming new game ideas, planning a gameplay loop, choosing an engine, scaffolding a project, adding features, fixing gameplay bugs, or working on assets. Triggers on phrases like
name: make-game description: Use when the user wants to design, scaffold, build, or iterate on a video game — including brainstorming new game ideas, planning a gameplay loop, choosing an engine, scaffolding a project, adding features, fixing gameplay bugs, or working on assets. Triggers on phrases like "make a game", "create a [genre] game", "build a [type] game", "I want to make a [genre]", or any session inside a game project directory (has docs/, src/, or an engine config). metadata: author: OpusGameLabs version: "2.0" tags: video games, threejs, unity, gaming, pipelines, commands, godot
When working with a user to create a video game, reference the skills/pipelines/commands provided to help the user create a perfect pipeline for their game development.
Based on the state of the user's request, current codebase, and stage of development, choose the proper steps to take with the user to complete their request.
Use this skill when:
Do not use this skill when:
1. Rules 2. Phases 3. Milestones 4. Important Files 5. Templates 6. Sub-pipelines 7. Other Skills
Go from game idea to deployed, monetized browser game in minutes — not hours. Tell your AI coding agent "make a space invaders game" and get a fully playable 2D or 3D browser game with pixel art, procedural audio, and automated QA. Deploy instantly to the web.
Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games.…
Replace geometric shapes with pixel art sprites — recognizable characters, enemies, and items with optional animation. Use when…
Add music and sound effects to a game using the Web Audio API — background music, gameplay themes, and SFX. Zero dependencies.…
Add a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a…
Add real-time or turn-based multiplayer to an existing browser game using PartyKit (Cloudflare Durable Objects). Scaffolds a…
Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look…