higgsfield-3d
Use when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or…
Writes, improves, or rewrites Seedance 2.0 prompts that TRANSFORM footage the user already has (video-to-video), rather than building a scene from scratch. Use whenever a real clip is the starting point and they want to: add a VFX element (set a head or hair on fire, transform a
Claude Code
$ npx -y skills add OSideMedia/higgsfield-ai-prompt-skill --skill higgsfield-seedance-vfx --agent claude-code
Codex
$ npx skills add OSideMedia/higgsfield-ai-prompt-skill --skill higgsfield-seedance-vfx -a codex -y
Cursor
$ npx skills add OSideMedia/higgsfield-ai-prompt-skill --skill higgsfield-seedance-vfx -a cursor -y
Gemini CLI
$ npx skills add OSideMedia/higgsfield-ai-prompt-skill --skill higgsfield-seedance-vfx -a gemini-cli -y
GitHub Copilot
$ npx skills add OSideMedia/higgsfield-ai-prompt-skill --skill higgsfield-seedance-vfx -a github-copilot -y
OpenCode
$ npx skills add OSideMedia/higgsfield-ai-prompt-skill --skill higgsfield-seedance-vfx -a opencode -y
Windsurf
$ npx skills add OSideMedia/higgsfield-ai-prompt-skill --skill higgsfield-seedance-vfx -a windsurf -y
name: higgsfield-seedance-vfx description: "Writes, improves, or rewrites Seedance 2.0 prompts that TRANSFORM footage the user already has (video-to-video), rather than building a scene from scratch. Use whenever a real clip is the starting point and they want to: add a VFX element (set a head or hair on fire, transform a hand, make a limb invisible), swap the environment around a preserved subject (desert, clouds, lava, a neon city), drop a giant photoreal creature behind or onto a subject/landmark, relight or regrade so subject and added elements read as one shot, sync a crash-zoom or push-in to a spoken line or timecode, or generate a matching transformed start frame to animate from. Also use when they paste such a prompt and ask to change its lighting, timing, creature, or runtime, or say 'make a Seedance prompt for this video' with a clip attached. This is the video-to-video specialization; for a brand-new scene from image references with no source clip to preserve, higgsfield-seedance applies instead." user-invocable: true metadata: tags: [higgsfield, seedance, seedance-2.0, video-to-video, v2v, vfx, footage-transformation, environment-swap, creature, relight, 4k] version: 1.1.0 updated: 2026-09-26 parent: higgsfield
This skill is for **editing a clip the user already has**: keep a real subject and the real camera move, change only what they ask for. It is the video-to-video sibling of `../higgsfield-seedance/SKILL.md` (the general Seedance director). It **reuses that skill's grammar verbatim** — the six-slot formula, the Prompt-Craft Laws, the preflight linter — and adds the transformation layer below. Do not contradict the parent skill; when a shot needs filter-safety, mode selection, or engine rules, defer to it.
> **This file is the Seedance 2.0 v2v lane.** It stays the right choice when the job needs > **4K**, `mode=std`, or a `genre` hint. If the plate job is running on **Seedance 2.5** — > up to 1080p, up to 30 s, many references, platform start/end frames in `omni_reference` — > the lane is > `omni_reference` with the clip attached as a video reference, and its production doctrine > (source ≥ 4 s, duration = source, the four-batch rule, the performance-inheritance clause) > lives in `../higgsfield-seedance-2-5/VFX-PIPELINE.md`.
> **This skill is a video-to-video layer on top of `../higgsfield-seedance/SKILL.md`.** > Every VFX transform is still a Seedance prompt. This skill only changes the *starting > point*: a real source clip whose subject, performance, and camera move must survive the > edit. `higgsfield-seedance` § Seedance 2.0 Prompt Modes / Transformation covers the > *in-clip morph* (a character visibly becoming something else in one take); **this** skill > covers *preservation-VFX* — lock the real plate, layer the effect in.
*Routing aids — read the linked sections for the actual rules.*
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A transformation prompt has two jobs that pull against each other: **lock** everything that makes the source recognizable (the person's identity, face, wardrobe, performance, framing, lens, and camera motion), and **change** only the named element. If you under-specify the lock, Seedance re-rolls the face or the camera and the edit stops matching the original. So every prompt states both halves explicitly, and repeats the most fragile guardrail — usually **"face and identity unchanged"** — at the end of the action.
This is the whole blueprint: real footage goes in, the exact same shot comes back — same subject, same movement — with only the one requested change applied.
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Run everything in **Seedance 2.0, `mode=std`, 4K**. The 4K matters: faces, lip-sync and fine detail hold at 4K where they warp and fall apart at 1080p — and a footage transform lives or dies on the preserved face reading as the *same* face. The `4k` resolution enum is model-verified (`../../specs/model-specs.json` → `seedance_2_0`); the "detail holds at 4K" observation is a **practitioner claim**, strong but not a spec guara
A comprehensive Claude skill library for generating high-quality prompts on Higgsfield AI — the cinematic video and image generation platform.
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