/higgsfield-audio
Use when the user asks about audio in Higgsfield videos, needs to add dialogue or lip-sync, wants sound effects or ambient sound in generated video, asks about music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance 1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok
$ npx -y skills add OSideMedia/higgsfield-ai-prompt-skill --skill higgsfield-audio --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/higgsfield-audio
Context preview
The summary Claude sees to decide when to auto-load this skill.
Use when the user asks about audio in Higgsfield videos, needs to add dialogue or lip-sync, wants sound effects or ambient sound in generated video, asks about music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance 1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok
SKILL.md
higgsfield-audio.SKILL.mdname: higgsfield-audio
description: >
Use when the user asks about audio in Higgsfield videos, needs to add dialogue
or lip-sync, wants sound effects or ambient sound in generated video, asks about
music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance
1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok Imagine Video). Also use when the user's
prompt would benefit from audio direction but they haven't mentioned it.
Also use when the user wants standalone audio — a soundtrack, ambience bed,
multi-speaker scene audio (Seed Audio 1.0), or text-to-speech voiceover.
user-invocable: true
metadata:
tags: [higgsfield, audio, dialogue, lip-sync, SFX, ambient, sound, BGM, music, voice, seed-audio, scene-audio, TTS]
version: 3.5.0
updated: 2026-08-09
parent: higgsfield
Higgsfield Audio Prompting Guide
QUICK FACTS
*Routing aids — read the linked sections for the full rules.*
- Native-joint audio models: Kling 3.0, Seedance 2.0 / 1.5 Pro, Veo 3/3.1, Grok — all others add audio in post [→](#which-models-support-audio)
- Four layers to consider per prompt: Dialogue / SFX / Ambient / BGM [→](#the-four-audio-layers)
- Lip-sync is the most failure-prone feature: 3–8s clips, MCU framing, one speaking face, locked camera, no head-motion tokens; per-language sync-word budgets are FIELD-reported [→](#lip-sync-rules)
- **Seedance 2.0 `@Audio1` is a conditioning INPUT** — beat sync, the `[AUDIO: Xs]` script block, and the first-15s extraction trap [→](#audio-as-a-conditioning-input-seedance-20-audio1)
- Multi-clip assembly: one master track · cuts land on musical punctuation, never inside a sung vowel (ECU mouth-match is the one exception) · unified grain + LUT masks batch color drift [→](#cutting-to-music-assembling-separately-generated-clips-on-one-track)
- Cinema Studio 3.0 native joint audio (SCELA): describe audio as a separate section; specific foley beats generic moods [→](#cinema-studio-30-audio-businessteam-plan)
- **Seed Audio 1.0** (`seed_audio`, standalone) = whole-scene audio in ONE pass — multi-speaker dialogue + music + SFX + ambience mixed [→](#scene-audio-generation-seed-audio-10)
- Standalone Audio catalog (2026-08-01 snapshot): `seed_audio`, `qwen_audio_tts` (NEW — Qwen 3.0 TTS Flash, expressive instructions + cloned voices), `text2speech_v2` (5 engines incl. cozy_voice), plus 3 game-pipeline-only tools — distinct from in-video joint audio [→](#standalone-audio-tab-tool-catalog-2026-08-01-snapshot)
Which Models Support Audio?
| Model | Audio type | Dialogue | SFX | Ambient | BGM | Lip-sync | |-------|-----------|----------|-----|---------|-----|----------| | Kling 3.0 / Omni | Native joint | ✅ | ✅ | ✅ | ✅ | ✅ Multi-language | | Seedance 2.0 | Native joint | ✅ | ✅ | ✅ | ✅ | ✅ Multi-language | | Seedance 1.5 Pro | Native joint | ✅ | ✅ | ✅ | ✅ | ✅ Best lip-sync | | Veo 3 / 3.1 | Native joint | ✅ | ✅ | ✅ | ✅ | ✅ English best | | Grok Imagine Video | Native joint | ✅ | ✅ | ✅ | ✅ | ✅ | | All other models | ❌ | — | — | — | — | — |
**"Native joint"** means audio and video are generated simultaneously in one pass — not layered on after. This produces natural synchronization without post-production.
Models without native audio: add audio in post with Lipsync Studio or external tools.
---
The Four Audio Layers
Every audio-capable prompt should consider four layers. You don't need all four in every prompt, but knowing which to include gives the model clear direction.
1. Dialogue — What characters say
Put dialogue in quotes. Be explicit about who speaks, their tone, and language.
She says: "We need to leave. Now."
He whispers: "Not yet."
**Best practices:**
- Keep dialogue short — 1-2 sentences per character per shot
- Specify emotional tone: "says urgently", "whispers", "shouts across the room"
- For non-English: specify language and dialect → `She speaks in Cantonese: "走啦"`
- For Seedance 1.5 Pro: supports English, Chinese (incl. Sichuanese, Cantonese,
Taiwanese Mandarin, Shanghainese), Japanese, Korean, Spanish, Indonesian
2. SFX — Specific sound events tied to action
Describe SFX at the point they happen. Tie them to visible actions.
The glass shatters on the floor — sharp crack, then settling tinkle.
Footsteps on wet concrete — splashing, rhythmic.
A door slams shut — heavy metal, echoing.
**Best practices:**
- One SFX description per action beat
- Use onomatopoeia sparingly — descriptive phrases work better than "BANG" or "CRASH"
- Tie timing to action: "as she sets the cup down" not "cup sound at 4 seconds"
3. Ambient — Background soundscape
Set the acoustic environment. This is the continuous sound bed.
Ambient: quiet café murmur, espresso machine, rain against windows.
Ambient: forest at night — crickets, distant owl, gentle wind through leaves.
Ambient: busy intersection — traffic, horns, construction in the distance.
**Best practices:**
- 2-3 ambient elements maximum — more gets muddy
- Describe the *space* acoustics: "reverberant church hall", "tight car interior"
- Contrast silence with sound for impact: "Dead silence. Then — a single footstep."
4. BGM — Background music mood
Don't name songs or artists (content filter). Describe the musical texture.
BGM: slow piano, minor key, melancholic.
BGM: tense orchestral build — low strings, rising.
BGM: lo-fi hip-hop beat, warm vinyl crackle, relaxed.
**Best practices:**
- Describe instrumentation, tempo, mood — not genre labels alone
- "Tense strings, building" works better than "suspenseful music"
- Specify when music enters/exits: "Piano enters at the midpoint, builds to the end"
- For beat-sync content: "Cuts match the downbeat" or "Movement peaks on the drop"
---
Audio Prompt Structure
Add audio cues naturally within your prompt or as a dedicated block at the end.
Inline method (preferred for short prompts):
A woman walks into a quiet library. Her heels click on the marble floor — each step
echoing. She
Read more
name: higgsfield-audio description: > Use when the user asks about audio in Higgsfield videos, needs to add dialogue or lip-sync, wants sound effects or ambient sound in generated video, asks about music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance 1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok Imagine Video). Also use when the user's prompt would benefit from audio direction but they haven't mentioned it. Also use when the user wants standalone audio — a soundtrack, ambience bed, multi-speaker scene audio (Seed Audio 1.0), or text-to-speech voiceover. user-invocable: true metadata: tags: [higgsfield, audio, dialogue, lip-sync, SFX, ambient, sound, BGM, music, voice, seed-audio, scene-audio, TTS] version: 3.5.0 updated: 2026-08-09 parent: higgsfield
Higgsfield Audio Prompting Guide
QUICK FACTS
*Routing aids — read the linked sections for the full rules.*
- Native-joint audio models: Kling 3.0, Seedance 2.0 / 1.5 Pro, Veo 3/3.1, Grok — all others add audio in post [→](#which-models-support-audio)
- Four layers to consider per prompt: Dialogue / SFX / Ambient / BGM [→](#the-four-audio-layers)
- Lip-sync is the most failure-prone feature: 3–8s clips, MCU framing, one speaking face, locked camera, no head-motion tokens; per-language sync-word budgets are FIELD-reported [→](#lip-sync-rules)
- **Seedance 2.0 `@Audio1` is a conditioning INPUT** — beat sync, the `[AUDIO: Xs]` script block, and the first-15s extraction trap [→](#audio-as-a-conditioning-input-seedance-20-audio1)
- Multi-clip assembly: one master track · cuts land on musical punctuation, never inside a sung vowel (ECU mouth-match is the one exception) · unified grain + LUT masks batch color drift [→](#cutting-to-music-assembling-separately-generated-clips-on-one-track)
- Cinema Studio 3.0 native joint audio (SCELA): describe audio as a separate section; specific foley beats generic moods [→](#cinema-studio-30-audio-businessteam-plan)
- **Seed Audio 1.0** (`seed_audio`, standalone) = whole-scene audio in ONE pass — multi-speaker dialogue + music + SFX + ambience mixed [→](#scene-audio-generation-seed-audio-10)
- Standalone Audio catalog (2026-08-01 snapshot): `seed_audio`, `qwen_audio_tts` (NEW — Qwen 3.0 TTS Flash, expressive instructions + cloned voices), `text2speech_v2` (5 engines incl. cozy_voice), plus 3 game-pipeline-only tools — distinct from in-video joint audio [→](#standalone-audio-tab-tool-catalog-2026-08-01-snapshot)
Which Models Support Audio?
| Model | Audio type | Dialogue | SFX | Ambient | BGM | Lip-sync | |-------|-----------|----------|-----|---------|-----|----------| | Kling 3.0 / Omni | Native joint | ✅ | ✅ | ✅ | ✅ | ✅ Multi-language | | Seedance 2.0 | Native joint | ✅ | ✅ | ✅ | ✅ | ✅ Multi-language | | Seedance 1.5 Pro | Native joint | ✅ | ✅ | ✅ | ✅ | ✅ Best lip-sync | | Veo 3 / 3.1 | Native joint | ✅ | ✅ | ✅ | ✅ | ✅ English best | | Grok Imagine Video | Native joint | ✅ | ✅ | ✅ | ✅ | ✅ | | All other models | ❌ | — | — | — | — | — |
**"Native joint"** means audio and video are generated simultaneously in one pass — not layered on after. This produces natural synchronization without post-production.
Models without native audio: add audio in post with Lipsync Studio or external tools.
---
The Four Audio Layers
Every audio-capable prompt should consider four layers. You don't need all four in every prompt, but knowing which to include gives the model clear direction.
1. Dialogue — What characters say
Put dialogue in quotes. Be explicit about who speaks, their tone, and language.
She says: "We need to leave. Now." He whispers: "Not yet."
**Best practices:**
- Keep dialogue short — 1-2 sentences per character per shot
- Specify emotional tone: "says urgently", "whispers", "shouts across the room"
- For non-English: specify language and dialect → `She speaks in Cantonese: "走啦"`
- For Seedance 1.5 Pro: supports English, Chinese (incl. Sichuanese, Cantonese,
Taiwanese Mandarin, Shanghainese), Japanese, Korean, Spanish, Indonesian
2. SFX — Specific sound events tied to action
Describe SFX at the point they happen. Tie them to visible actions.
The glass shatters on the floor — sharp crack, then settling tinkle. Footsteps on wet concrete — splashing, rhythmic. A door slams shut — heavy metal, echoing.
**Best practices:**
- One SFX description per action beat
- Use onomatopoeia sparingly — descriptive phrases work better than "BANG" or "CRASH"
- Tie timing to action: "as she sets the cup down" not "cup sound at 4 seconds"
3. Ambient — Background soundscape
Set the acoustic environment. This is the continuous sound bed.
Ambient: quiet café murmur, espresso machine, rain against windows. Ambient: forest at night — crickets, distant owl, gentle wind through leaves. Ambient: busy intersection — traffic, horns, construction in the distance.
**Best practices:**
- 2-3 ambient elements maximum — more gets muddy
- Describe the *space* acoustics: "reverberant church hall", "tight car interior"
- Contrast silence with sound for impact: "Dead silence. Then — a single footstep."
4. BGM — Background music mood
Don't name songs or artists (content filter). Describe the musical texture.
BGM: slow piano, minor key, melancholic. BGM: tense orchestral build — low strings, rising. BGM: lo-fi hip-hop beat, warm vinyl crackle, relaxed.
**Best practices:**
- Describe instrumentation, tempo, mood — not genre labels alone
- "Tense strings, building" works better than "suspenseful music"
- Specify when music enters/exits: "Piano enters at the midpoint, builds to the end"
- For beat-sync content: "Cuts match the downbeat" or "Movement peaks on the drop"
---
Audio Prompt Structure
Add audio cues naturally within your prompt or as a dedicated block at the end.
Inline method (preferred for short prompts):
A woman walks into a quiet library. Her heels click on the marble floor — each step echoing. She
A comprehensive Claude skill library for generating high-quality prompts on Higgsfield AI — the cinematic video and image generation platform.
Other skills on higgsfield-ai-prompt-skill.
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Open skill - /higgsfield-camera
Use when the user asks about camera movements, shot types, or how to describe camera behavior in a Higgsfield prompt. Contains all named camera controls with descriptions, best use cases, and example prompt phrases.
Open skill - /higgsfield-canvas
Use when the user mentions Higgsfield Canvas, a node-based or node graph workspace, an infinite board/canvas, chaining generations into a pipeline, or wants to wire prompts → images → videos across models on one surface. Covers what Canvas is, the node categories, the seven
Open skill - /higgsfield-character-design
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Open skill

