/higgsfield-camera
Use when the user asks about camera movements, shot types, or how to describe camera behavior in a Higgsfield prompt. Contains all named camera controls with descriptions, best use cases, and example prompt phrases.
$ npx -y skills add OSideMedia/higgsfield-ai-prompt-skill --skill higgsfield-camera --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/higgsfield-camera
Context preview
The summary Claude sees to decide when to auto-load this skill.
Use when the user asks about camera movements, shot types, or how to describe camera behavior in a Higgsfield prompt. Contains all named camera controls with descriptions, best use cases, and example prompt phrases.
SKILL.md
higgsfield-camera.SKILL.mdname: higgsfield-camera
description: >
Use when the user asks about camera movements, shot types, or how to describe
camera behavior in a Higgsfield prompt. Contains all named camera controls
with descriptions, best use cases, and example prompt phrases.
user-invocable: true
metadata:
tags: [higgsfield, camera, movement, dolly, crane, FPV, orbit, shot]
version: 3.5.0
updated: 2026-08-09
parent: higgsfield
Higgsfield Camera Controls
Always reference camera controls by their **exact preset name** in prompts. Higgsfield recognizes these names directly.
QUICK FACTS
*Routing aids — read the linked sections for the actual rules.*
- Named preset tables by family: dolly / crane / orbit / zoom / follow / specialty / time-based / through-object / vehicle, plus angles and shot sizes — always cite the **exact preset name** [→](#dolly-movements)
- Layer max two *compatible* moves; sequenced combos get explicit timing; static-pan beats glide for most coverage [→](#combining-camera-controls)
- **The camera is the emotional double of the focal character** — 7 emotional registers map to camera prescriptions; arcs change the camera in named phases [→](#camera-emotion-sync-movement-per-focal-character-emotion)
- [OFFICIAL] Lens + aperture chosen by shot *purpose* (85/100mm F1.4 tight emotional CU … 45mm macro F2.8), with standing focus-lock and distortion-forbid clauses [→](#lens-aperture-by-shot-purpose)
- [OFFICIAL] Shot duration by type: flash establish 0.3–0.5s · dialogue line 3–7s · wordless reaction 5–10s · full-arc emotional CU 8–15s [→](#shot-duration-by-type)
- Micro-moves need exact distances — state total travel + time ("10–15 cm over 7 seconds"); never write `zoom` for a physical move [→](#micro-moves-need-exact-distances)
- Cinema Studio 3.0: One-Move Rule, genre presets, reliable phrasing library, camera transfer via `@Video` [→](#cinema-studio-30-camera-best-practices-businessteam-plan)
- What a `@Video` reference reads reliably (world, materials, physics, camera character) vs cannot do (frame-accurate continuation, identity) [→](#video-reference-what-it-reads-and-what-it-cant)
---
Dolly Movements
| Control | What it does | Best for | Prompt phrase | |---------|-------------|----------|---------------| | **Dolly In** | Smooth linear move toward subject | Intimacy, revelation, tension build | "Camera Dolly In toward her face" | | **Dolly Out** | Smooth linear move away from subject | Isolation, departure, widening context | "Camera Dolly Out revealing the empty square" | | **Dolly Left** | Lateral track to the left | Following horizontal movement, revealing scene | "Camera Dolly Left tracking alongside the runner" | | **Dolly Right** | Lateral track to the right | Following horizontal movement, revealing scene | "Camera Dolly Right as the car accelerates" | | **Dolly Zoom In** | Dolly forward + zoom out simultaneously | Vertigo, shock, realization (Hitchcock effect) | "Dolly Zoom In — subject stays size as background rushes away" | | **Dolly Zoom Out** | Dolly back + zoom in simultaneously | Overwhelm, isolation, world closing in | "Dolly Zoom Out — city swallows the figure" | | **Super Dolly In** | Exaggerated fast rush toward subject | Sudden shock, urgent revelation | "Super Dolly In on the handprint on the window" | | **Super Dolly Out** | Exaggerated fast pull back | Dramatic reveal of scale, sudden context shift | "Super Dolly Out to reveal the entire burning city" |
---
Crane / Vertical Movements
| Control | What it does | Best for | Prompt phrase | |---------|-------------|----------|---------------| | **Crane Up** | Camera rises from ground/subject level upward | Reveal scope, transition intimate→grand | "Crane Up from the soldier's hands to the war-torn landscape" | | **Crane Down** | Camera descends from high position | Introduce location from above, personalize | "Crane Down from the skyline to the lone figure on the street" | | **Crane Over The Head** | Overhead god-like perspective, directly above | Vulnerability, surveillance, choreography | "Crane Over The Head — top-down view of the crowd" | | **Levitation** | Smooth upward float, dreamlike | Mystical, transcendence, out-of-body | "Camera Levitates from her feet to her serene face" |
---
Orbit / Arc Movements
| Control | What it does | Best for | Prompt phrase | |---------|-------------|----------|---------------| | **360 Orbit** | Full circle around the subject | Emotional isolation, dramatic emphasis | "360 Orbit around the boxer in the ring" | | **Arc** | Semi-circular sweep around subject | Revelations, emotional turning points | "Camera Arcs slowly around the two detectives" | | **Lazy Susan** | Slow turntable rotation, subject centered | Product shots, character intros, costume reveal | "Lazy Susan around the antique watch on the table" | | **Robo Arm** | Precision mechanical arc, complex path | Choreographed scenes, product reveals | "Robo Arm sweeps from headlights over the roof of the car" |
---
Zoom Effects
| Control | What it does | Best for | Prompt phrase | |---------|-------------|----------|---------------| | **Crash Zoom In** | Rapid sudden zoom toward subject | Shock, realization, emphasis on a detail | "Crash Zoom In on the bloody handprint" | | **Crash Zoom Out** | Rapid sudden zoom away from subject | Disconnection, sudden wider context | "Crash Zoom Out revealing the battlefield" |
---
Follow / Action Movements
| Control | What it does | Best for | Prompt phrase | |---------|-------------|----------|---------------| | **FPV Drone** | Fast agile drone-like weaving motion | Chase sequences, aerial action, kinetic energy | "FPV Drone chasing the motorcycle through the warehouse" | | **Action Run** | Low follow shot behind running subject | Chase, escape, pursuit | "Action Run — camera low behind him, matching his sprint" | | **Handheld** | Organic shaky hand-held feel | Documentary realism, intimacy, chaos | "Handheld camera jostling with the crowd"
Read more
name: higgsfield-camera description: > Use when the user asks about camera movements, shot types, or how to describe camera behavior in a Higgsfield prompt. Contains all named camera controls with descriptions, best use cases, and example prompt phrases. user-invocable: true metadata: tags: [higgsfield, camera, movement, dolly, crane, FPV, orbit, shot] version: 3.5.0 updated: 2026-08-09 parent: higgsfield
Higgsfield Camera Controls
Always reference camera controls by their **exact preset name** in prompts. Higgsfield recognizes these names directly.
QUICK FACTS
*Routing aids — read the linked sections for the actual rules.*
- Named preset tables by family: dolly / crane / orbit / zoom / follow / specialty / time-based / through-object / vehicle, plus angles and shot sizes — always cite the **exact preset name** [→](#dolly-movements)
- Layer max two *compatible* moves; sequenced combos get explicit timing; static-pan beats glide for most coverage [→](#combining-camera-controls)
- **The camera is the emotional double of the focal character** — 7 emotional registers map to camera prescriptions; arcs change the camera in named phases [→](#camera-emotion-sync-movement-per-focal-character-emotion)
- [OFFICIAL] Lens + aperture chosen by shot *purpose* (85/100mm F1.4 tight emotional CU … 45mm macro F2.8), with standing focus-lock and distortion-forbid clauses [→](#lens-aperture-by-shot-purpose)
- [OFFICIAL] Shot duration by type: flash establish 0.3–0.5s · dialogue line 3–7s · wordless reaction 5–10s · full-arc emotional CU 8–15s [→](#shot-duration-by-type)
- Micro-moves need exact distances — state total travel + time ("10–15 cm over 7 seconds"); never write `zoom` for a physical move [→](#micro-moves-need-exact-distances)
- Cinema Studio 3.0: One-Move Rule, genre presets, reliable phrasing library, camera transfer via `@Video` [→](#cinema-studio-30-camera-best-practices-businessteam-plan)
- What a `@Video` reference reads reliably (world, materials, physics, camera character) vs cannot do (frame-accurate continuation, identity) [→](#video-reference-what-it-reads-and-what-it-cant)
---
Dolly Movements
| Control | What it does | Best for | Prompt phrase | |---------|-------------|----------|---------------| | **Dolly In** | Smooth linear move toward subject | Intimacy, revelation, tension build | "Camera Dolly In toward her face" | | **Dolly Out** | Smooth linear move away from subject | Isolation, departure, widening context | "Camera Dolly Out revealing the empty square" | | **Dolly Left** | Lateral track to the left | Following horizontal movement, revealing scene | "Camera Dolly Left tracking alongside the runner" | | **Dolly Right** | Lateral track to the right | Following horizontal movement, revealing scene | "Camera Dolly Right as the car accelerates" | | **Dolly Zoom In** | Dolly forward + zoom out simultaneously | Vertigo, shock, realization (Hitchcock effect) | "Dolly Zoom In — subject stays size as background rushes away" | | **Dolly Zoom Out** | Dolly back + zoom in simultaneously | Overwhelm, isolation, world closing in | "Dolly Zoom Out — city swallows the figure" | | **Super Dolly In** | Exaggerated fast rush toward subject | Sudden shock, urgent revelation | "Super Dolly In on the handprint on the window" | | **Super Dolly Out** | Exaggerated fast pull back | Dramatic reveal of scale, sudden context shift | "Super Dolly Out to reveal the entire burning city" |
---
Crane / Vertical Movements
| Control | What it does | Best for | Prompt phrase | |---------|-------------|----------|---------------| | **Crane Up** | Camera rises from ground/subject level upward | Reveal scope, transition intimate→grand | "Crane Up from the soldier's hands to the war-torn landscape" | | **Crane Down** | Camera descends from high position | Introduce location from above, personalize | "Crane Down from the skyline to the lone figure on the street" | | **Crane Over The Head** | Overhead god-like perspective, directly above | Vulnerability, surveillance, choreography | "Crane Over The Head — top-down view of the crowd" | | **Levitation** | Smooth upward float, dreamlike | Mystical, transcendence, out-of-body | "Camera Levitates from her feet to her serene face" |
---
Orbit / Arc Movements
| Control | What it does | Best for | Prompt phrase | |---------|-------------|----------|---------------| | **360 Orbit** | Full circle around the subject | Emotional isolation, dramatic emphasis | "360 Orbit around the boxer in the ring" | | **Arc** | Semi-circular sweep around subject | Revelations, emotional turning points | "Camera Arcs slowly around the two detectives" | | **Lazy Susan** | Slow turntable rotation, subject centered | Product shots, character intros, costume reveal | "Lazy Susan around the antique watch on the table" | | **Robo Arm** | Precision mechanical arc, complex path | Choreographed scenes, product reveals | "Robo Arm sweeps from headlights over the roof of the car" |
---
Zoom Effects
| Control | What it does | Best for | Prompt phrase | |---------|-------------|----------|---------------| | **Crash Zoom In** | Rapid sudden zoom toward subject | Shock, realization, emphasis on a detail | "Crash Zoom In on the bloody handprint" | | **Crash Zoom Out** | Rapid sudden zoom away from subject | Disconnection, sudden wider context | "Crash Zoom Out revealing the battlefield" |
---
Follow / Action Movements
| Control | What it does | Best for | Prompt phrase | |---------|-------------|----------|---------------| | **FPV Drone** | Fast agile drone-like weaving motion | Chase sequences, aerial action, kinetic energy | "FPV Drone chasing the motorcycle through the warehouse" | | **Action Run** | Low follow shot behind running subject | Chase, escape, pursuit | "Action Run — camera low behind him, matching his sprint" | | **Handheld** | Organic shaky hand-held feel | Documentary realism, intimacy, chaos | "Handheld camera jostling with the crowd"
A comprehensive Claude skill library for generating high-quality prompts on Higgsfield AI — the cinematic video and image generation platform.
Other skills on higgsfield-ai-prompt-skill.
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Writes the character-performance layer of a video prompt as behavior under pressure, not displayed emotion — objective, obstacle, tactics, beats, subtext, listening, body/status/proxemics, and mandatory eye life. Produces a reusable 150–220-word acting master profile per
Open skill - /higgsfield-apps
Use when the user asks about Higgsfield's one-click Apps, wants to know which app to use for a specific output, or needs guidance on the Apps workflow.
Open skill - /higgsfield-assist
Use when the user asks about Higgsfield Assist (the built-in GPT-5 copilot), how to use the platform's native AI assistant, credit optimization strategies, plan selection, how to get more from fewer credits, or platform efficiency tips.
Open skill - /higgsfield-audio
Use when the user asks about audio in Higgsfield videos, needs to add dialogue or lip-sync, wants sound effects or ambient sound in generated video, asks about music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance 1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok
Open skill - /higgsfield-canvas
Use when the user mentions Higgsfield Canvas, a node-based or node graph workspace, an infinite board/canvas, chaining generations into a pipeline, or wants to wire prompts → images → videos across models on one surface. Covers what Canvas is, the node categories, the seven
Open skill - /higgsfield-character-design
Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible /
Open skill

