/higgsfield-character-design
Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible /
$ npx -y skills add OSideMedia/higgsfield-ai-prompt-skill --skill higgsfield-character-design --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/higgsfield-character-design
Context preview
The summary Claude sees to decide when to auto-load this skill.
Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible /
SKILL.md
higgsfield-character-design.SKILL.mdname: higgsfield-character-design
description: "Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible / story bible, lock a visual style or 'visual DNA', plan a multi-shot narrative with consistent characters, or says things like 'help me design a character', 'build the world', 'I need a backstory', 'make this character consistent across shots', 'develop my film/series concept', or 'I keep getting generic AI characters'. Routes the locked outputs into higgsfield-prompt + the right model. Adapted from Higgsfield's official character-design framework by @vavavinca."
user-invocable: true
metadata:
tags: [higgsfield, character-design, story, worldbuilding, character-sheet, story-bible, visual-dna, pre-production, consistency, narrative]
version: 1.1.0
updated: 2026-07-05
parent: higgsfield
Higgsfield Character Design — Story Bible
The rest of this skill library answers *"how do I prompt this?"* This skill answers the question upstream of it: *"what am I prompting, and why this and not generic AI slop?"* It is the pre-production layer — premise, world, character, story, and a locked visual style — that you build **before** writing a single generation prompt, then hand off to `higgsfield-prompt` and the model guides.
> **Attribution.** The framework, worksheet structure, and the "world first" method are adapted from Higgsfield's official *Character Design* materials by **@vavavinca**. We reuse the *schemas and method*; all examples here are original. Credit Vinca when sharing.
QUICK FACTS
*Routing aids — read the linked sections for the actual method.*
- **World first, always.** Lock the world before you cast a character; the world is the gravity that shapes who they have to become [→](#the-method-world-first)
- Six steps, each locks an output you do not revisit: Premise → World → Character → Story Spine → Style Sheet → hand-off [→](#the-method-world-first)
- The flagship artifact is the **9-Question Character Sheet** — thematic role, external/internal goal, psychological/moral need, wound, spark, silhouette, contradiction [→](#step-3-character-9-questions-the-web)
- The strongest anti-slop tool is the **Forbidden List** in the Style Sheet — naming what the world is NOT is often more useful than the palette [→](#step-5-style-sheet-visual-dna-forbidden-list)
- Specificity beats adjectives: if *any* character could say it, it's a stereotype; keep asking **"why?"** until the answer surprises you [→](#anti-generic-drills)
- Fillable worksheets live in `../../templates/character-design/` — hand them to the user or fill them together [→](#templates)
- Construction laws for the sheet as an artifact: **plain grey background** · creature sheets get **two close-ups (mouth open + closed)** · the **face-lock crop** · a **size-ref frame** for scale between two subjects [FIELD] [→](#sheet-construction-laws)
- Once the character **looks** right, don't jump to scenes — run a **screen test**: casting read → role options → playable lines → voice triggers → one audition prompt [EMPIRICAL] [→](#screen-test-audition)
- This skill produces inputs; it does **not** generate. Hand the locked Visual DNA + character sheet to `higgsfield-prompt` [→](#step-6-hand-off-to-generation)
---
The method: world first
A world is **a system of constraints**. Decide what the world will not let a character do, and you have decided who they have to become. So the order is not negotiable — each step locks an output the later steps depend on, and you don't loop back to relitigate it:
1. PREMISE one arguable sentence, no characters yet
2. WORLD six dimensions, filled before anyone is cast
3. CHARACTER 9 questions + a relationship web
4. STORY SPINE 10–20 beats, "therefore / but", never "and then"
5. STYLE SHEET palette + lighting + materials + a FORBIDDEN list (the Visual DNA)
6. HAND OFF feed the locked sheets into higgsfield-prompt + a model
The failure mode this prevents is the common one: open Higgsfield → generate a cool image → realize there's no story or consistency → quit. Build the bible first; the image is the *receipt*, not the recipe.
If the user arrives mid-stream ("I already have a character"), don't force them back to step 1 — locate where they are, check the upstream outputs exist (a character with no world is the usual gap), and fill the missing layer.
---
Step 1 — Premise
One sentence, **no character names**. It states an arguable claim about people or the world, not a plot. Four fields, then a pressure test (worksheet: `../../templates/character-design/premise.md`).
1. **Theme statement** — a claim, not a logline. *"Belonging is something you build, not something you're owed."* 2. **What it argues** — the testable belief. *"People who wait to be chosen stay invisible."* 3. **The counter-argument** — the opposing truth the story must honor, *or the theme is propaganda.* *"Some people are kept out no matter what they build."* 4. **Emotional promise** — one word + one line. *"Defiance — the thrill of a door forced open."*
**Pressure test (all five):** compresses to ONE sentence (no "and", no semicolon) · contains NO character names · is arguable · has a real counter-argument · names a feeling, not just an event.
---
Step 2 — World Sheet (six dimensions)
Fill **all six** before casting anyone (worksheet: `../../templates/character-design/world-sheet.md`). Each answer must be specific and must not change when characters arrive.
| Dimension | The question it answers | Original example | |-----------|-------------------------|------------------| | **Physical** | Look, sound, smell, climate, geography, architecture | "A tide-city built on stilts; the streets flood twice a day and everyone owns a boat before they own shoes." | | **So
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name: higgsfield-character-design description: "Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible / story bible, lock a visual style or 'visual DNA', plan a multi-shot narrative with consistent characters, or says things like 'help me design a character', 'build the world', 'I need a backstory', 'make this character consistent across shots', 'develop my film/series concept', or 'I keep getting generic AI characters'. Routes the locked outputs into higgsfield-prompt + the right model. Adapted from Higgsfield's official character-design framework by @vavavinca." user-invocable: true metadata: tags: [higgsfield, character-design, story, worldbuilding, character-sheet, story-bible, visual-dna, pre-production, consistency, narrative] version: 1.1.0 updated: 2026-07-05 parent: higgsfield
Higgsfield Character Design — Story Bible
The rest of this skill library answers *"how do I prompt this?"* This skill answers the question upstream of it: *"what am I prompting, and why this and not generic AI slop?"* It is the pre-production layer — premise, world, character, story, and a locked visual style — that you build **before** writing a single generation prompt, then hand off to `higgsfield-prompt` and the model guides.
> **Attribution.** The framework, worksheet structure, and the "world first" method are adapted from Higgsfield's official *Character Design* materials by **@vavavinca**. We reuse the *schemas and method*; all examples here are original. Credit Vinca when sharing.
QUICK FACTS
*Routing aids — read the linked sections for the actual method.*
- **World first, always.** Lock the world before you cast a character; the world is the gravity that shapes who they have to become [→](#the-method-world-first)
- Six steps, each locks an output you do not revisit: Premise → World → Character → Story Spine → Style Sheet → hand-off [→](#the-method-world-first)
- The flagship artifact is the **9-Question Character Sheet** — thematic role, external/internal goal, psychological/moral need, wound, spark, silhouette, contradiction [→](#step-3-character-9-questions-the-web)
- The strongest anti-slop tool is the **Forbidden List** in the Style Sheet — naming what the world is NOT is often more useful than the palette [→](#step-5-style-sheet-visual-dna-forbidden-list)
- Specificity beats adjectives: if *any* character could say it, it's a stereotype; keep asking **"why?"** until the answer surprises you [→](#anti-generic-drills)
- Fillable worksheets live in `../../templates/character-design/` — hand them to the user or fill them together [→](#templates)
- Construction laws for the sheet as an artifact: **plain grey background** · creature sheets get **two close-ups (mouth open + closed)** · the **face-lock crop** · a **size-ref frame** for scale between two subjects [FIELD] [→](#sheet-construction-laws)
- Once the character **looks** right, don't jump to scenes — run a **screen test**: casting read → role options → playable lines → voice triggers → one audition prompt [EMPIRICAL] [→](#screen-test-audition)
- This skill produces inputs; it does **not** generate. Hand the locked Visual DNA + character sheet to `higgsfield-prompt` [→](#step-6-hand-off-to-generation)
---
The method: world first
A world is **a system of constraints**. Decide what the world will not let a character do, and you have decided who they have to become. So the order is not negotiable — each step locks an output the later steps depend on, and you don't loop back to relitigate it:
1. PREMISE one arguable sentence, no characters yet 2. WORLD six dimensions, filled before anyone is cast 3. CHARACTER 9 questions + a relationship web 4. STORY SPINE 10–20 beats, "therefore / but", never "and then" 5. STYLE SHEET palette + lighting + materials + a FORBIDDEN list (the Visual DNA) 6. HAND OFF feed the locked sheets into higgsfield-prompt + a model
The failure mode this prevents is the common one: open Higgsfield → generate a cool image → realize there's no story or consistency → quit. Build the bible first; the image is the *receipt*, not the recipe.
If the user arrives mid-stream ("I already have a character"), don't force them back to step 1 — locate where they are, check the upstream outputs exist (a character with no world is the usual gap), and fill the missing layer.
---
Step 1 — Premise
One sentence, **no character names**. It states an arguable claim about people or the world, not a plot. Four fields, then a pressure test (worksheet: `../../templates/character-design/premise.md`).
1. **Theme statement** — a claim, not a logline. *"Belonging is something you build, not something you're owed."* 2. **What it argues** — the testable belief. *"People who wait to be chosen stay invisible."* 3. **The counter-argument** — the opposing truth the story must honor, *or the theme is propaganda.* *"Some people are kept out no matter what they build."* 4. **Emotional promise** — one word + one line. *"Defiance — the thrill of a door forced open."*
**Pressure test (all five):** compresses to ONE sentence (no "and", no semicolon) · contains NO character names · is arguable · has a real counter-argument · names a feeling, not just an event.
---
Step 2 — World Sheet (six dimensions)
Fill **all six** before casting anyone (worksheet: `../../templates/character-design/world-sheet.md`). Each answer must be specific and must not change when characters arrive.
| Dimension | The question it answers | Original example | |-----------|-------------------------|------------------| | **Physical** | Look, sound, smell, climate, geography, architecture | "A tide-city built on stilts; the streets flood twice a day and everyone owns a boat before they own shoes." | | **So
A comprehensive Claude skill library for generating high-quality prompts on Higgsfield AI — the cinematic video and image generation platform.
Other skills on higgsfield-ai-prompt-skill.
- /higgsfield-acting
Writes the character-performance layer of a video prompt as behavior under pressure, not displayed emotion — objective, obstacle, tactics, beats, subtext, listening, body/status/proxemics, and mandatory eye life. Produces a reusable 150–220-word acting master profile per
Open skill - /higgsfield-apps
Use when the user asks about Higgsfield's one-click Apps, wants to know which app to use for a specific output, or needs guidance on the Apps workflow.
Open skill - /higgsfield-assist
Use when the user asks about Higgsfield Assist (the built-in GPT-5 copilot), how to use the platform's native AI assistant, credit optimization strategies, plan selection, how to get more from fewer credits, or platform efficiency tips.
Open skill - /higgsfield-audio
Use when the user asks about audio in Higgsfield videos, needs to add dialogue or lip-sync, wants sound effects or ambient sound in generated video, asks about music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance 1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok
Open skill - /higgsfield-camera
Use when the user asks about camera movements, shot types, or how to describe camera behavior in a Higgsfield prompt. Contains all named camera controls with descriptions, best use cases, and example prompt phrases.
Open skill - /higgsfield-canvas
Use when the user mentions Higgsfield Canvas, a node-based or node graph workspace, an infinite board/canvas, chaining generations into a pipeline, or wants to wire prompts → images → videos across models on one surface. Covers what Canvas is, the node categories, the seven
Open skill

