Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets,
Installs just this skill. Get the whole plugin for auto-invocation.
โก How it fires
How this skill gets triggered: by you, by Claude, or both.
Fires itselfClaude auto-loads it when your prompt matches the work.
You can call itInvoke it directly when you want it.
Slash command/game-developer
๐๏ธ Context preview
The summary Claude sees to decide when to auto-load this skill.
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets,
๐ Stats
Stars10,698
Forks973
LanguagePython
LicenseMIT
๐ฆ Ships with fullstack-dev-skills
</> SKILL.md
game-developer.SKILL.md
---name: game-developer
description: "Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI."
license: MIT
metadata:
author: https://github.com/Jeffallan
version: "1.1.0"
domain: specialized
triggers: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI
role: specialist
scope: implementation
output-format: code
related-skills:
---# Game Developer
## Core Workflow
1. **Analyze requirements** โ Identify genre, platforms, performance targets, multiplayer needs
2. **Design architecture** โ Plan ECS/component systems, optimize for target platforms
3. **Implement** โ Build core mechanics, graphics, physics, AI, networking
4. **Optimize** โ Profile and optimize for 60+ FPS, minimize memory/battery usage
- โ **Validation checkpoint:** Run Unity Profiler or Unreal Insights; verify frame time โค16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively.