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/chaos-engineer

Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates. Use when designing chaos experiments, implementing failure

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$ npx -y skills add Jeffallan/claude-skills --skill chaos-engineer --agent claude-code

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  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
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Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates. Use when designing chaos experiments, implementing failure

SKILL.md

chaos-engineer.SKILL.md
name: chaos-engineer
description: Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates. Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems, fault injection, Chaos Monkey, Litmus Chaos.
license: MIT
metadata:
  author: https://github.com/Jeffallan
  version: "1.1.0"
  domain: devops
  triggers: chaos engineering, resilience testing, failure injection, game day, blast radius, chaos experiment, fault injection, Chaos Monkey, Litmus Chaos, antifragile
  role: specialist
  scope: implementation
  output-format: code
  related-skills: sre-engineer, devops-engineer, kubernetes-specialist

Chaos Engineer

When to Use This Skill

  • Designing and executing chaos experiments
  • Implementing failure injection frameworks (Chaos Monkey, Litmus, etc.)
  • Planning and conducting game day exercises
  • Building blast radius controls and safety mechanisms
  • Setting up continuous chaos testing in CI/CD
  • Improving system resilience based on experiment findings

Core Workflow

1. **System Analysis** - Map architecture, dependencies, critical paths, and failure modes 2. **Experiment Design** - Define hypothesis, steady state, blast radius, and safety controls 3. **Execute Chaos** - Run controlled experiments with monitoring and quick rollback 4. **Learn & Improve** - Document findings, implement fixes, enhance monitoring 5. **Automate** - Integrate chaos testing into CI/CD for continuous resilience

Reference Guide

Load detailed guidance based on context:

| Topic | Reference | Load When | |-------|-----------|-----------| | Experiments | `references/experiment-design.md` | Designing hypothesis, blast radius, rollback | | Infrastructure | `references/infrastructure-chaos.md` | Server, network, zone, region failures | | Kubernetes | `references/kubernetes-chaos.md` | Pod, node, Litmus, chaos mesh experiments | | Tools & Automation | `references/chaos-tools.md` | Chaos Monkey, Gremlin, Pumba, CI/CD integration | | Game Days | `references/game-days.md` | Planning, executing, learning from game days |

Safety Checklist

Non-obvious constraints that must be enforced on every experiment:

  • **Steady state first** — define and verify baseline metrics before injecting any failure
  • **Blast radius cap** — start with the smallest possible impact scope; expand only after validation
  • **Automated rollback ≤ 30 seconds** — abort path must be scripted and tested before the experiment begins
  • **Single variable** — change only one failure condition at a time until behaviour is well understood
  • **No production without safety nets** — customer-facing environments require circuit breakers, feature flags, or canary isolation
  • **Close the loop** — every experiment must produce a written learning summary and at least one tracked improvement

Output Templates

When implementing chaos engineering, provide: 1. Experiment design document (hypothesis, metrics, blast radius) 2. Implementation code (failure injection scripts/manifests) 3. Monitoring setup and alert configuration 4. Rollback procedures and safety controls 5. Learning summary and improvement recommendations

Concrete Example: Pod Failure Experiment (Litmus Chaos)

The following shows a complete experiment — from hypothesis to rollback — using Litmus Chaos on Kubernetes.

Step 1 — Define steady state and apply the experiment

# Verify baseline: p99 latency < 200ms, error rate < 0.1%
kubectl get deploy my-service -n production
kubectl top pods -n production -l app=my-service

Step 2 — Create and apply a Litmus ChaosEngine manifest

# chaos-pod-delete.yaml
apiVersion: litmuschaos.io/v1alpha1
kind: ChaosEngine
metadata:
  name: my-service-pod-delete
  namespace: production
spec:
  appinfo:
    appns: production
    applabel: "app=my-service"
    appkind: deployment
  # Limit blast radius: only 1 replica at a time
  engineState: active
  chaosServiceAccount: litmus-admin
  experiments:
    - name: pod-delete
      spec:
        components:
          env:
            - name: TOTAL_CHAOS_DURATION
              value: "60"          # seconds
            - name: CHAOS_INTERVAL
              value: "20"          # delete one pod every 20s
            - name: FORCE
              value: "false"
            - name: PODS_AFFECTED_PERC
              value: "33"          # max 33% of replicas affected
# Apply the experiment
kubectl apply -f chaos-pod-delete.yaml

# Watch experiment status
kubectl describe chaosengine my-service-pod-delete -n production
kubectl get chaosresult my-service-pod-delete-pod-delete -n production -w

Step 3 — Monitor during the experiment

# Tail application logs for errors
kubectl logs -l app=my-service -n production --since=2m -f

# Check ChaosResult verdict when complete
kubectl get chaosresult my-service-pod-delete-pod-delete \
  -n production -o jsonpath='{.status.experimentStatus.verdict}'

Step 4 — Rollback / abort if steady state is violated

# Immediately stop the experiment
kubectl patch chaosengine my-service-pod-delete \
  -n production --type merge -p '{"spec":{"engineState":"stop"}}'

# Confirm all pods are healthy
kubectl rollout status deployment/my-service -n production

Concrete Example: Network Latency with toxiproxy

# Install toxiproxy CLI
brew install toxiproxy   # macOS; use the binary release on Linux

# Start toxiproxy server (runs alongside your service)
toxiproxy-server &

# Create a proxy for your downstream dependency
toxiproxy-cli create -l 0.0.0.0:22222 -u downstream-db:5432 db-proxy

# Inject 300ms latency with 10% jitter — blast radius: this proxy only
toxiproxy-cli toxic add db-proxy -t laten
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