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/releasing-godot-prompter

Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

From plugin
godot-prompter
90361 skills9 agents1 hook

Claude Code

$ npx -y skills add jame581/GodotPrompter --skill releasing-godot-prompter --agent claude-code

SKILL.md

releasing-godot-prompter.SKILL.md
name: releasing-godot-prompter
description: Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

Releasing GodotPrompter

Current version: check `package.json` and `.claude-plugin/plugin.json` (must match). Full command sequence lives in `CONTRIBUTING.md`.

Sequence

1. `node scripts/bump-version.mjs <version>` — bumps all **five** files `release.yml` verifies (`package.json`, the root `plugin.json` (Antigravity), `.claude-plugin/plugin.json`, `.claude-plugin/marketplace.json`, `.cursor-plugin/plugin.json`), plus sibling marketplaces if present; also syncs the live skill count into the "N domain-specific skills" text of each manifest description. 2. Do the two things the bump script does **not** touch:

  • regenerate the table in `docs/token-budget.md`

(`npm ci --prefix scripts && node scripts/count-tokens.mjs --tokenizer --markdown`, pasted between the `TOKEN-TABLE` markers) and fix the skill/agent counts in the intro above them;

  • set the Grok "pin to a release" example in `README.md` to the new tag — it sat at

v1.11.0 through three releases. 3. Update `CHANGELOG.md` with the new section. 4. Commit on a `release/v<version>` branch, open a PR and merge it (`master` is protected by the "Protect master" ruleset: no direct push). Then tag the merge commit on `master` with an annotated tag (`git tag -a v<version>`) and `git push origin v<version>` — `.github/workflows/release.yml` then validates, creates the GitHub release, commits the plugin-only bundle to the `plugin-bundle` branch (what Anthropic's plugin directory and both marketplaces install from), and opens marketplace PRs that point the entry at `"ref": "plugin-bundle"` (when `MARKETPLACE_TOKEN` is configured). Merge those PRs only after `plugin-bundle` has the tag's commit. 5. If the workflow's marketplace step is skipped, manually bump `skillsmith/.claude-plugin/marketplace.json` (primary) and the legacy `godot-prompter-marketplace/.claude-plugin/marketplace.json`.

Notes

  • The root `plugin.json` (Antigravity) must match `package.json` too — step 1

handles it, but verify before tagging.

  • Auto-opened marketplace PRs need manual review approval on the sibling repos.
  • Reset local sibling clones before pushing to avoid conflicts.
Read more
@jame581
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Agentic skills framework for Godot 4.x game development. Gives AI coding agents domain-specific expertise for GDScript and C# projects.

90361 skills9 agents
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Questions about releasing-godot-prompter.

Which coding agents can use releasing-godot-prompter?
releasing-godot-prompter installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.