authoring-godot-prompt…
Use when writing or editing a SKILL.md, a skill's references/*.md, or an agent definition in this repo — required frontmatter,…
Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
Claude Code
$ npx -y skills add jame581/GodotPrompter --skill releasing-godot-prompter --agent claude-code
Codex
$ npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a codex -y
Cursor
$ npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a cursor -y
Gemini CLI
$ npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a gemini-cli -y
GitHub Copilot
$ npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a github-copilot -y
OpenCode
$ npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a opencode -y
Windsurf
$ npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a windsurf -y
name: releasing-godot-prompter description: Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
Current version: check `package.json` and `.claude-plugin/plugin.json` (must match). Full command sequence lives in `CONTRIBUTING.md`.
1. `node scripts/bump-version.mjs <version>` — bumps all **five** files `release.yml` verifies (`package.json`, the root `plugin.json` (Antigravity), `.claude-plugin/plugin.json`, `.claude-plugin/marketplace.json`, `.cursor-plugin/plugin.json`), plus sibling marketplaces if present; also syncs the live skill count into the "N domain-specific skills" text of each manifest description. 2. Do the two things the bump script does **not** touch:
(`npm ci --prefix scripts && node scripts/count-tokens.mjs --tokenizer --markdown`, pasted between the `TOKEN-TABLE` markers) and fix the skill/agent counts in the intro above them;
v1.11.0 through three releases. 3. Update `CHANGELOG.md` with the new section. 4. Commit on a `release/v<version>` branch, open a PR and merge it (`master` is protected by the "Protect master" ruleset: no direct push). Then tag the merge commit on `master` with an annotated tag (`git tag -a v<version>`) and `git push origin v<version>` — `.github/workflows/release.yml` then validates, creates the GitHub release, commits the plugin-only bundle to the `plugin-bundle` branch (what Anthropic's plugin directory and both marketplaces install from), and opens marketplace PRs that point the entry at `"ref": "plugin-bundle"` (when `MARKETPLACE_TOKEN` is configured). Merge those PRs only after `plugin-bundle` has the tag's commit. 5. If the workflow's marketplace step is skipped, manually bump `skillsmith/.claude-plugin/marketplace.json` (primary) and the legacy `godot-prompter-marketplace/.claude-plugin/marketplace.json`.
handles it, but verify before tagging.
Agentic skills framework for Godot 4.x game development. Gives AI coding agents domain-specific expertise for GDScript and C# projects.
Use when writing or editing a SKILL.md, a skill's references/*.md, or an agent definition in this repo — required frontmatter,…
Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D,…
Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion…
Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay…
Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.