authoring-godot-prompt…
Use when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C# example…
Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
$ npx -y skills add jame581/GodotPrompter --skill releasing-godot-prompter --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/releasing-godot-prompterContext preview
The summary Claude sees to decide when to auto-load this skill.
Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
name: releasing-godot-prompter description: Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
Current version: check `package.json` and `.claude-plugin/plugin.json` (must match). Full command sequence lives in `CONTRIBUTING.md`.
1. `node scripts/bump-version.mjs <version>` — bumps `package.json`, `.claude-plugin/plugin.json`, `.claude-plugin/marketplace.json`, plus sibling marketplaces if present; also syncs the live skill count into the "N domain-specific skills" text of each manifest description. 2. Update `CHANGELOG.md` with the new section. 3. Commit, tag (`v<version>`), push with tags — `.github/workflows/release.yml` then validates, creates the GitHub release, and opens marketplace PRs (when `MARKETPLACE_TOKEN` is configured). 4. If the workflow's marketplace step is skipped, manually bump `skillsmith/.claude-plugin/marketplace.json` (primary) and the legacy `godot-prompter-marketplace/.claude-plugin/marketplace.json`.
handles it, but verify before tagging.
Agentic skills framework for Godot 4.x game development. Gives AI coding agents domain-specific expertise for GDScript and C# projects.
Use when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C# example…
Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in…
Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot…
Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding
Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns