/releasing-godot-prompter
Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
$ npx -y skills add jame581/GodotPrompter --skill releasing-godot-prompter --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/releasing-godot-prompter
Context preview
The summary Claude sees to decide when to auto-load this skill.
Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
SKILL.md
releasing-godot-prompter.SKILL.mdname: releasing-godot-prompter description: Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
Releasing GodotPrompter
Current version: check `package.json` and `.claude-plugin/plugin.json` (must match). Full command sequence lives in `CONTRIBUTING.md`.
Sequence
1. `node scripts/bump-version.mjs <version>` — bumps `package.json`, `.claude-plugin/plugin.json`, `.claude-plugin/marketplace.json`, plus sibling marketplaces if present; also syncs the live skill count into the "N domain-specific skills" text of each manifest description. 2. Update `CHANGELOG.md` with the new section. 3. Commit, tag (`v<version>`), push with tags — `.github/workflows/release.yml` then validates, creates the GitHub release, and opens marketplace PRs (when `MARKETPLACE_TOKEN` is configured). 4. If the workflow's marketplace step is skipped, manually bump `skillsmith/.claude-plugin/marketplace.json` (primary) and the legacy `godot-prompter-marketplace/.claude-plugin/marketplace.json`.
Notes
- The root `plugin.json` (Antigravity) must match `package.json` too — step 1
handles it, but verify before tagging.
- Auto-opened marketplace PRs need manual review approval on the sibling repos.
- Reset local sibling clones before pushing to avoid conflicts.
Agentic skills framework for Godot 4.x game development. Gives AI coding agents domain-specific expertise for GDScript and C# projects.
Other skills on godot-prompter.
- /authoring-godot-prompter-skills
Use when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C# example convention.
Open skill - /2d-essentials
Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+
Open skill - /3d-essentials
Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+
Open skill - /ability-system
Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding
Open skill - /addon-development
Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
Open skill - /ai-navigation
Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns
Open skill

