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Agentic skills framework for Godot 4.x game development. Gives AI coding agents domain-specific expertise for GDScript and C# projects.

Agentic skills framework for Godot 4.x game development. Gives AI coding agents domain-specific expertise for GDScript and C# projects.
Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D,…
Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion…
Use when building or replacing an ability system — abilities with cost/cooldown, buffs/debuffs, stat modifiers, and gameplay…
Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns
Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven…
Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import…
Use when implementing audio — audio buses, AudioStreamPlayer, spatial audio, music management, SFX pooling, and dynamic mixing
Use when writing or editing a SKILL.md, a skill's references/*.md, or an agent definition in this repo — required frontmatter,…
Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual…
Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D
Use when building reusable node components — composition patterns, component communication, and interface design
Use this agent when the user needs to design or implement animation systems in Godot 4.x — AnimationPlayer vs AnimationTree…
Use this agent when the user wants their Godot GDScript or C# code reviewed for best practices, anti-patterns, performance…
Use this agent for C#-first Godot 4.x development — writing idiomatic C# (not GDScript translations), managing GC pressure and…
Use this agent when the user needs help with Godot 4.x game development architecture, GDScript or C# system design, scene tree…
Use this agent when the user needs help implementing Godot Engine features, including GDScript or C# coding, scene/node setup,…
Use this agent when the user reports lag, stutter, frame drops, draw call spikes, GC pauses (C#), physics slowdowns, or any other…
Use this agent when the user needs to write a custom Godot shader, post-processing effect, screen-space effect, custom material,…
Use this agent for Godot 4.x editor-side tooling — EditorPlugin, EditorInspectorPlugin, EditorImportPlugin, custom inspectors,…
Use this agent when the user needs to build or refactor user interfaces in Godot 4.x — settings menus, HUDs, inventory UI,…
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