/authoring-godot-prompter-skills
Use when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C# example convention.
$ npx -y skills add jame581/GodotPrompter --skill authoring-godot-prompter-skills --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/authoring-godot-prompter-skills
Context preview
The summary Claude sees to decide when to auto-load this skill.
Use when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C# example convention.
SKILL.md
authoring-godot-prompter-skills.SKILL.mdname: authoring-godot-prompter-skills description: Use when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C# example convention.
Authoring GodotPrompter skills and agents
File format templates for this repo. See the root `CLAUDE.md` for the conventions and size budget that govern the content itself.
SKILL.md format
Every skill must start with YAML frontmatter:
--- name: skill-name description: Use when [trigger] — [brief scope] ---
Followed by: 1. Title and intro 2. Related skills line: `> **Related skills:** **skill-a** for X, **skill-b** for Y.` 3. Numbered sections with patterns and examples 4. GDScript first, then C# equivalent (use `gdscript` and `csharp` language tags) 5. Implementation checklist at the end
Agent format
Agent definitions in `agents/<name>.md` use YAML frontmatter:
--- name: agent-name description: | When to use, with <example> blocks. model: inherit ---
Before you finish
Run `node scripts/validate-skills.mjs` — it enforces frontmatter, cross-references, and the 16 KB size budget.
Agentic skills framework for Godot 4.x game development. Gives AI coding agents domain-specific expertise for GDScript and C# projects.
Other skills on godot-prompter.
- /releasing-godot-prompter
Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
Open skill - /2d-essentials
Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+
Open skill - /3d-essentials
Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+
Open skill - /ability-system
Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding
Open skill - /addon-development
Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
Open skill - /ai-navigation
Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns
Open skill

