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/editor-session-quit

Save and quit an editor that a CLI session started (`unity-mcp-cli exec`, `open --headless`). Needs the session lease nonce; an editor the user opened is never closed. Used by `unity-mcp-cli close`.

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ivanmurzak-unity-mcp
4.5k26 skills
Install
$ npx -y skills add IvanMurzak/Unity-MCP --skill editor-session-quit --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/editor-session-quit

Context preview

The summary Claude sees to decide when to auto-load this skill.

Save and quit an editor that a CLI session started (`unity-mcp-cli exec`, `open --headless`). Needs the session lease nonce; an editor the user opened is never closed. Used by `unity-mcp-cli close`.

SKILL.md

editor-session-quit.SKILL.md
name: editor-session-quit
description: Save and quit an editor that a CLI session started (`unity-mcp-cli exec`, `open --headless`). Needs the session lease nonce; an editor the user opened is never closed. Used by `unity-mcp-cli close`.
metadata:
  generated-by: mcp-plugin-dotnet

Editor Session / Quit

Save and quit an editor that a CLI session started.

Inputs

  • `nonce` — the `nonce` of the project's session lease (`.ai-game-dev/session.json`), which the CLI also passed to the editor as `AIGD_SESSION_NONCE`.

Behavior

Refuses unless this editor was started by a CLI session (`AIGD_SESSION_OWNER=cli`) with the same nonce. Otherwise answers right away, then saves changed scenes that have a file and changed assets and exits — as the idle shutdown does. Unlike the OS polite-quit signal it also reaches a headless (`-batchmode`) editor. Prefer `unity-mcp-cli close --owned-only` over calling it directly.

How to Call

unity-mcp-cli run-system-tool editor-session-quit --input '{
  "nonce": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-system-tool editor-session-quit --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-system-tool editor-session-quit --input-file - <<'EOF' > {"param": "value"} > EOF > ```

Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | `nonce` | `string` | Yes | The nonce of the project's CLI session lease (.ai-game-dev/session.json). |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nonce": {
      "type": "string"
    }
  },
  "required": [
    "nonce"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "type": "string"
    }
  },
  "required": [
    "result"
  ]
}
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Ships withivanmurzak-unity-mcp

Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude

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