build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list'
$ npx -y skills add IvanMurzak/Unity-MCP --skill package-add --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/package-addContext preview
The summary Claude sees to decide when to auto-load this skill.
Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list'
name: package-add description: Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list' for discovery first.
Install a package from the Unity Package Manager registry, Git URL, or local path. This operation modifies the project's manifest.json and triggers package resolution. Note: Package installation may trigger a domain reload. The result will be sent after the reload completes. Use 'package-search' tool to search for packages and 'package-list' to list installed packages.
Returns `Processing` immediately with the supplied `requestId`. Once `Client.Add` completes, a follow-up result is delivered: success → `SchedulePostDomainReloadNotification` (delivers after the reload finishes), failure → an immediate error notification with the underlying Unity error message.
unity-mcp-cli run-tool package-add --input '{
"packageId": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool package-add --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool package-add --input-file - <<'EOF' > {"param": "value"} > EOF > ```
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description | |------|------|----------|-------------| | `packageId` | `string` | Yes | The package ID to install. Formats: Package ID 'com.unity.textmeshpro' (installs latest compatible version), Package ID with version 'com.unity.textmeshpro@3.0.6', Git URL 'https://github.com/user/repo.git', Git URL with branch/tag 'https://github.com/user/repo.git#v1.0.0', Local path 'file:../MyPackage'. |
{
"type": "object",
"properties": {
"packageId": {
"type": "string"
}
},
"required": [
"packageId"
]
}This tool does not return structured output.
Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist.…
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so…