Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
$ npx -y skills add IvanMurzak/Unity-MCP --agent claude-code
Repo: IvanMurzak/Unity-MCP
What's inside
Unity MCP is an AI-powered game development assistant for Editor & Runtime. Connect Claude, Cursor, & Windsurf to Unity via MCP. Automate workflows, generate code, and enable AI within your games.
Unlike other tools, this plugin works inside your compiled game, allowing for real-time AI debugging and player-AI interaction.
💬 Join our Discord Server - Ask questions, showcase your work, and connect with other developers!
https://github.com/user-attachments/assets/228baf4d-4f00-4dce-939d-fb985ebdd8dd
# 1. Install unity-mcp-cli
npm install -g unity-mcp-cli
# 2. Install "AI Game Developer" in Unity project
unity-mcp-cli install-plugin ./MyUnityProject
# 3. Sign in to ai-game.dev (opens your browser — OAuth device flow)
unity-mcp-cli login
# 4. Open Unity project (auto-connects and generates skills)
unity-mcp-cli open ./MyUnityProject

Get up and running in three steps:
.unitypackage installer or run openupm add com.ivanmurzak.unity.mcp
Alternative:
npx unity-mcp-cli install-plugin ./MyUnityProject— see CLI documentation
Window/AI Game Developer in Unity and click Auto-generate skills (recommended) or Configure MCP
Alternative:
npx unity-mcp-cli setup-skills claude-code ./MyUnityProject— see CLI documentation
That's it. Ask your AI "Create 3 cubes in a circle with radius 2" and watch it happen. ✨
The plugin ships with 70+ built-in tools across four categories. Each tool brings AI skill. All tools are available immediately after installation — no extra configuration required. See docs/default-mcp-tools.md for the full reference with detailed descriptions.
🧰 Browse the full MCP tools registry online: ai-game.dev/docs/tools
assets-copy - Copy the asset at path and stores it at newPathassets-create-folder - Creates a new folder in the specified parent folderassets-delete - Delete the assets at paths from the projectassets-find - Search the asset database using the search filter stringassets-find-built-in - Search the built-in assets of the Unity Editorassets-get-data - Get asset data from the asset file including all serializable fields and propertiesassets-material-create - Create new material asset with default parametersassets-modify - Modify asset file in the projectassets-move - Move the assets at paths in the project (also used for rename)assets-prefab-close - Close currently opened prefabassets-prefab-create - Create a prefab from a GameObject in the current active sceneassets-prefab-instantiate - Instantiates prefab in the current active sceneassets-prefab-open - Open prefab edit mode for a specific GameObjectassets-prefab-save - Save a prefab in prefab editing modeassets-refresh - Refreshes the AssetDatabaseassets-shader-get-data - Get detailed data about a shader asset (properties, subshaders, passes)assets-shader-list-all - List all available shaders in the project assets and packagespackage-add - Install a package from the Unity Package Manager registry, Git URL, or local pathpackage-list - List all packages installed in the Unity project (UPM packages)package-remove - Remove (uninstall) a package from the Unity projectpackage-search - Search for packages in both Unity Package Manager registry and installed packagesgameobject-component-add - Add Component to GameObjectgameobject-component-destroy - Destroy one or many components from target GameObjectgameobject-component-get - Get detailed information about a specific Component on a GameObjectgameobject-component-list-all - List C# class names extended from UnityEngine.Componentgameobject-component-modify - Modify a specific Component on a GameObjectgameobject-create - Create a new GameObject in opened Prefab or in a Scenegameobject-destroy - Destroy GameObject and all nested GameObjects recursivelygameobject-duplicate - Duplicate GameObjects in opened Prefab or in a Scenegameobject-find - Finds specific GameObject by provided informationgameobject-modify - Modify GameObjects and/or attached component's fields and propertiesgameobject-set-parent - Set parent GameObject to list of GameObjectsobject-get-data - Get data of the specified Unity Objectobject-modify - Modify the specified Unity Objectscene-create - Create new scene in the project assetsscene-get-data - Retrieves the list of root GameObjects in the specified scenescene-list-opened - Returns the list of currently opened scenes in Unity Editorscene-open - Open scene from the project asset filescene-save - Save opened scene to the asset filescene-set-active - Set the specified opened scene as the active sceneShowing a partial view of a very large repo.
FAQ
ivanmurzak-unity-mcp is a Claude Code plugin with 80 hand-picked skills for development work, indexed on Flowy. Install it with the command on its page. It includes build-cli, github-pr-review-fix, assets-copy. Its skills do not fire on their own yet. Request auto-invocation to have Flowy route them as you prompt. Free and open source.
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