github-pr-review-fix
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
$ npx -y skills add IvanMurzak/Unity-MCP --skill build-cli --agent claude-codeHow it fires
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/build-cliContext preview
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Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
name: build-cli description: "Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use." disable-model-invocation: true argument-hint: "[optional: --link to also run npm link]"
Build the `unity-mcp-cli` TypeScript project and optionally link it globally.
cd cli && npm install
Only needed if `node_modules/` is missing or `package.json` changed.
cd cli && npm run build
This compiles `src/**/*.ts` → `dist/**/*.js` via `tsc`.
cd cli && npm link
This creates a global symlink so `unity-mcp-cli` is available from any terminal. Only needed once — after that, `npm run build` alone is sufficient.
unity-mcp-cli --version
Confirm the CLI is accessible and shows the expected version.
Print the version and confirm success. If any step failed, show the error output.
Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist.…
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so…
Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and…