/build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
$ npx -y skills add IvanMurzak/Unity-MCP --skill build-cli --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/build-cli
Context preview
The summary Claude sees to decide when to auto-load this skill.
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
SKILL.md
build-cli.SKILL.mdname: build-cli description: "Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use." disable-model-invocation: true argument-hint: "[optional: --link to also run npm link]"
Build CLI
Build the `unity-mcp-cli` TypeScript project and optionally link it globally.
Step 1 — Install Dependencies
cd cli && npm install
Only needed if `node_modules/` is missing or `package.json` changed.
Step 2 — Build TypeScript
cd cli && npm run build
This compiles `src/**/*.ts` → `dist/**/*.js` via `tsc`.
Step 3 — Link Globally (if `$ARGUMENTS` contains `--link` or first time)
cd cli && npm link
This creates a global symlink so `unity-mcp-cli` is available from any terminal. Only needed once — after that, `npm run build` alone is sufficient.
Step 4 — Verify
unity-mcp-cli --version
Confirm the CLI is accessible and shows the expected version.
Report
Print the version and confirm success. If any step failed, show the error output.
Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
Other skills on ivanmurzak-unity-mcp.
- /github-pr-review-fix
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
Open skill - /assets-copy
Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
Open skill - /assets-create-folder
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
Open skill - /assets-delete
Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
Open skill - /assets-find-built-in
Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.
Open skill - /assets-find
Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.
Open skill

