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/package-remove

Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use

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ivanmurzak-unity-mcp
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Install
$ npx -y skills add IvanMurzak/Unity-MCP --skill package-remove --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/package-remove

Context preview

The summary Claude sees to decide when to auto-load this skill.

Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use

SKILL.md

package-remove.SKILL.md
name: package-remove
description: Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list installed packages first.

Package Manager / Remove

Remove (uninstall) a package from the Unity project. This removes the package from the project's manifest.json and triggers package resolution. Note: Built-in packages and packages that are dependencies of other installed packages cannot be removed. Note: Package removal may trigger a domain reload. The result will be sent after the reload completes. Use 'package-list' tool to list installed packages first.

Inputs

  • `packageId` — package name (e.g. `com.unity.textmeshpro`). A trailing `@<version>` is stripped automatically before being passed to `Client.Remove`, so accidental versioned IDs still work.

Behavior

First verifies the package is installed via an offline `Client.List` — returns a clear `PackageNotFound` error if not. On removal failure, surfaces Unity's error message. On success, schedules a post-domain-reload notification so the response is delivered after Unity finishes the resolution.

How to Call

unity-mcp-cli run-tool package-remove --input '{
  "packageId": "string_value"
}'

> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool package-remove --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool package-remove --input-file - <<'EOF' > {"param": "value"} > EOF > ```

Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | `packageId` | `string` | Yes | The ID of the package to remove. Example: 'com.unity.textmeshpro'. Do not include version number. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "packageId": {
      "type": "string"
    }
  },
  "required": [
    "packageId"
  ]
}

Output

This tool does not return structured output.

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Ships withivanmurzak-unity-mcp

Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude

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Repo: IvanMurzak/Unity-MCP