/package-remove
Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use
$ npx -y skills add IvanMurzak/Unity-MCP --skill package-remove --agent claude-codeHow it fires
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/package-remove
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Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use
SKILL.md
package-remove.SKILL.mdname: package-remove
description: Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list installed packages first.
Package Manager / Remove
Remove (uninstall) a package from the Unity project. This removes the package from the project's manifest.json and triggers package resolution. Note: Built-in packages and packages that are dependencies of other installed packages cannot be removed. Note: Package removal may trigger a domain reload. The result will be sent after the reload completes. Use 'package-list' tool to list installed packages first.
Inputs
- `packageId` — package name (e.g. `com.unity.textmeshpro`). A trailing `@<version>` is stripped automatically before being passed to `Client.Remove`, so accidental versioned IDs still work.
Behavior
First verifies the package is installed via an offline `Client.List` — returns a clear `PackageNotFound` error if not. On removal failure, surfaces Unity's error message. On success, schedules a post-domain-reload notification so the response is delivered after Unity finishes the resolution.
How to Call
unity-mcp-cli run-tool package-remove --input '{
"packageId": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool package-remove --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool package-remove --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `packageId` | `string` | Yes | The ID of the package to remove. Example: 'com.unity.textmeshpro'. Do not include version number. |
Input JSON Schema
{
"type": "object",
"properties": {
"packageId": {
"type": "string"
}
},
"required": [
"packageId"
]
}Output
This tool does not return structured output.
Read more
name: package-remove description: Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list installed packages first.
Package Manager / Remove
Remove (uninstall) a package from the Unity project. This removes the package from the project's manifest.json and triggers package resolution. Note: Built-in packages and packages that are dependencies of other installed packages cannot be removed. Note: Package removal may trigger a domain reload. The result will be sent after the reload completes. Use 'package-list' tool to list installed packages first.
Inputs
- `packageId` — package name (e.g. `com.unity.textmeshpro`). A trailing `@<version>` is stripped automatically before being passed to `Client.Remove`, so accidental versioned IDs still work.
Behavior
First verifies the package is installed via an offline `Client.List` — returns a clear `PackageNotFound` error if not. On removal failure, surfaces Unity's error message. On success, schedules a post-domain-reload notification so the response is delivered after Unity finishes the resolution.
How to Call
unity-mcp-cli run-tool package-remove --input '{
"packageId": "string_value"
}'> For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool package-remove --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool package-remove --input-file - <<'EOF' > {"param": "value"} > EOF > ```
Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |------|------|----------|-------------| | `packageId` | `string` | Yes | The ID of the package to remove. Example: 'com.unity.textmeshpro'. Do not include version number. |
Input JSON Schema
{
"type": "object",
"properties": {
"packageId": {
"type": "string"
}
},
"required": [
"packageId"
]
}Output
This tool does not return structured output.
Get up and running in three steps: Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation Pick an AI agent — Claude Code, Claude
Repo: IvanMurzak/Unity-MCP
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