/information-hierarchy
Load for large human-facing outputs: reports, docs, multi-section explanations, artifacts. Choose the right form for each beat (prose, diagram, table, mockup) and put the answer first, depth behind it. If the medium allows, use progressive disclosure.
$ npx -y skills add haowjy/creative-writing-skills --skill information-hierarchy --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
- Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
- You can call itInvoke it directly when you want it.
- Slash command
/information-hierarchy
Context preview
The summary Claude sees to decide when to auto-load this skill.
Load for large human-facing outputs: reports, docs, multi-section explanations, artifacts. Choose the right form for each beat (prose, diagram, table, mockup) and put the answer first, depth behind it. If the medium allows, use progressive disclosure.
SKILL.md
information-hierarchy.SKILL.mdname: information-hierarchy
description: |
Load for large human-facing outputs: reports, docs, multi-section
explanations, artifacts. Choose the right form for each beat (prose, diagram,
table, mockup) and put the answer first, depth behind it. If the medium allows, use progressive disclosure.
Information Hierarchy
The reader should get the answer in the first thing they see, and find depth only when they reach for it. Everything else here follows from that: each beat of the piece takes the form that carries it best, what matters most comes first, and the medium stays as simple as the content allows.
Lead with the answer/conclusion
Readers scan. Open with the finding itself, and the piece works in thirty seconds. The same logic repeats at every scale: a section's first sentence is its answer, a slide's title is its takeaway ("Cache misses double p99" rather than "Performance"), a UI label carries its whole meaning alone.
Behind the answer sits depth (reasoning, evidence, edge cases), and behind that, sources. Keep depth that most readers will skip, and *move* it: a later section, a linked page, a footnote. Sources belong at the end.
Pick the form that fits the idea
Prose is the default; break from it when another form genuinely carries the idea better. An example grounds an abstract claim faster than more explanation. A table holds enumerable facts that prose would bury. A chart shows a trend that a sentence can only assert. A mockup shows a layout the reader would otherwise have to imagine.
**Diagram-first for pipelines and relationships.** When the content is a pipeline, a dependency graph, a state machine, or any structure where the *relationship between parts* is the hard idea, put the diagram early — a one-sentence takeaway, then the diagram, then detailed prose. The diagram leads, the prose still explains; prose alone buries the shape. Keep diagrams to a handful of nodes and validate them (see `/md-validation`).
Ask what the beat is trying to do, then give it the form that does that: an explanation gets a paragraph, a comparison gets a table. Each form teaches best inside its own job: a diagram standing in for an explanation teaches less than the paragraph would.
Match hierarchy to the medium
For any medium, ask one question: can it hide content until the reader asks for it? Chat, email, and plain documents show everything at once, so hierarchy there means density and order: every early sentence pays for itself, and depth lives behind a link. Media that can hide (HTML, apps, anything with expand or navigate) may fold depth into collapsed sections, popovers, or child pages. Reserve each interaction for depth a reader will actually reach for.
Structure helps the scanner in every medium: headers that carry the argument on their own, asides for context off the main thread, a table of contents when the piece is long enough to need a map. These organize the surface; putting the answer first remains the job of the writing itself.
Choose the simplest medium that presents every beat well: a tight reply beats an HTML site whenever both would teach the same thing. When HTML is earned, build it phone-first and default to light mode (`/structured-artifact` has the mechanics).
Sources
- [How Users Read on the Web (NN/g)](https://www.nngroup.com/articles/how-users-read-on-the-web/):
scanning, why the lede must come first.
- [Progressive Disclosure (NN/g)](https://www.nngroup.com/articles/progressive-disclosure/):
defer secondary content to secondary screens.
Read more
name: information-hierarchy description: | Load for large human-facing outputs: reports, docs, multi-section explanations, artifacts. Choose the right form for each beat (prose, diagram, table, mockup) and put the answer first, depth behind it. If the medium allows, use progressive disclosure.
Information Hierarchy
The reader should get the answer in the first thing they see, and find depth only when they reach for it. Everything else here follows from that: each beat of the piece takes the form that carries it best, what matters most comes first, and the medium stays as simple as the content allows.
Lead with the answer/conclusion
Readers scan. Open with the finding itself, and the piece works in thirty seconds. The same logic repeats at every scale: a section's first sentence is its answer, a slide's title is its takeaway ("Cache misses double p99" rather than "Performance"), a UI label carries its whole meaning alone.
Behind the answer sits depth (reasoning, evidence, edge cases), and behind that, sources. Keep depth that most readers will skip, and *move* it: a later section, a linked page, a footnote. Sources belong at the end.
Pick the form that fits the idea
Prose is the default; break from it when another form genuinely carries the idea better. An example grounds an abstract claim faster than more explanation. A table holds enumerable facts that prose would bury. A chart shows a trend that a sentence can only assert. A mockup shows a layout the reader would otherwise have to imagine.
**Diagram-first for pipelines and relationships.** When the content is a pipeline, a dependency graph, a state machine, or any structure where the *relationship between parts* is the hard idea, put the diagram early — a one-sentence takeaway, then the diagram, then detailed prose. The diagram leads, the prose still explains; prose alone buries the shape. Keep diagrams to a handful of nodes and validate them (see `/md-validation`).
Ask what the beat is trying to do, then give it the form that does that: an explanation gets a paragraph, a comparison gets a table. Each form teaches best inside its own job: a diagram standing in for an explanation teaches less than the paragraph would.
Match hierarchy to the medium
For any medium, ask one question: can it hide content until the reader asks for it? Chat, email, and plain documents show everything at once, so hierarchy there means density and order: every early sentence pays for itself, and depth lives behind a link. Media that can hide (HTML, apps, anything with expand or navigate) may fold depth into collapsed sections, popovers, or child pages. Reserve each interaction for depth a reader will actually reach for.
Structure helps the scanner in every medium: headers that carry the argument on their own, asides for context off the main thread, a table of contents when the piece is long enough to need a map. These organize the surface; putting the answer first remains the job of the writing itself.
Choose the simplest medium that presents every beat well: a tight reply beats an HTML site whenever both would teach the same thing. When HTML is earned, build it phone-first and default to light mode (`/structured-artifact` has the mechanics).
Sources
- [How Users Read on the Web (NN/g)](https://www.nngroup.com/articles/how-users-read-on-the-web/):
scanning, why the lede must come first.
- [Progressive Disclosure (NN/g)](https://www.nngroup.com/articles/progressive-disclosure/):
defer secondary content to secondary screens.
Write novels, short stories, and serial fiction with AI that maintains your voice, tracks your continuity, and gets better the more you use it.
Other skills on creative-writing-skills.
- /character-sim
Speak as a specified character from their current knowledge, voice, and emotional state. Use for skill-only workflows that need in-character conversation, voice discovery, or relationship pressure tests.
Open skill - /creative-research
Load when a story needs factual grounding the writer doesn't have: historical detail, cultural texture, domain accuracy, or how other authors handled similar material. Pass the question and story context; returns a sourced report the writer can draw from.
Open skill - /creative-writing-craft
Craft references for writing fiction well: prose, scenes, style, voice, and genre/page-level technique. Load when a writer, critic, or muse needs how-to-write guidance rather than a production mode.
Open skill - /creative-writing-modes
Creative-writing addendum to /llm-writing. Load when putting prose on the page: draft, revise, bridge, vary, or polish.
Open skill - /creative-writing-muse
Load when no subagents are available and one agent must plan, draft, critique, research, and capture memory by switching stances.
Open skill - /grill-with-docs
Use when challenging a plan — grills the author against documented decisions and sharpens terminology.
Open skill

