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/thought-based-reasoning

Use when facing complex reasoning tasks - multi-step math, logic puzzles, decisions with tradeoffs, problems where direct answers fail, or when you need to show your work. Triggers on arithmetic errors, shallow analysis, or "I'm not sure" hedging.

From plugin
clawfu-skills
150175 skills

Claude Code

$ npx -y skills add guia-matthieu/clawfu-skills --skill thought-based-reasoning --agent claude-code

SKILL.md

thought-based-reasoning.SKILL.md
name: thought-based-reasoning
description: Use when facing complex reasoning tasks - multi-step math, logic puzzles, decisions with tradeoffs, problems where direct answers fail, or when you need to show your work. Triggers on arithmetic errors, shallow analysis, or "I'm not sure" hedging.
license: MIT
metadata:
  author: ClawFu
  version: 1.0.0
  mcp-server: "@clawfu/mcp-skills"

Thought-Based Reasoning

Overview

**Core principle:** Making reasoning explicit improves accuracy 20-70% on complex tasks.

Instead of jumping to answers, decompose problems into steps. This catches errors, enables backtracking, and produces verifiable reasoning.

When to Use

digraph decide {
  "Problem type?" [shape=diamond];
  "Direct answer worked?" [shape=diamond];
  "Need confidence?" [shape=diamond];
  "Use direct prompting" [shape=box];
  "Use Zero-shot CoT" [shape=box];
  "Use Self-Consistency" [shape=box];
  "Use technique from table" [shape=box];

  "Problem type?" -> "Direct answer worked?" [label="simple"];
  "Problem type?" -> "Use technique from table" [label="math/logic/creative"];
  "Direct answer worked?" -> "Use direct prompting" [label="yes"];
  "Direct answer worked?" -> "Need confidence?" [label="no"];
  "Need confidence?" -> "Use Self-Consistency" [label="yes, high stakes"];
  "Need confidence?" -> "Use Zero-shot CoT" [label="no, just need better"];
}

**Use when:**

  • Multi-step arithmetic or word problems
  • Logic requiring deduction chains
  • Decisions with multiple factors
  • Creative problems needing exploration
  • Any task where direct answer was wrong

**Don't use when:**

  • Simple factual recall
  • Single-step operations
  • Time-critical responses where accuracy tradeoff acceptable

Quick Reference

| Technique | Trigger | Template | |-----------|---------|----------| | **Zero-shot CoT** | Quick reasoning boost | "Let's think step by step..." | | **Self-Consistency** | High-stakes decision | Run 3-5 paths, majority vote | | **Tree of Thoughts** | Puzzle/creative block | Branch, evaluate, backtrack | | **Least-to-Most** | Complex multi-part problem | Decompose → solve subproblems → combine | | **ReAct** | Need external facts | Thought → Action → Observation loop | | **PAL** | Math with computation | Generate code, execute it |

Techniques

1. Zero-shot Chain-of-Thought

**When:** Quick prototype, no examples available

**Template:**

[Problem statement]

Let's think step by step:

**Example:**

A store has 45 apples. They sell 12 in the morning and receive a shipment of 30.
Then they sell 18 more. How many apples remain?

Let's think step by step:
1. Start: 45 apples
2. Sell 12: 45 - 12 = 33 apples
3. Receive 30: 33 + 30 = 63 apples
4. Sell 18: 63 - 18 = 45 apples

Answer: 45 apples remain.

**Accuracy gain:** +20-60%

---

2. Self-Consistency

**When:** High-stakes decisions, need confidence measure

**Process:** 1. Run Zero-shot CoT 3-5 times (vary temperature if possible) 2. Collect all final answers 3. Take majority vote 4. Report confidence as agreement ratio

**Template:**

[Problem]

I'll reason through this multiple ways to verify:

Path 1:
[reasoning...]
Answer: X

Path 2:
[reasoning...]
Answer: Y

Path 3:
[reasoning...]
Answer: X

Consensus: X (2/3 agreement = 67% confidence)

**Accuracy gain:** +10-20% over single CoT

---

3. Tree of Thoughts

**When:** Puzzles, creative problems, need to explore alternatives

**Process:** 1. Generate 2-3 initial approaches 2. Evaluate each (promising/uncertain/dead-end) 3. Expand promising branches 4. Backtrack from dead-ends 5. Continue until solution found

**Template:**

[Problem]

## Branch 1: [Approach A]
Evaluation: [promising/uncertain/dead-end]
[If promising, continue...]

## Branch 2: [Approach B]
Evaluation: [promising/uncertain/dead-end]
[If dead-end, note why and stop]

## Expanding Branch 1:
### Branch 1.1: [Sub-approach]
...

## Solution found in Branch 1.1

**Example (Game of 24: make 24 from 4, 7, 8, 8):**

Branch 1: Try multiplication first
- 4 × 7 = 28... need to subtract 4, but only have 8,8
- Evaluation: uncertain, continue

Branch 2: Try getting 3 × 8 = 24
- Need to make 3 from 4, 7, 8
- 7 - 4 = 3 ✓
- 3 × 8 = 24 ✓
- Evaluation: SOLUTION

Answer: (7 - 4) × 8 = 24 (using one 8, ignoring other)
Wait - must use all numbers. Backtrack.

Branch 3: Use both 8s
- 8 + 8 = 16, need +8 from 4,7... 7-4=3, not 8
- 8 × 8 = 64, need to subtract 40 from 4,7... no
- 8 - 8 = 0, useless
- 8 / 8 = 1, then 4 × 7 × 1 = 28, not 24

Branch 4: Division approach
- (8 - 4) = 4
- 8 / 4 = 2... not useful
- 4 / (8-8) = undefined

Branch 5: Fractions
- 8 / (1 - 7/8) = 8 / (1/8) = 64... no
- Actually: 8 × (7 - 8/4) = 8 × (7-2) = 8 × 5 = 40

Hmm, trying more systematically...
- Need operations on 4,7,8,8 = 24
- (4 - 8/8) × 7 = 3 × 7 = 21
- 4 × (8 - 8/7)... messy
- (8 - 4) × (8 - 2)... don't have 2

Let me try: 8 / (8 - 4/7)... no
Try: (7 + 8/8) × 4 = 8 × 4 = 32... nope that's wrong
Wait: (7 + 1) × 3 = 24, can I make 1 and 3?
8/8 = 1 ✓, but can't make 3 from just 4

Try factoring 24: 1×24, 2×12, 3×8, 4×6
- 3×8: need 3 from 4,7,8. (4+8)/7 ≈ 1.7, 7-4=3 ✓ but used 8 for the ×8
- 4×6: need 6 from 7,8,8. 8-8+7=7, (8+8)/7≈2.3, nope

Solution: (8 - 8/4) × 7 = (8 - 2) × 7 = 6 × 7 = 42... no

Actually: 4 × 8 - 8 + 7 - 7 = 32... wait no sevens wrong
Let me be systematic: 4 × 8 = 32, 32 - 8 = 24 ✓
What about 7? 32 - 8 × 7/7 = 32 - 8 = 24 ✓

Answer: 4 × 8 - 8 × 7/7 = 32 - 8 = 24
Or simpler: 4 × 8 - 8 + 7 - 7 = 24 (trivially using 7-7=0)

**Accuracy gain:** +50-70% on hard puzzles

---

4. Least-to-Most Prompting

**When:** Complex problem with subproblems

**Process:** 1. Decompose into subproblems 2. Solve easiest first 3. Use solutions to solve harder ones 4. Combine for final answer

**Template:**

[Complex problem]

## Subproblems (easiest to hardest):
1. [Subproblem A]
2. [Subproblem B, may need A's answer]
3. [Subproblem C, needs A and B]

## Solutions:

### Subproblem 1:
[so
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Questions about thought-based-reasoning.

Which coding agents can use thought-based-reasoning?
thought-based-reasoning installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.