ad-spend-optimizer
Analyze paid advertising performance across channels and recommend budget reallocation to maximize ROAS and minimize CAC. Use when: planning quarterly ad…
Design products around price using Madhavan Ramanujam's \"Monetizing Innovation\" methodology—determine willingness to pay before you build, not after. Use when: **Set pricing for a new product** before or during development; **Validate willingness to pay** before investing in
$ npx -y skills add guia-matthieu/clawfu-skills --skill pricing-strategy --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/pricing-strategyContext preview
The summary Claude sees to decide when to auto-load this skill.
Design products around price using Madhavan Ramanujam's \"Monetizing Innovation\" methodology—determine willingness to pay before you build, not after. Use when: **Set pricing for a new product** before or during development; **Validate willingness to pay** before investing in
name: pricing-strategy description: "Design products around price using Madhavan Ramanujam's \"Monetizing Innovation\" methodology—determine willingness to pay before you build, not after. Use when: **Set pricing for a new product** before or during development; **Validate willingness to pay** before investing in features; **Structure pricing tiers** (Good-Better-Best) for different segments; **Choose the right monetization model** (subscription, usage-based, freemium, etc.); **Diagnose why a product isn't monetizing** as expected" license: MIT metadata: author: ClawFu version: 1.0.0 mcp-server: "@clawfu/mcp-skills"
> Design products around price using Madhavan Ramanujam's "Monetizing Innovation" methodology—determine willingness to pay before you build, not after.
Use this skill when you need to:
This skill is particularly valuable for:
---
**Source:** Madhavan Ramanujam & Georg Tacke - *Monetizing Innovation: How Smart Companies Design the Product Around the Price* (2016)
**Core Principle:** Price determines product, not the other way around. Companies that design products around willingness to pay—rather than pricing as an afterthought—capture dramatically more value.
> "Price isn't a number. It's the perceived value that your product holds for the customer."
---
| Claude Does | You Decide | |-------------|------------| | Structures production workflow | Final creative direction | | Suggests technical approaches | Equipment and tool choices | | Creates templates and checklists | Quality standards | | Identifies best practices | Brand/voice decisions | | Generates script outlines | Final script approval |
When invoked, I will guide you through the Monetizing Innovation methodology:
1. **Diagnose monetization risk** by identifying which failure type threatens your product 2. **Conduct willingness-to-pay research** with the right questions 3. **Segment customers** by value perception, not demographics 4. **Configure products** using Leaders/Fillers/Killers and Good-Better-Best 5. **Select the right monetization model** for your business 6. **Apply behavioral pricing tactics** to optimize conversion 7. **Build price integrity** and avoid post-launch erosion
---
Provide information about your pricing situation:
**Example prompts:**
**Information that helps:**
---
Before setting prices, identify which failure type threatens your product:
| Failure Type | Symptoms | Root Cause | |--------------|----------|------------| | **Feature Shock** | Too many features, high price, confused value prop | Built everything instead of what customers pay for | | **Minivation** | Strong adoption, weak revenue | Priced too low, leaving money on table | | **Hidden Gem** | Great innovation stuck inside company | Dismissed as "not our core business" | | **Undead** | No willingness to pay at any price | Built on assumptions, not customer evidence |
**Diagnostic Questions:**
1. Have you validated willingness to pay with real customers? 2. Are you including features because customers will pay for them, or because you can build them? 3. Could any feature be a standalone paid product? 4. Is there evidence customers would pay more than your current price?
---
**Critical:** This happens BEFORE product design is finalized, not after.
Ask potential customers:
1. **"What would be an acceptable price for [product]?"**
2. **"What would be an expensive price?"**
3. **"What would be a prohibitively expensive price?"**
4. **"Would you buy this at $X?"**
**Follow every answer with: "Why?"**
| Method | Best For | Sample Size | |--------|----------|-------------| | **1:1 Interviews** | Deep understanding, B2B | 10-20 customers | | **Focus Groups** | Testing reactions, consumer | 3-5 groups of 6-8 | | **Surveys** | Quantitative validation | 100+ responses | | **Purchase Simulations** | Realistic behavior data | 50+ scenarios |
175 expert marketing methodologies for AI agents. Free. Open source. MIT licensed. Dunford on positioning. Schwartz on copywriting. Cialdini on persuasion. Ogilvy on advertising. Hormozi on offers. Voss on negotiation.
Repo: guia-matthieu/clawfu-skills
Analyze paid advertising performance across channels and recommend budget reallocation to maximize ROAS and minimize CAC. Use when: planning quarterly ad…
Build profitable Google Ads campaigns by applying Perry Marshall's 80/20 principles to paid search optimization Use when: **Setting up a new Google Ads…
Apply 2026's top graphic design trends to any creative brief. Based on Kittl × Savee's 2026 Design Trends Report (10 trends + 2 honorable mentions), backed by…
Transformez une image 2D en modèle 3D animé prêt pour le web ou le jeu en moins de 30 minutes, en utilisant le workflow Dilum Sanjaya (Hunyuan3D + Mixamo). Use…
Art direction framework for generating warm minimalist photography via AI image generators (Flux, Midjourney, DALL-E). Separates compositional minimalism from…
Visual design direction framework organized by emotional intent (Warm/Cold x Active/Calm). The first design reference system that categorizes sites by what…