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/made-to-stick

Make your messages unforgettable using the Heath brothers' SUCCESs framework Use when: **Crafting a core message** for a product, campaign, or company that needs to stick; **Presenting complex ideas** to audiences who may forget 90% of what you say; **Writing headlines,

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clawfu-skills
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$ npx -y skills add guia-matthieu/clawfu-skills --skill made-to-stick --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/made-to-stick

Context preview

The summary Claude sees to decide when to auto-load this skill.

Make your messages unforgettable using the Heath brothers' SUCCESs framework Use when: **Crafting a core message** for a product, campaign, or company that needs to stick; **Presenting complex ideas** to audiences who may forget 90% of what you say; **Writing headlines,

SKILL.md

made-to-stick.SKILL.md
name: made-to-stick
description: "Make your messages unforgettable using the Heath brothers' SUCCESs framework Use when: **Crafting a core message** for a product, campaign, or company that needs to stick; **Presenting complex ideas** to audiences who may forget 90% of what you say; **Writing headlines, taglines, or slogans** that people remember and repeat; **Training or educating** when retention matters more than coverage; **Pitching investors or stakeholders** where one memorable idea beats ten forgettable ones"
license: MIT
metadata:
  author: ClawFu
  version: 1.0.0
  mcp-server: "@clawfu/mcp-skills"

Made to Stick - Creating Ideas That Last

> Make your messages unforgettable using the Heath brothers' SUCCESs framework

When to Use This Skill

  • **Crafting a core message** for a product, campaign, or company that needs to stick
  • **Presenting complex ideas** to audiences who may forget 90% of what you say
  • **Writing headlines, taglines, or slogans** that people remember and repeat
  • **Training or educating** when retention matters more than coverage
  • **Pitching investors or stakeholders** where one memorable idea beats ten forgettable ones
  • **Fighting "corporate speak"** that puts audiences to sleep
  • **Debugging communications** that aren't landing or spreading

Methodology Foundation

| Aspect | Details | |--------|---------| | **Source** | Made to Stick: Why Some Ideas Survive and Others Die (2007) | | **Experts** | Chip Heath (Stanford GSB) & Dan Heath (Duke CASE) | | **Core Principle** | "Sticky ideas share common traits. The SUCCESs framework—Simple, Unexpected, Concrete, Credible, Emotional, Stories—transforms forgettable messages into unforgettable ones." |

What Claude Does vs What You Decide

| Claude Does | You Decide | |-------------|------------| | Structures production workflow | Final creative direction | | Suggests technical approaches | Equipment and tool choices | | Creates templates and checklists | Quality standards | | Identifies best practices | Brand/voice decisions | | Generates script outlines | Final script approval |

What This Skill Does

This skill helps you diagnose why ideas don't stick and fix them using six proven principles. The Heath brothers analyzed thousands of sticky ideas—urban legends, proverbs, successful ads, powerful speeches—and reverse-engineered what makes them memorable.

Instead of guessing why your message isn't landing, you'll:

1. **Find your core** - Strip away everything except the ONE essential idea 2. **Break patterns** - Grab attention with surprise, hold it with curiosity 3. **Make it concrete** - Replace abstractions with tangible, sensory details 4. **Build belief** - Provide proof people can verify themselves 5. **Make them care** - Connect to emotions and identity, not just logic 6. **Tell stories** - Give mental flight simulators for action

The result: Ideas that spread, get remembered, and inspire action—instead of going in one ear and out the other.

How to Use

Prompt Examples

Analyze this message using the SUCCESs framework and tell me which principles
it's missing: "[paste your message]"
I need to communicate [complex idea] to [audience]. Help me make it sticky
by applying the Made to Stick principles. Start with finding the core.
Transform this corporate-speak into a sticky message: "[paste jargon-filled text]"
Apply all 6 SUCCESs principles and show me the before/after.
Create 5 headline options for [product/campaign] using the Unexpected principle.
Break a pattern or open a curiosity gap.
I'm presenting to [audience] about [topic]. Help me structure a sticky
presentation using the SUCCESs framework as my outline.

Instructions

The SUCCESs Framework

Use this checklist for every important message:

┌─────────────────────────────────────────────────────────────┐
│  S - SIMPLE      │  Find the core, share it compactly       │
│  U - UNEXPECTED  │  Surprise, then open curiosity gaps      │
│  C - CONCRETE    │  Sensory language, specific details      │
│  C - CREDIBLE    │  Proof they can see or verify            │
│  E - EMOTIONAL   │  Make them feel, not just think          │
│  S - STORIES     │  Mental flight simulators for action     │
└─────────────────────────────────────────────────────────────┘

Not every message needs all six. But the more you apply, the stickier it becomes.

---

Principle 1: SIMPLE

> "If you say three things, you say nothing."

**Goal**: Find the core of your idea and communicate it compactly.

Simple ≠ dumbed down. Simple = prioritized. You must identify the single most important thing and lead with it.

**The Commander's Intent Test**: Ask: "If my audience remembers only ONE thing, what must it be?"

**Techniques**:

| Technique | How It Works | Example | |-----------|--------------|---------| | **Forced Prioritization** | If you can say only ONE thing, what is it? | Southwest: "THE low-fare airline" | | **The Lead** | Put the most important info first (journalism rule) | Breaking news format | | **Generative Analogy** | Simple comparison that generates new ideas | Disney: Employees are "cast members" | | **Proverb Format** | Compact wisdom that's easy to remember | "A bird in hand is worth two in the bush" |

**Anti-Pattern to Avoid**: > "We provide integrated, end-to-end solutions that leverage synergies across verticals to maximize stakeholder value."

This says nothing. Find the ONE thing that matters.

---

Principle 2: UNEXPECTED

> "We're wired to pay attention to change."

**Goal**: Grab attention with surprise, then hold it by creating curiosity gaps.

**Two-Part Process**:

1. **Get Attention** → Break a pattern (surprise) 2. **Hold Attention** → Create a knowledge gap (curiosity)

**Techniques**:

| Technique | How It Works | Example | |-----------|--------------|---------| | **Pattern Breaking** | Violate expectations | "Nordstrom accepted a tire return—they don't sell t

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