ad-spend-optimizer
Analyze paid advertising performance across channels and recommend budget reallocation to maximize ROAS and minimize CAC. Use when: planning quarterly ad…
Become the Category King by creating new markets instead of competing in existing ones Use when: **Launching a company or product** that doesn't fit cleanly into existing categories; **Stuck in commodity competition** where you're compared feature-to-feature with competitors;
$ npx -y skills add guia-matthieu/clawfu-skills --skill category-design --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/category-designContext preview
The summary Claude sees to decide when to auto-load this skill.
Become the Category King by creating new markets instead of competing in existing ones Use when: **Launching a company or product** that doesn't fit cleanly into existing categories; **Stuck in commodity competition** where you're compared feature-to-feature with competitors;
name: category-design description: "Become the Category King by creating new markets instead of competing in existing ones Use when: **Launching a company or product** that doesn't fit cleanly into existing categories; **Stuck in commodity competition** where you're compared feature-to-feature with competitors; **Redefining your market position** when \"better\" isn't working as a strategy; **Planning a major market announcement** or product launch; **Escaping price pressure** by creating net new demand instead of fighting for ex..." license: MIT metadata: author: ClawFu version: 1.0.0 mcp-server: "@clawfu/mcp-skills"
> Become the Category King by creating new markets instead of competing in existing ones
| Aspect | Details | |--------|---------| | **Source** | Play Bigger: How Pirates, Dreamers, and Innovators Create and Dominate Markets (2016) | | **Experts** | Al Ramadan, Dave Peterson, Christopher Lochhead, Kevin Maney | | **Core Principle** | "Companies that design and dominate new categories capture 76% of the total market value. Being better isn't enough—you must be different." |
| Claude Does | You Decide | |-------------|------------| | Structures analysis frameworks | Strategic priorities | | Synthesizes market data | Competitive positioning | | Identifies opportunities | Resource allocation | | Creates strategic options | Final strategy selection | | Suggests implementation approaches | Execution decisions |
This skill helps you escape the trap of "better" and create something "different." Most companies fail because they try to out-compete entrenched incumbents on their terms. Category Design flips the script.
Instead of fighting for scraps in existing markets, you'll:
1. **Find problems others don't see** - Identify costly problems hidden in plain sight 2. **Design the category** - Create the rules that favor you 3. **Condition the market** - Make your problem feel urgent and your solution inevitable 4. **Execute Lightning Strikes** - Launch in ways that change how people think 5. **Become the Category King** - Capture 76% of market value, not 24%
The result: You stop competing and start creating markets where you make the rules.
Help me identify if my product/company is a true category creator or just a "better" competitor. Here's what we do: [description]. Walk me through the category design diagnostic.
I'm competing in [existing category] against [competitors]. Help me find a new category framing that makes our competition irrelevant. Use the Play Bigger methodology.
Write a POV (Point of View) document for my company using the category design format. Our product: [description]. Our audience: [audience]. The problem we solve: [problem].
Plan a Lightning Strike for launching our new category. We have [budget] and [timeframe]. Include event strategy, PR, content, and sales enablement components.
Create a Category Blueprint for [my product/service] that shows how all the components work together as a unified category solution.
┌─────────────────────────────────────────────────────────────┐ │ THE THREE PILLARS OF CATEGORY CREATION │ ├─────────────────────────────────────────────────────────────┤ │ │ │ PRODUCT DESIGN COMPANY DESIGN CATEGORY DESIGN │ │ ────────────── ────────────── ────────────── │ │ Solves the Creates culture Battle for │ │ category and org that public opinion │ │ problem supports both about the problem │ │ │ │ ↓ ↓ ↓ │ │ │ │ ALL THREE MUST ALIGN │ │ │ └─────────────────────────────────────────────────────────────┘
Before starting, internalize these principles:
| Rule | What It Means | |------|---------------| | **1. Fight the status quo, not competition** | Make what competitors do irrelevant, not inferior | | **2. Know who it's for (and who it's not)** | Narrow focus creates stronger category claim | | **3. See problems others can't** | The best problems are hidden in plain sight | | **4. Solve with a vision for the future** | Paint a compelling picture of what's possible | | **5. Frame it. Name it. Claim it.** | Own the language and definition |
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The problem is the foundation. Without the right problem, there is no category.
**Requirements for a category-worthy problem**:
| Requirement | Test | |-------------|------| | **Unsolved or poorly solved** | Current solutions have significant gaps | | **Costly** | Not solving it costs time, money, reputation, or opportunity | | **Widespread** | Enough people have it to create a market | | **Creates an "aha" moment** | When framed correctly, people immediately recognize it | | **Non-obvious** | If it were
175 expert marketing methodologies for AI agents. Free. Open source. MIT licensed. Dunford on positioning. Schwartz on copywriting. Cialdini on persuasion. Ogilvy on advertising. Hormozi on offers. Voss on negotiation.
Repo: guia-matthieu/clawfu-skills
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