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Productivity
Skill

/lifecycle-play-advisor

Diagnose where a product sits in its lifecycle and which play fits — extend, replace, or retire. Use when a product is fading and you need the call, not just the worry.

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deanpeters-product-manager-skills
6.9k77 skills6 commands
Install
$ npx -y skills add deanpeters/Product-Manager-Skills --skill lifecycle-play-advisor --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/lifecycle-play-advisor

Context preview

The summary Claude sees to decide when to auto-load this skill.

Diagnose where a product sits in its lifecycle and which play fits — extend, replace, or retire. Use when a product is fading and you need the call, not just the worry.

SKILL.md

lifecycle-play-advisor.SKILL.md
name: lifecycle-play-advisor
argument-hint: "[product that's fading, and what makes you think so]"
description: "Diagnose where a product sits in its lifecycle and which play fits — extend, replace, or retire. Use when a product is fading and you need the call, not just the worry."
intent: >-
  Guided triage for a product at the mature-to-decline inflection. Establishes the lifecycle stage
  from the transition questions, identifies what is actually driving the pressure, tests the
  extension play before conceding to replacement or retirement, and routes to the skill that
  executes the chosen play.
type: interactive
theme: product-lifecycle
best_for:
  - "Settling an extend-versus-replace-versus-retire argument with a diagnosis instead of volume"
  - "Checking whether a product is really in decline or just badly distributed"
  - "Finding the cheapest play that actually addresses the pressure"
scenarios:
  - "Revenue's been flat for a year and half the team wants a rewrite and half wants to kill it"
  - "Leadership says this product is dying — is it, and what should we actually do about it?"
estimated_time: "15-25 min"

Lifecycle Play Advisor

Purpose

Work out what to do with a product that has stopped growing. Three plays are available — **extend**, **replace**, **retire** — and this skill gets you to the right one through diagnosis rather than debate, then hands you to whichever skill executes it.

Most teams argue the play before establishing the stage. The argument is unwinnable that way, because nobody has agreed on what's actually happening to the product. Four questions fixes that.

This skill is deliberately willing to say **"nothing yet."** A mature product throwing off margin with manageable support cost doesn't need a play; it needs to be left alone and watched.

Input

**Works best with:** The product, and what makes you think something needs to change.

**Also useful:** Revenue trend and over how long, support load, what customers say, whether an internal driver (cost, capacity, strategy) is really behind the question, and what investment appetite exists.

Anything supplied with the invocation itself — text after the skill name, a pasted context dump, or an appended `ARGUMENTS:` line — counts as answers already given. Use it and skip whatever it covers; don't re-ask.

**Arriving empty-handed? That works too.** The diagnosis runs on questions a PM can answer from what they already know — no report-pulling required. "I don't know" is a valid answer and becomes a labeled assumption in the recommendation.

**Example invocations:**

  • `Our reporting module has been flat six quarters and people want to rebuild it. Extend, replace, or retire?`
  • `Leadership wants to kill our parts module. Walk me through whether that's right.`

---

Key Concepts

The Three Plays

  • **Extend** — add a variant or capability to the existing line. The product keeps running; you add

alongside. Cheapest, lowest risk, most often skipped because it isn't exciting.

  • **Replace** — ship a successor and phase the old one out. **GTM and EOL run simultaneously**, for

two products that compete with each other. The expensive play.

  • **Retire** — phase out with no successor of your own. Customers land elsewhere, possibly with a

competitor. The goal becomes losing the product without losing the customer.

And the fourth answer that isn't a play: **harvest** — stop investing, keep running, set a review date.

Diagnosis Before Play

The seven transition questions establish stage; the pressure source discriminates the plays. Run both before recommending anything, and show your work — a recommendation the user can audit is one they can defend to someone else.

The Extension Bias

**Default toward the cheapest play that addresses the actual pressure.** Extension is under-considered in almost every room, because replacement is more interesting to build and retirement is more decisive to announce. Test extension explicitly, and record why it failed when it does.

Anti-Patterns (what this is NOT)

  • **Not a growth strategy tool.** Where the next tranche of growth comes from is a different

question — see `ansoff-matrix` and `organic-growth-advisor`.

  • **Not a kill switch.** "Nothing yet" and "harvest" are real outcomes.
  • **Not the execution.** It routes to the skill that runs the chosen play.

Facilitation Source of Truth

Use [`workshop-facilitation`](../workshop-facilitation/SKILL.md) as the interaction protocol. Give the heads-up at the start — four questions, about fifteen minutes — and let the user dump context to skip ahead.

---

Application

This skill asks **up to 4 adaptive questions**, then recommends a play with its reasoning, its hazards, and a route out.

---

Question 1 of 4 — What product, and what makes you think something's wrong?

**Agent asks:**

"Which product are we looking at, and what prompted the question? The prompt matters as much as the product — flat revenue, rising support costs, a competitor move, and an exec remark lead to very different diagnoses."

**Listen for whether the trigger is internal or external.** An internal trigger — manufacturing wants the line, engineering wants to rewrite, finance wants the cost out — is legitimate, but it means the customer-facing case for change is weak and the transition has to be carried entirely by you. Name that early; it changes what the play costs.

---

Question 2 of 4 — Where is it actually in the lifecycle?

**Agent asks:**

"Let's establish the stage. Seven quick reads — yes or no, gut answers are fine:

1. Is defending market share still profitable? 2. Are loyalty efforts no longer retaining users? 3. Are legacy support costs becoming unsustainable? 4. Should we be running migration campaigns instead of loyalty ones? 5. Are we losing money on certain distribution channels? 6. Are our value-add bundles losing effectiveness? 7. Is our data shifting from predictive to transitional?"

**Score

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