acquisition-channel-ad…
Evaluate acquisition channels using unit economics, customer quality, and scalability. Use when deciding whether to scale, test,…
Diagnose where a product sits in its lifecycle and which play fits — extend, replace, or retire. Use when a product is fading and you need the call, not just the worry.
Claude Code
$ npx -y skills add deanpeters/Product-Manager-Skills --skill lifecycle-play-advisor --agent claude-code
Codex
$ npx skills add deanpeters/Product-Manager-Skills --skill lifecycle-play-advisor -a codex -y
Cursor
$ npx skills add deanpeters/Product-Manager-Skills --skill lifecycle-play-advisor -a cursor -y
Gemini CLI
$ npx skills add deanpeters/Product-Manager-Skills --skill lifecycle-play-advisor -a gemini-cli -y
GitHub Copilot
$ npx skills add deanpeters/Product-Manager-Skills --skill lifecycle-play-advisor -a github-copilot -y
OpenCode
$ npx skills add deanpeters/Product-Manager-Skills --skill lifecycle-play-advisor -a opencode -y
Windsurf
$ npx skills add deanpeters/Product-Manager-Skills --skill lifecycle-play-advisor -a windsurf -y
name: lifecycle-play-advisor argument-hint: "[product that's fading, and what makes you think so]" description: "Diagnose where a product sits in its lifecycle and which play fits — extend, replace, or retire. Use when a product is fading and you need the call, not just the worry." intent: >- Guided triage for a product at the mature-to-decline inflection. Establishes the lifecycle stage from the transition questions, identifies what is actually driving the pressure, tests the extension play before conceding to replacement or retirement, and routes to the skill that executes the chosen play. type: interactive theme: product-lifecycle best_for: - "Settling an extend-versus-replace-versus-retire argument with a diagnosis instead of volume" - "Checking whether a product is really in decline or just badly distributed" - "Finding the cheapest play that actually addresses the pressure" scenarios: - "Revenue's been flat for a year and half the team wants a rewrite and half wants to kill it" - "Leadership says this product is dying — is it, and what should we actually do about it?" estimated_time: "15-25 min"
Work out what to do with a product that has stopped growing. Three plays are available — **extend**, **replace**, **retire** — and this skill gets you to the right one through diagnosis rather than debate, then hands you to whichever skill executes it.
Most teams argue the play before establishing the stage. The argument is unwinnable that way, because nobody has agreed on what's actually happening to the product. Four questions fixes that.
This skill is deliberately willing to say **"nothing yet."** A mature product throwing off margin with manageable support cost doesn't need a play; it needs to be left alone and watched.
**Works best with:** The product, and what makes you think something needs to change.
**Also useful:** Revenue trend and over how long, support load, what customers say, whether an internal driver (cost, capacity, strategy) is really behind the question, and what investment appetite exists.
Anything supplied with the invocation itself — text after the skill name, a pasted context dump, or an appended `ARGUMENTS:` line — counts as answers already given. Use it and skip whatever it covers; don't re-ask.
**Arriving empty-handed? That works too.** The diagnosis runs on questions a PM can answer from what they already know — no report-pulling required. "I don't know" is a valid answer and becomes a labeled assumption in the recommendation.
**Example invocations:**
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alongside. Cheapest, lowest risk, most often skipped because it isn't exciting.
two products that compete with each other. The expensive play.
competitor. The goal becomes losing the product without losing the customer.
And the fourth answer that isn't a play: **harvest** — stop investing, keep running, set a review date.
The seven transition questions establish stage; the pressure source discriminates the plays. Run both before recommending anything, and show your work — a recommendation the user can audit is one they can defend to someone else.
**Default toward the cheapest play that addresses the actual pressure.** Extension is under-considered in almost every room, because replacement is more interesting to build and retirement is more decisive to announce. Test extension explicitly, and record why it failed when it does.
question — see `ansoff-matrix` and `organic-growth-advisor`.
Use [`workshop-facilitation`](../workshop-facilitation/SKILL.md) as the interaction protocol. Give the heads-up at the start — four questions, about fifteen minutes — and let the user dump context to skip ahead.
**Default entry mode:** Guided · set in `pm-skills.config.yaml` (library-wide default or a per-skill override); the user's own choice in the session always wins. On the first turn, offer all three modes, then open in the default without waiting for a pick: Guided asks the first question, Context dump invites the paste, Best guess asks for a one-sentence minimum and drafts with every assumption labeled.
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This skill asks **up to 4 adaptive questions**, then recommends a play with its reasoning, its hazards, and a route out.
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**Agent asks:**
"Which product are we looking at, and what prompted the question? The prompt matters as much as the product — flat revenue, rising support costs, a competitor move, and an exec remark lead to very different diagnoses."
**Listen for whether the trigger is internal or external.** An internal trigger — manufacturing wants the line, engineering wants to rewrite, finance wants the cost out — is legitimate, but it means the customer-facing case for change is weak and the transition has to be carried entirely by you. Name that early; it changes what the play costs.
---
**Agent asks:**
"Let's establish the stage. Seven quick reads — yes or no, gut answe
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