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/loop-verify

Runs this project's verification contract and decides honestly whether something is verified, a gap, or a lie. Use before calling anything done, and whenever a report says "should work".

From plugin
loop-kit
87 skills6 agents2 hooks
Install
$ npx -y skills add cbdreamer11/CB-loop-kit-claude-plugin --skill loop-verify --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/loop-verify

Context preview

The summary Claude sees to decide when to auto-load this skill.

Runs this project's verification contract and decides honestly whether something is verified, a gap, or a lie. Use before calling anything done, and whenever a report says "should work".

SKILL.md

loop-verify.SKILL.md
name: loop-verify
description: Runs this project's verification contract and decides honestly whether something is verified, a gap, or a lie. Use before calling anything done, and whenever a report says "should work".

Verify for real

Read `.loop/VERIFY.md` and run the slots that apply to what changed. Then write down what you observed, in the words of what you saw — not in the words of what you hoped.

The three things that are not verification

1. **A green build.** It proves the code compiles. Nothing else. 2. **"I read the code and it looks right."** The bug you are looking for is exactly the one that looks right. 3. **"It should work."** Then it is not verified. Say that instead.

Add two more that fool people constantly:

4. **An exit code of 0** — a command can succeed while doing nothing. 5. **An HTTP 200** — many servers answer 200 for a page that does not exist. Verify by finding a **string that only exists in the new behaviour**, not by status code.

What counts

Each slot must produce an artifact or a direct observation:

  • **BUILD** — the project's build/test command, green. Necessary, never sufficient.
  • **OBSERVE** — the thing itself, doing its thing: a page rendered in a real browser

with a clean console and a real interaction (click, type, navigate); a CLI run with its real output; an endpoint returning the new field. A screenshot or captured output is the artifact.

  • **DATA** — query the store and confirm the effect: the row exists, the value

changed, the wrong value is refused.

  • **MONEY** — if money moves, use the provider's test mode and confirm the resulting

state changed for real. Never test with live money.

Testing against a real system

If the project has a test database or a seeded environment, use it: set up, run, tear down. **That is the default.** Working against a live system is an exception that must be declared in `.loop/VERIFY.md`, and when it is unavoidable: wrap in a transaction and roll back, or restore the fixtures afterwards and confirm nothing was left behind.

Two traps worth naming: your own tooling may run with more privileges than a real user, which hides permission bugs — check with the actual role. And a check that passes for you may fail for a signed-out visitor — check both.

The verdict

For each slot: **VERIFIED** (with the one line of what you observed), **GAP** (with the reason it cannot be checked here — a missing access, no browser, no test environment), or **FAILED** (go back to building). A slot may not be silently skipped. If a required slot is a GAP, the item is not done — it is delivered with a declared gap, and it says so in `.loop/STATE.md`.

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Ships withloop-kit

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Repo: cbdreamer11/CB-loop-kit-claude-plugin

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